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23 Matches  Tandy1978In Matches the computer challenges the player in a simple two-player strategy game. There's a pile of matches (the player decides the size) and each turn the player and computer may take one, two or three matches from the pile. The player to take the last match loses. labelminimizesubject
Aardvark Taylor1978 labelminimizeminimize
Air Flight Simulation Instant Software1979 labelminimizeminimize
Air Traffic Controller Creative Computing Software1979 labelminimizeminimize
Airmail Pilot Instant Software1979 labelminimizeminimize
Android Nim Adventure International1978I wrote the original Android Nim program for the Radio Shack TRS-80 computer in 1978.
It was well accepted since few graphics programs were done on that machine owing to the low resolution and lack of color. The feature that most people commented about was the android animation which included head and arm movement and eye blinking. People also liked the bad attitude the computer had when it lost.

The program was written for my 7th and 8th grade students to help them learn about the binary system. Nim can be analyzed mathematically using base two. With this knowledge, a player can always win.
This characteristic also makes this game a good one to put on a computer since the computer can be taught how to always win.***The well known game of NIM will never be the same.
In this version there are three robots (ANDROIDS) whose task it is to eliminate those ANDROIDS that you or the computer have decided to "remove". This is done with a lot of "talking" and moving about. But, watch out! The computer gets nasty if you win.***[media=youtube]awYrj1RhLxU[/media]***This game uses a programming technique whereby a BASIC program writes machine code that then overwrites the BASIC program in memory and executes the machine code. This has many advantages, including using all available memory on the system. If the application in fact fills up all available memory, users will find it very difficult to modify the program (cheating will be very difficult). The program itself cannot be copied out of memory and saved for illegal resale or sharing. It cannot be decompiled. And the original BASIC program makes little sense unless your are the original developer, it is effectively an encrypted source code.
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Armchair Football Personal Software1978 labelminimizeminimize
Asteroid  Adventure International;Adventureworld1981 labelimageminimize
B-1 Nuclear Bomber Avalon Hill (Microcomputer Games)1978This entry is for the Heath/Zenith CP/M version of the game and is not a duplicate of [url=/game-160160]the TRS-80 version[/url]. labelminimizeminimize
Backgammon Softside;Software Exchange (Softside)1980 labelminimizeminimize
Backgammon Bourrut Consulting1978 labelminimizeminimize
Baseball Microvations1982 labelminimizeminimize
Baseball author1978 labelminimizeminimize
Battering Ram Microvations1982 labelminimizeminimize
Battleship! The Program Manager1978 labelminimizeminimize
Bedlam Tandy Corporation? labelminimizeminimize
Black Jack  Software Exchange1978 labelminimizeminimize
Blackjack Simulator Northeast Microware1978 labelminimizeminimize
BREAKFORTH Miller Microcomputer Services1980 labelminimizeminimize
Bridge 2.0 Dynacomp1979 labelminimizeminimize
Bridge Game M, M, & S Software1978 labelminimizeminimize
Capture Taylor1978 labelminimizeminimize
Castle Greymoon  Computer Shack1982 labelminimizeminimize
Chase Creative Computing1980 labelminimizeminimize
Checker King Personal Software1980 labelminimizeminimize
Checkers Taylor1978 labelminimizeminimize
Checkers Radio Shack1978 labelminimizeminimize
Checkers  TRS-80 Software Exchange1978 labelminimizeminimize
Computer Baseball Strategy Avalon Hill (4D Interactive Systems)1982 labelminimizeminimize
Computer Statis Pro Baseball The Avalon Hill Game Company (Microcomputer Games)1983 labelminimizeminimize
Concentration 1 TRS-80 Software Exchange1978 labelminimizeminimize
Concept Game Programmers Publishing1978 labelminimizeminimize
Conquest of Chesterwoode  Adventure International1981 labelminimizeminimize
Conway's Game of Life CLOAD1978The Game of Life was originally described in Scientific American,
October 1970, in an article by Martin Gardner. The game itself
was originated by John Conway of Gonvi11e and Caius College,
University of Cambridge, England.
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Count The Bottom Shelf1978 labelminimizeminimize
Craps The Bottom Shelf1978 labelminimizeminimize
Craps Benwill Publishing1979 labelminimizeminimize
Cross-Out Instant Software1978 labelminimizeminimize
Deadstick: Land the Space Shuttle SoftSide1980I think this is the first game to simulate the NASA Space Shuttle. As such, this would be the first game to simulate controlled aerodynamic landing of a spacecraft.

It is probably not the 1st game to depict a player controlled reusable spacecraft (or a reusable portion of a spacecraft). Although, I can not think of any examples at the moment I'm sure many games depicted player controlled fictional reusable spacecraft before this one.
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Demon Seed Trend Software1982 labelminimizeminimize
Derelict Aardvark-801982 labelminimizeminimize
Devil's Tower Fantastic Software1982 labelminimizeminimize
Dice⁄Hyperbagels  Taylor1978 labelminimizeminimize
Dogfight author1978 labelminimizeminimize
Dogfight II author1978 labelminimizeminimize
Doomsday The Bottom Shelf1978 labelminimizeminimize
Draw Poker  Softape? labelminimizeminimize
Dungeon Adventure Farrell Enterprises1978 labelminimizeminimize
Dunjonquest: The Datestones of Ryn Automated Simulations1979 labelimageminimize
Early Games for Young Children Counterpoint Software1983 labelminimizeminimize
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