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namepublisher(developer) arrow_downwardyeardescription
Keno ?1978 labelminimizeminimize
Numbers ?1978 labelminimizeminimize
Wari 10010011979 labelminimizeminimize
Slot Machine 80-NW Publishing1978 labelminimizeminimize
The Computerized Bowling Alley! 80-NW Publishing1978 labelminimizeminimize
The Computerized Bowling Alley! 80-NW Publishing1978 labelminimizeminimize
The Computerized Bowling Alley! 80-NW Publishing1978 labelminimizeminimize
Nuclear Submarine Adventure Aardvark1980 labelminimizeminimize
Derelict Aardvark-801982 labelminimizeminimize
Earthquake Aardvark-801982 labelminimizeminimize
Mars  Aardvark-801982 labelminimizeminimize
Quad Acorn Software Products (Littlejohn Johnson)1980 labelminimizeminimize
Ten Little Indians  Acorn Software Products1983 labelminimizeminimize
Android Nim Adventure International1978I wrote the original Android Nim program for the Radio Shack TRS-80 computer in 1978.
It was well accepted since few graphics programs were done on that machine owing to the low resolution and lack of color. The feature that most people commented about was the android animation which included head and arm movement and eye blinking. People also liked the bad attitude the computer had when it lost.

The program was written for my 7th and 8th grade students to help them learn about the binary system. Nim can be analyzed mathematically using base two. With this knowledge, a player can always win.
This characteristic also makes this game a good one to put on a computer since the computer can be taught how to always win.***The well known game of NIM will never be the same.
In this version there are three robots (ANDROIDS) whose task it is to eliminate those ANDROIDS that you or the computer have decided to "remove". This is done with a lot of "talking" and moving about. But, watch out! The computer gets nasty if you win.***[media=youtube]awYrj1RhLxU[/media]***This game uses a programming technique whereby a BASIC program writes machine code that then overwrites the BASIC program in memory and executes the machine code. This has many advantages, including using all available memory on the system. If the application in fact fills up all available memory, users will find it very difficult to modify the program (cheating will be very difficult). The program itself cannot be copied out of memory and saved for illegal resale or sharing. It cannot be decompiled. And the original BASIC program makes little sense unless your are the original developer, it is effectively an encrypted source code.
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Conquest of Chesterwoode  Adventure International1981 labelminimizeminimize
Escape from Traam Adventure International1981 labelimageminimize
Frog  Adventure International1980 labelminimizeminimize
Kid Venture Adventure International1980 labelminimizeminimize
Saigon: The Final Days Adventure International1981 labelimageminimize
The Golden Voyage  Adventure International1981 labelimageminimize
Asteroid  Adventure International;Adventureworld1981 labelimageminimize
Voodoo Castle  Adventure International;Mad Hatter Software;The Software Exchange1979 labelimageminimize
Baseball author1978 labelminimizeminimize
Dogfight author1978 labelminimizeminimize
Dogfight II author1978 labelminimizeminimize
Moon Lander author1978 labelminimizeminimize
Paranoids Anonymous author? labelminimizeminimize
Pitman author1985 labelimageminimize
Target author1978 labelminimizeminimize
Trek Adventure author? labelminimizeminimize
Dunjonquest: The Datestones of Ryn Automated Simulations1979 labelimageminimize
B-1 Nuclear Bomber Avalon Hill (Microcomputer Games)1978This entry is for the Heath/Zenith CP/M version of the game and is not a duplicate of [url=/game-160160]the TRS-80 version[/url]. labelminimizeminimize
Computer Baseball Strategy Avalon Hill (4D Interactive Systems)1982 labelminimizeminimize
Shootout at the OK Galaxy Avalon Hill (Microcomputer Games)1982The Atari 8-bit, Apple ][, Commodore PET, TRS-80, and Tandy Coco version are all available as a single purchase on a single cassette. labelminimizeminimize
VC  Avalon Hill (Microcomputer Games)1982 labelimageminimize
Voyager I: Sabotage of the Robot Ship  Avalon Hill (Microcomputer Games)1982 labelimageminimize
Craps Benwill Publishing1979 labelminimizeminimize
Backgammon Bourrut Consulting1978 labelminimizeminimize
Space Trek-80  Bourrut Consulting Corporation (Processor Technology Corporation)1978 labelminimizeminimize
Russian Roulette Brizzerk1980 labelminimizeminimize
Conway's Game of Life CLOAD1978The Game of Life was originally described in Scientific American,
October 1970, in an article by Martin Gardner. The game itself
was originated by John Conway of Gonvi11e and Caius College,
University of Cambridge, England.
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Race CLOAD1978 labelminimizeminimize
Spelling Bee CLOAD (Softside)1978 labelminimizeminimize
TRS-80 Pinball CLOAD1978 labelminimizeminimize
Zarbor CLOAD1978 labelminimizeminimize
Jerusalem: Adventure 2 CLOAD Magazine1981 labelimageminimize
Space Voyager CLOAD Magazine1982 labelminimizeminimize
Castle Greymoon  Computer Shack1982 labelminimizeminimize
Turkey Buzzard Computrex1978 labelminimizeminimize
Early Games for Young Children Counterpoint Software1983 labelminimizeminimize
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