showing 1 - 50 of 207 gameschevron_right
name arrow_downward | publisher(developer) | year | description | |
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23 Matches | Tandy | 1978 | In Matches the computer challenges the player in a simple two-player strategy game. There's a pile of matches (the player decides the size) and each turn the player and computer may take one, two or three matches from the pile. The player to take the last match loses. | labelminimizesubject |
Aardvark | Taylor | 1978 | labelminimizeminimize | |
Air Flight Simulation | Instant Software | 1979 | labelminimizeminimize | |
Air Traffic Controller | Creative Computing Software | 1979 | labelminimizeminimize | |
Airmail Pilot | Instant Software | 1979 | labelminimizeminimize | |
Android Nim | Adventure International | 1978 | I wrote the original Android Nim program for the Radio Shack TRS-80 computer in 1978. It was well accepted since few graphics programs were done on that machine owing to the low resolution and lack of color. The feature that most people commented about was the android animation which included head and arm movement and eye blinking. People also liked the bad attitude the computer had when it lost. The program was written for my 7th and 8th grade students to help them learn about the binary system. Nim can be analyzed mathematically using base two. With this knowledge, a player can always win. This characteristic also makes this game a good one to put on a computer since the computer can be taught how to always win.***The well known game of NIM will never be the same. In this version there are three robots (ANDROIDS) whose task it is to eliminate those ANDROIDS that you or the computer have decided to "remove". This is done with a lot of "talking" and moving about. But, watch out! The computer gets nasty if you win.***[media=youtube]awYrj1RhLxU[/media]***This game uses a programming technique whereby a BASIC program writes machine code that then overwrites the BASIC program in memory and executes the machine code. This has many advantages, including using all available memory on the system. If the application in fact fills up all available memory, users will find it very difficult to modify the program (cheating will be very difficult). The program itself cannot be copied out of memory and saved for illegal resale or sharing. It cannot be decompiled. And the original BASIC program makes little sense unless your are the original developer, it is effectively an encrypted source code. | labelimagesubject |
Armchair Football | Personal Software | 1978 | labelminimizeminimize | |
Asteroid | Adventure International;Adventureworld | 1981 | labelimageminimize | |
B-1 Nuclear Bomber | Avalon Hill (Microcomputer Games) | 1978 | This entry is for the Heath/Zenith CP/M version of the game and is not a duplicate of [url=/game-160160]the TRS-80 version[/url]. | labelminimizeminimize |
Backgammon | Softside;Software Exchange (Softside) | 1980 | labelminimizeminimize | |
Backgammon | Bourrut Consulting | 1978 | labelminimizeminimize | |
Baseball | Microvations | 1982 | labelminimizeminimize | |
Baseball | author | 1978 | labelminimizeminimize | |
Battering Ram | Microvations | 1982 | labelminimizeminimize | |
Battleship! | The Program Manager | 1978 | labelminimizeminimize | |
Bedlam | Tandy Corporation | ? | labelminimizeminimize | |
Black Jack | Software Exchange | 1978 | labelminimizeminimize | |
Blackjack Simulator | Northeast Microware | 1978 | labelminimizeminimize | |
BREAKFORTH | Miller Microcomputer Services | 1980 | labelminimizeminimize | |
Bridge 2.0 | Dynacomp | 1979 | labelminimizeminimize | |
Bridge Game | M, M, & S Software | 1978 | labelminimizeminimize | |
Capture | Taylor | 1978 | labelminimizeminimize | |
Castle Greymoon | Computer Shack | 1982 | labelminimizeminimize | |
Chase | Creative Computing | 1980 | labelminimizeminimize | |
Checker King | Personal Software | 1980 | labelminimizeminimize | |
Checkers | Taylor | 1978 | labelminimizeminimize | |
Checkers | Radio Shack | 1978 | labelminimizeminimize | |
Checkers | TRS-80 Software Exchange | 1978 | labelminimizeminimize | |
Computer Baseball Strategy | Avalon Hill (4D Interactive Systems) | 1982 | labelminimizeminimize | |
Computer Statis Pro Baseball | The Avalon Hill Game Company (Microcomputer Games) | 1983 | labelminimizeminimize | |
Concentration 1 | TRS-80 Software Exchange | 1978 | labelminimizeminimize | |
Concept Game | Programmers Publishing | 1978 | labelminimizeminimize | |
Conquest of Chesterwoode | Adventure International | 1981 | labelminimizeminimize | |
Conway's Game of Life | CLOAD | 1978 | The Game of Life was originally described in Scientific American, October 1970, in an article by Martin Gardner. The game itself was originated by John Conway of Gonvi11e and Caius College, University of Cambridge, England. | labelminimizesubject |
Count | The Bottom Shelf | 1978 | labelminimizeminimize | |
Craps | The Bottom Shelf | 1978 | labelminimizeminimize | |
Craps | Benwill Publishing | 1979 | labelminimizeminimize | |
Cross-Out | Instant Software | 1978 | labelminimizeminimize | |
Deadstick: Land the Space Shuttle | SoftSide | 1980 | I think this is the first game to simulate the NASA Space Shuttle. As such, this would be the first game to simulate controlled aerodynamic landing of a spacecraft. It is probably not the 1st game to depict a player controlled reusable spacecraft (or a reusable portion of a spacecraft). Although, I can not think of any examples at the moment I'm sure many games depicted player controlled fictional reusable spacecraft before this one. | labelimageminimize |
Demon Seed | Trend Software | 1982 | labelminimizeminimize | |
Derelict | Aardvark-80 | 1982 | labelminimizeminimize | |
Devil's Tower | Fantastic Software | 1982 | labelminimizeminimize | |
Dice⁄Hyperbagels | Taylor | 1978 | labelminimizeminimize | |
Dogfight | author | 1978 | labelminimizeminimize | |
Dogfight II | author | 1978 | labelminimizeminimize | |
Doomsday | The Bottom Shelf | 1978 | labelminimizeminimize | |
Draw Poker | Softape | ? | labelminimizeminimize | |
Dungeon Adventure | Farrell Enterprises | 1978 | labelminimizeminimize | |
Dunjonquest: The Datestones of Ryn | Automated Simulations | 1979 | labelimageminimize | |
Early Games for Young Children | Counterpoint Software | 1983 | labelminimizeminimize |