showing 1 - 50 of 207 gameschevron_right
name | publisher(developer) arrow_downward | year | description | |
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Keno | ? | 1978 | labelminimizeminimize | |
Numbers | ? | 1978 | labelminimizeminimize | |
Wari | 1001001 | 1979 | labelminimizeminimize | |
Slot Machine | 80-NW Publishing | 1978 | labelminimizeminimize | |
The Computerized Bowling Alley! | 80-NW Publishing | 1978 | labelminimizeminimize | |
The Computerized Bowling Alley! | 80-NW Publishing | 1978 | labelminimizeminimize | |
The Computerized Bowling Alley! | 80-NW Publishing | 1978 | labelminimizeminimize | |
Nuclear Submarine Adventure | Aardvark | 1980 | labelminimizeminimize | |
Derelict | Aardvark-80 | 1982 | labelminimizeminimize | |
Earthquake | Aardvark-80 | 1982 | labelminimizeminimize | |
Mars | Aardvark-80 | 1982 | labelminimizeminimize | |
Quad | Acorn Software Products (Littlejohn Johnson) | 1980 | labelminimizeminimize | |
Ten Little Indians | Acorn Software Products | 1983 | labelminimizeminimize | |
Android Nim | Adventure International | 1978 | I wrote the original Android Nim program for the Radio Shack TRS-80 computer in 1978. It was well accepted since few graphics programs were done on that machine owing to the low resolution and lack of color. The feature that most people commented about was the android animation which included head and arm movement and eye blinking. People also liked the bad attitude the computer had when it lost. The program was written for my 7th and 8th grade students to help them learn about the binary system. Nim can be analyzed mathematically using base two. With this knowledge, a player can always win. This characteristic also makes this game a good one to put on a computer since the computer can be taught how to always win.***The well known game of NIM will never be the same. In this version there are three robots (ANDROIDS) whose task it is to eliminate those ANDROIDS that you or the computer have decided to "remove". This is done with a lot of "talking" and moving about. But, watch out! The computer gets nasty if you win.***[media=youtube]awYrj1RhLxU[/media]***This game uses a programming technique whereby a BASIC program writes machine code that then overwrites the BASIC program in memory and executes the machine code. This has many advantages, including using all available memory on the system. If the application in fact fills up all available memory, users will find it very difficult to modify the program (cheating will be very difficult). The program itself cannot be copied out of memory and saved for illegal resale or sharing. It cannot be decompiled. And the original BASIC program makes little sense unless your are the original developer, it is effectively an encrypted source code. | labelimagesubject |
Conquest of Chesterwoode | Adventure International | 1981 | labelminimizeminimize | |
Escape from Traam | Adventure International | 1981 | labelimageminimize | |
Frog | Adventure International | 1980 | labelminimizeminimize | |
Kid Venture | Adventure International | 1980 | labelminimizeminimize | |
Saigon: The Final Days | Adventure International | 1981 | labelimageminimize | |
The Golden Voyage | Adventure International | 1981 | labelimageminimize | |
Asteroid | Adventure International;Adventureworld | 1981 | labelimageminimize | |
Voodoo Castle | Adventure International;Mad Hatter Software;The Software Exchange | 1979 | labelimageminimize | |
Baseball | author | 1978 | labelminimizeminimize | |
Dogfight | author | 1978 | labelminimizeminimize | |
Dogfight II | author | 1978 | labelminimizeminimize | |
Moon Lander | author | 1978 | labelminimizeminimize | |
Paranoids Anonymous | author | ? | labelminimizeminimize | |
Pitman | author | 1985 | labelimageminimize | |
Target | author | 1978 | labelminimizeminimize | |
Trek Adventure | author | ? | labelminimizeminimize | |
Dunjonquest: The Datestones of Ryn | Automated Simulations | 1979 | labelimageminimize | |
B-1 Nuclear Bomber | Avalon Hill (Microcomputer Games) | 1978 | This entry is for the Heath/Zenith CP/M version of the game and is not a duplicate of [url=/game-160160]the TRS-80 version[/url]. | labelminimizeminimize |
Computer Baseball Strategy | Avalon Hill (4D Interactive Systems) | 1982 | labelminimizeminimize | |
Shootout at the OK Galaxy | Avalon Hill (Microcomputer Games) | 1982 | The Atari 8-bit, Apple ][, Commodore PET, TRS-80, and Tandy Coco version are all available as a single purchase on a single cassette. | labelminimizeminimize |
VC | Avalon Hill (Microcomputer Games) | 1982 | labelimageminimize | |
Voyager I: Sabotage of the Robot Ship | Avalon Hill (Microcomputer Games) | 1982 | labelimageminimize | |
Craps | Benwill Publishing | 1979 | labelminimizeminimize | |
Backgammon | Bourrut Consulting | 1978 | labelminimizeminimize | |
Space Trek-80 | Bourrut Consulting Corporation (Processor Technology Corporation) | 1978 | labelminimizeminimize | |
Russian Roulette | Brizzerk | 1980 | labelminimizeminimize | |
Conway's Game of Life | CLOAD | 1978 | The Game of Life was originally described in Scientific American, October 1970, in an article by Martin Gardner. The game itself was originated by John Conway of Gonvi11e and Caius College, University of Cambridge, England. | labelminimizesubject |
Race | CLOAD | 1978 | labelminimizeminimize | |
Spelling Bee | CLOAD (Softside) | 1978 | labelminimizeminimize | |
TRS-80 Pinball | CLOAD | 1978 | labelminimizeminimize | |
Zarbor | CLOAD | 1978 | labelminimizeminimize | |
Jerusalem: Adventure 2 | CLOAD Magazine | 1981 | labelimageminimize | |
Space Voyager | CLOAD Magazine | 1982 | labelminimizeminimize | |
Castle Greymoon | Computer Shack | 1982 | labelminimizeminimize | |
Turkey Buzzard | Computrex | 1978 | labelminimizeminimize | |
Early Games for Young Children | Counterpoint Software | 1983 | labelminimizeminimize |