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0 A.D.  Wildfire Games2009[media=youtube]UJMlg9oC_BA[/media]***0 A.D. is an original historical Real Time Strategy game that has been in development since June 2001 and was licensed under the GPL on July 10th, 2009 marking its first public release. It focuses on the major civilizations' interactions with Rome and military units; less on civilian interaction. Further focus is placed on the BC civilisations. Present will be Romans, Hellenes (Athenians, Spartans and Macedonians), Carthaginians, Persians, Iberians, Celtic Britons and Gauls. Egyptians, Franks, Huns, Goths, Dacians, and peoples from the far east are also being discussed in wildfire's extensive collection of [url=http://wildfiregames.com/0ad/page.php?c=41]historical articles[/url]. Historical cultures, subcultures, battles, equipment, languages, and people will be part of the game. For instance Ambrosius Aurelianus is a character and the Celts will have a slight agricultural advantage due to their use of plows. Attic Greek will be spoken. The battles, and politics and interactions of the Maccabees, Pharisees, Sadducees, Essenes, and are included (Wildfire staff include people of many faiths, including religiously faithful and devout atheist). Wildfire checks their facts with actual historians. However, they have admitted they will "circumvent" certain historical facts for the sake of balanced and fun gameplay, family friendliness, and simplicity required by the medium. Jesus will not be included as a character out of respect. They mention the possibility of fully historical, "WFG history mods", community modules, and characters, being added later. Nomadic cultures and fishing are planned for a later module. Wildfire will endorse high quality mods. There will be AI players and versatile team play witho or without them. Players can trade with any civilization on the map. Soldiers are also citizens with 'civilian responsibilities'. Their service to their country does not consist only of fighting battles. Units automatically upgrade themselves. Units automatically tend to their own health. Hero units based on historical figures are several times stronger than most units and have a special gameplay value. All units are basically historical, so there are no naming of them. Units can be captured and recruited or rarely defect. Structures play a part in battles; soldiers can fight on and inside structures (but there are not indoor maps). Terrain and structures are 3D and effect gameplay. Ships are done to scale and people and equipment placed realistically. There will be weather and seasons and effect there of. Provinces and Territories will be present in some modes but not all. There is an overall reduction of technology and economy micromanagement in favor of managing strategy and tactics. Food, wood, stone and ore will need to be collected and are exhaustible. Fog of War and Shroud of Darkness is optional. There is no line-of-sight. Random natural disasters will not occur, just historic ones. Pillaging is not managed by the player, it just occurs. Certain animals can be hunted or domesticated. There are no locked campaigns or enforced order but each campaign has its own sequence that must be followed. Cheat codes can be unlocked by completing campaigns. Campaigns are only for single player games; multiplayer games are a custom configured campaigns by the hosting system. Zooming is allowed and rotation is optional/per game supported. The camera is perspective. Camera continues to function during cut scenes. Cut scenes are performed with the existing game object, not separate videos. There is no multimonitor support built-in. The game will run in a window. The source code is platform independent but Wildfire is not doing an OSX version themselves. The community is encouraged to compile the code for other platforms. LAN/Internet games are cross-platform. Only single player mode can be paused. The current version (as 2010-02-12) is limited to 6 players. This will probably be increased to 8. A 56k connection is sufficient for 6 player games. Play session is designed to last 1 hour but can take as long as 3 hours. Uses TCP/IP for multiplayer. Will not use direct Modem, IPX, or direct cable link (unless your system can do TCP/IP over said cable ). Custom anti-cheat systems are being employed for both single and multiplayer games. Replays are no rewindable nor cross-system playable. However, they can be fast forwarded and the possibility of stopping a replay to play from that point remains. Extensive tools for modding and creating content for all aspects of the game are included (except for sounds, which must be ogg files created externally). Games scripting is done in javascript.

The content of the game is licensed under the BY-SA Creative Commons license. The game engine is original. Wildfire games has stated that the game will be downloadable and playable over the Internet at no cost. There will not be a demo version but the game will be split into separately downloadable modules. There may be a boxed version available for reasonable fee. The modular design is also intended to encourage community mods. Community discussion includes discussion of Tolkien, Arthurian, and Ancient Egyptian, inspired modules.

The people at Wildfire games are aware that there is no Year 0. "Indeed. Think of 0 A.D. as a hypothetical time period that never existed. It is a snapshot in time where major players of the classical ages were placed in an observatory. This is your chance to see them 'duke it out'. Your job as the player is to create the hypothetical and recreate the historical." -From the official web site.

Wildfire games is also the developer of Age of Empires II: Age of Kings. 0 A.D. which is otherwise unrelated to AoK. 0 A.D. is not a mod, add-on, or total conversion of any other game although in its initial planing stages it was to be total conversion of AoE2. [url=http://wildfiregames.com/tla/]The Last Alliance[/url] is a 'sister project' to 0 A.D. Resources are shared between the two.
[Zerothis]
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10-Yard Fight  Irem1985You're the quarterback in this amazingly real football game!Enjoy realistic grid-iron action as you move your team up and down the field to victory! Run, pas, kick, punt--you call the plays in this true-to-life football game.
Play against the computer, or against a friend, for hours of real football action. The sights, the sounds and the plays are so real, you'll think you're right on the fifty yard line!***
[64]***[media=youtube]5LUyTv9j1TM[/media]***NES-TY-USA
Early cartridges did not include a catalog number, thus there are two know label variations for this game.
2 players simultaneous.
Part of Nintendo's Sports Series marketing label.
[Zerothis]***10-Yard Fight ist the first American Football game for the NES / Famicom and an arcade port. The game indeed plays like a simple arcade game. There is not much strategy involved. Controls could be better and the running speed is too slow (harder difficulty levels only consist of your team running even slower). All in all a poor representative of its sport.
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13 Ghosts Tandy (Software Affair)1984[media=youtube]9SLcEtM5QzY[/media]***The title is a reference to a partially 3D* black and white movie titled "13 Ghosts" made in 1960. However, the game is not based on the film. (Apparently the ghosts, but not the actors or scenes, could been seen in 3D in anaglyph prints of the film)

Check out the video. Not impressed? Well, maybe you didn't know the TRS-80 had no sound, not even a beeping speaker, and no sound cards. The music and sound effects heard in the video are the interference one would hear if the placed an AM radio near the TRS-80 while playing this game. The game is also visually impressive for TRS-80.
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1337  author2010[media=youtube]kC1cJGLGlxo[/media] Oriclabelminimizeminimize
15 Matches Author198115 Fósforos - conocidos "palos" o "fósforos". Si no conoces las reglas, te lo explico. Hay 15 partidos sobre la mesa (el menor número posible). A la vez, puede eliminar de la mesa de 1 a 3 partidos. El último en disparar pierde.***[media=youtube]CeXXv5YCdto[/media] APFlabelimagesubject
1620 Blackjack Demonstration IBM1962Source:

https://www.blackjackreview.com/wp/2021/10/20/harvey-dubner-the-development-of-the-hi-lo-strategy/***[media=youtube]A35p3R-52Kk[/media]***In the IBM 1620 Blackjack Demonstration the computer is the dealer as the two players play blackjack. The players can choose to hit or fold and the computer will make these choices automatically for itself. Each card drawn is printed by the teletype printer. It is not possible to split hands.
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1620 Simulation of a One-Armed Bandit IBM1962Source:

https://www.sockscap64.com/games/game/1620-simulation-of-a-one-armed-bandit/***[media=youtube]tg-X7fHevhA[/media]***The 1620 Simulation of a One-Armed Bandit is exactly what it says. The player can spin the wheels by pressing the start key and the computer will show the results of each of three wheels. There are 6 characters which will be chosen randomly depending on predetermined odds. The player receives a pay-off based on the results which are printed by the computer. The player can choose between fifteen different amounts to bet, from five to ninety cents. A player can end his play at any time which enables a new player to start. The machine keeps track of the total winnings and losses of the entire day.
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1869  Max Design1992Experience at first-hand the era of great political and economic change, the exodus from the old British Empire, to the finding of a better life in the new world. The age of the great Clippers and their struggle for survival against the gradual domination of the steam ship.

Accurate historical simulation of the period between 1854 and 1880, including major events such as the American Civil War, revolts and the opening of the Suez Canal.

All the basic technical and economic innovations, as well as developments in the ship building industry are simulated and bear authentic influences on the market place and it's trading characteristics.

Plan your route taking into account the weather, seasons, and sea currents. Buy or build ships to cater for your expanding needs.

• Brave heavy storms!
• Visit exotic places!
• Motivate your crew, maintain your ship to achieve record times!
• Collect useful information in the quay-side bars!
• High gains often necessitate taking big risks!
• Be on your guard, the sea shows no mercy!
• Recognise the signs of the times and react accordingly!
• Carry out trading with astute merchants!

A very extensive and innovative trading game for 1-4 players.

Over 60MB of excellent graphics with hundreds of animations and a 25 stunning soundtrack.

140 page hand-book full of historical facts and sea-faring anecdotes.

Voted as award winning game already in Europe.***[media=youtube]0Xo6QklHFVE[/media]***For 1-4 players.
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1941: Counter-Attack Capcom1990HOW TO PLAY
Control airplane with 8 way joystick.
Attack with button A.
Somersault & Meg Crash with button B.

Power Blast
If the A button is held down, energy will be stored up so that a power blast is fired when the button is released.***[media=youtube]MOn508P1AtI[/media]***"Cool graphic, but gameplay doesn't last enought."

I agree Totaly There's like 4 Round's it sucks :-( I still think it rocks
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1942 Capcom (Micronics)1985[media=youtube]https://youtu.be/N7mDn_ceL2Q[/media]***
[52]***
[52]***The positive aspect of this classic vertical-scrolling shooting game are the good play controls. On the negative side stands the repetitive stage and enemy design. Over 30 levels is much for an old shooting game, but after a few stages you have virtually seen everything the game has to offer. And in later stages with many enemies on screen the game begins to flicker annoyingly. Still quite an improvement over other classic shooters like [game=#8480]Xevious[/game].***This game is great its just your plane and you fighting planes for 34 or so levels.
Watch out for the sand and the planes that circle you and come out you from behiend
[mouw]
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1942 ASCII1986[media=youtube]dXarj-ZWvXM[/media] MSXlabelimageminimize
1943: The Battle of Midway Go!;U.S. Gold (Probe Software)1989[media=youtube]PDqcHR8bwEs[/media]***1943™

It was over 40 years ago, at the height of World War II, that the Japanese main squadron tasted defeat off the west coast of the Midway Islands. Some say that this battle greatly changed the outcome of the war, some say under different direction we may now all be living our lives under the shadow of the Rising Sun. This is your opportunity at the controls of your magnificent P38, armed with six secret weapons, to relieve the titanic struggle for supremacy against the battleship Yamato and it's legions of defences.

"Supreme arcade conflict at its thrilling best"***
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1943: The Battle of Midway  Capcom1988[media=youtube]https://youtu.be/c1Yi8grH7cQ[/media]***The most crucial and decisive battle of World War II is about to be fought...by you! Enemy forces are descending upon Midway Island. Enemy bombers, dive bombers, and zeros are roaring over the island like a typhoon. The surrounding Pacific waters are teeming with enemy aircraft carriers.
As the top gun of the Navy's most elite crew of fighter pilots, you must pilot your specially-outfitted P-38 into the very midst of the enemy squadron. Equipped with an array of secret weapons, only you can turn the tide against the formidable enemy fleet.
The outcome of history's most fateful air/sea battle rests in your hands! Can you avenge Pearl Harbor?
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1st Division Manager Codemasters (Cirrus Software)1992[media=youtube]oiDWLx49M9I[/media]***All the FA Cup, League and Superleague features! Plan training, teamtalks, market transfer and cunning strategies! Realistic throw-ins, hat tricks, penalties, injuries, off-sides and more! It's incredible... you are the boss.***
[159]***
[102]***
[7]
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2025: Battle for Fatherland  Akella (Quant Games)2010The story is about USA starting a war of aggression for some reason or another.***[media=youtube]8Zq5T6B5shY[/media] Windowslabelimageminimize
2Dark Bigben Interactive (Gloomywood)2017[media=youtube]F0DVY7L_xT4[/media] Windowslabelimageminimize
2H4U : Too Hard For You I4GOTMYBRAIN2006[media=youtube]tZvfnEWJdkA[/media]***Designed for amtridextrous retromnicerebellary gamers. It combines Tetris and Breakout. The player must play the Tetris games and bust the bricks with the ball. This, while not letting the bricks stack up past the top of the screen nor letting the ball pass the paddle on the bottom.
[Zerothis]
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3 Ninjas Kick Back  Sony Computer Entertainment;Imagesoft (Psygnosis)1994[media=youtube]https://youtu.be/KJgpn7US2qw[/media]***You first saw Rocky, Colt and Tum Tum on the silver screen when their martial art skills and extreme exploits saved the honor of Grandfather Mori and defeated an evil arms dealer. Now, it's up to you! In this action-packed adventure, you become any one of the 3 Ninjas. And that's when the fun begins. Wild animals and even wilder ninjas attack! A trio of spaced-out heavy metal rockers join forces with the evil Koga in an all-out effort to do you dirty. But if you rescue Grandfather Mori and his ceremonial dagger, you'll have the last laugh...and unlock a secret room filled with mroe gold than fort Knox!

* Each level is filled with stunning graphics and awesome ennemies!
* Fast-paced action will keep players on the edge of their seats!
* One and two-player options offer intense team and competitive action.***Based on the movie.
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3-D Docking  Programma International;The Elektrik Keyboard1978[media=youtube]66-CqOuBQpY[/media] Apple II Elabelimageminimize
3-D Tic-Tac-Toe Atari1979[media=youtube]_Q3slDObncw[/media]***CXL4010 4k Cartridge. Uncommon. Atari 400/800labelimageminimize
3-Demon  PC Research1983[media=youtube]PP-oDEDsEOk[/media]***A 3D maze game based on Pac-Man.
[Jacquismo]
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3D Tic-Tac-Toe IBM1962Source

https://www.mobygames.com/game/89751/3d-tic-tac-toe/***[media=youtube]Xft-4d96WdU[/media]***This 3D Tic-Tac-Toe conversion ran on the IBM 1620 and has a 3x4x4 grid and allows the player to play against the computer. Various versions of the game exist both written in FORTRAN and Assembly. The game was later reverse engineered and appeared on various other computer systems.***Most likely based on Parker Brothers 1953 board game, Qubic
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4 Player Bowling Alley Bally Midway1978Player Bowling Alley is a bowling game for up to four players. The bowling ball is controlled with a track ball and the bowling lane is shown on the screen with all the pins using a top-down view. The game features two game modes: "Regulation" is a normal game of bowling and "Flash" features a timing element with a moving target.
[Moby Games]***[media=youtube]KBkFUT1vIpI[/media]
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4th & Inches  Accolade (Sculptured Software)1988[media=youtube]ZX3ZcnAp6OM[/media]***
[7]***
[158]***Welcome to the pros, rookie.

So you were an All-American? Big deal! This is pro football, baby. It's time to put down your press clippings and start buttin' heads with the big boys.

4th & Inches gives you all of the hard-hitting action of real football: the bombs, the blitzing, the goal line stands. You'll experience graphics and animation that are as riveting as a blind site hit.

As the key player on defense, you've got to have speed, stamina and smarts. As the quarterback, you've got to read an unforgiving defense that takes no prisoners. Winning at 4th & Inches will take all the moves of a #1 draft choice plus the tactical genius of a veteran head coach.

Remember, this is the big time, hotshot. This is real football. This is 4th & Inches.***
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64 Oozumou  Bottom Up199764 Ōzumō is a sumo wrestling game. As in the original sport, goal of the relatively short matches (measured in seconds) is to push the opponent out of the fighting area. The game uses 3D areas, the analogue stick for movement and C-button combinations to perform moves. Besides exhibition matches and various tournaments there also is a career mode which features decisions and minigames between matches, which influence the sumo wrestler's statistics, for example choosing the diet or fishing. The game uses a comic look and some of the eight areas feature unusual places such as the Moon or Egypt.***[media=youtube]LEY4HrslVas[/media]***
[32]
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A Chess Playing Program for the IBM 7090 Computer  Massachusetts Institute of Technology1962Source:

https://en.wikipedia.org/wiki/Kotok-McCarthy***[media=youtube]eZPjSxZQTLY[/media]***Kotok-McCarthy also known as A Chess Playing Program for the IBM 7090 Computer was the first computer program to play chess convincingly. It is also remembered because it played in and lost the first chess match between two computer programs.
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A-10 Tank Killer  Dynamix1989In A-10: TANK KILLER, you take command of the ugliest, most indestructible and devastating plane ever built, the A-10 Thunderbolt II, affectionately known as "The Warthog."

Fly low and dirty through smoke-filled battlefields, ripping apart enemy tanks with your 30mm "tank killing" cannon. The battle comes up fast and furious as you skim the ground to support allied troops. Take hits that would cripple any other aircraft and laugh when a wing or engine gets blown off during battle. Intercept radio messages, get strategy tips from Jake, your co-pilot, and take your stomach on a 3 Dimensional roller-coaster ride it'll never forget. All of this in unbelievably brilliant 256 color VGA, of course.***[media=youtube]0i2_bBxQwzw[/media]***
[87]***
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[1]***Review for add-on "A-10 Tank Killer: Thunderbolt 1.5"
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A.G.E  Coktel Vision (Tomahawk)1991On a secret mission, on the planet Kaiser, you quickly become involved in terrible conflicts which confront you: the kidnapping of the religious rachnouist leader, the technorobots uprising, the possible war between different sections of the army... and what's more, Dale has disappeared...***[media=youtube]wt90FXDBBds[/media]***
[22]***
[52]***
[37]
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Abandoned Farmhouse Adventure author2012[media=youtube]EvMnRLuXdoY[/media]***Description from author's blog post:
****
I wanted to write a larger program for the Replica 1 and quickly settled on writing a text adventure game. Something in the spirit of the games that ran on 8-bit microcomputers of the 1970s and 80s or the more ambitious Colossal Cave adventure that originally only ran on mainframes and minicomputers.

I started writing it in BASIC but some things were very awkward to do efficiently in Apple 1 BASIC (like no DATA statements and no arrays of strings). I also considered writing it in assembly language, but ended up writing it in C because the excellent CC65 assembler worked very well for me.

It's now ready for limited testing by my family members, after which I'll make it available as a free download including source code. Below is a screen shot of the opening screen.

It was written to run on the Apple Replica 1 although it is in portable C and should run on any system with a C compiler (I did most of the development and testing on a Linux system).

Because it was intended to run on the Replica 1 it was kept small and efficient to run within the 32K memory limit and only use uppercase characters and fit on a 40x24 character screen. It's a little too big to fit in an 8K EEPROM. It also won't run on an original Apple 1 with 4K of memory but I am willing to port it if someone sends me a system :-)
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Abandoned Places: A Time for Heroes  Electronic Zoo (ArtGame)1992*Frozen for centuries deep within the mountains of Kalynthia, twelve adventurers have lain waiting for the return of Bronagh, Arch Magi, Prince of Evil.

Taht time has now come. They must travel throughout Kalynthia, re-uniting the people against the forces of darkness. With their powers weakened by the passage of time, you alone control their destinies as the heroes fight to overcome the evil that is Bronagh.*

Huge intro and animated sequences throughout the game

Fight your way to freedom past the fire elementals

Beware of ambushed by wandering monsters in the outer world

Travel the lands by night and day and trade with the many merchants you will meet***
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ABC Star ??[media=youtube]nKFaeJw1WDE[/media] ABC 80labelminimizeminimize
Ace of Spades: Battle Builder Jagex Group2012Aunque de aspecto parece un juego más de la moda Minecraft, en realidad el juego es una mezcla entre la acción del Team Fortress original y la destrucción del Worms 3D, con herramientas de construcción estilo Minecraft, aunque mucho más rápidos gracias a los planos (construcción de grandes estructuras con un clic) y el que todos los bloques cuenten igual sea cual sea su color.

Tiene una buena cantidad de modos de juego muy logrados en consecución, unos mapas bien diseñados y un editor de mapas sencillo y potente.

8 de 10***One of the few Minecraft inspired games that uses [i]actual voxels[/i] instead of textured cubes (Minecraft itself didn't use voxels).***[media=youtube]QwUOgXun5v8[/media]***It’s the best bits of Minecraft crossed with the fast-paced shooter gameplay of Team Fortress.

- Build anything – defensive positions to fortresses
- Destroy enemy structures, dropping opponents to their death
- Use your spade to dig through terrain – make trenches or tunnels
- Massive maps with lakes, rivers and tunnels
- Realistic rifle, shotgun and SMG including ironsights and recoil
- Dynamic lighting system based on ambient occlusion
- Up to 32 players battling simultaneously
- CTF or Territory Control game modes
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Acey Deucy Commodore1980Source:

http://www.bob-mockford.co.uk/downloads/pet/***[media=youtube]fN47_T_YTBY[/media]******Bet on the turn of a card. To win, the third card must be "inside" the other two. For instance, if a 6 and a 10 are displayed, only 7, 8 and 9 will win. If the two cards are adjacent, such as 8 and 9, no card can win so you should bet nothing. Instructions and demo at start.
Option to include the computer as a second player.
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AceyDucey Creative Computing (Author)1976Basic Source

http://www.bitsavers.org/pdf/dec/_Books/101_BASIC_Computer_Games_Mar75.pdf***This is a simulation of the Acey Ducey card game. In the
game, the dealer (the computer) deals two cards face up.
You have an option to bet or not to bet depending on whether
or not you feel the next card dealt will have a value between
the first two.
Your initial money (Q) is set to $100; you may alter Statement
170 if you want to start with more or less than $100. The
game keeps going on until you lose all your money or interrupt
the program.***[media=youtube]7PdKEtCbMl0[/media]
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AcroJet: The Advanced Flight Simulator  MicroProse1987The Decathlon of Sports Aviation Events is a tough and dangerous competition, the ultimate challenge for any stunt pilot. To compete in it, you must learn to fly the BD-5J-a fully acrobatic, 300 m.p.h. sports jet. To win you must be prepared to live dangerously.
Acrojet puts you in the hot seat to experience the same thrill, excitement and split second action as real stunt pilots.
Superb 3-D graphics, sophisticated cockpit instrumentation and lightning fast joystick response enable you to perform precision loops, rolls and Immelmanns. Even the death-defying Cuban Eight In this simulation there's no room for human error Only for skill, courage and nerves of steel.
Up to 4 players can compete in Acrojet. Challenge your friends and become the World's Greatest Sports Pilot.***[media=youtube]6CBsYhdEucg[/media]***
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Advanced V.G.  TGL (TGL Micro)1996[media=youtube]https://youtu.be/BnwZFDnUEAc[/media]***Fighting game of all characters are cute girl waitress appeared. Takeuti Yuka story mode to fight with the hero character in normal mode to choose freely, VS mode included. Waitress Merubeku the strongest fighting tournament is held once a year "Geo Variaburu" and won a prize and the "prime"legendary and get the!***This may actually be a non-hentai version of Advanced V.G., but I'm unable to confirm this. PSlabelimagesubject
Advanced V.G.2  TGL (TGL Micro)1998[media=youtube]https://youtu.be/VcHSne7bxIw[/media]***We will wage a fierce battle fighting game pretty waitress "Geo Variaburu strike Advan Co., Ltd." appeared in the sequel! New characters and human 3, CPU time to beat all the characters compete for the "Time Attack" for practice "Purakutisumodo" added! Tamao Mitsurugi hero with "Geo Variaburu" denied its ambition to put-up job! PSlabelimagesubject
Adventure ?1985[media=youtube]gPtN2CMMa4A[/media] ABC 80labelminimizeminimize
Adventure Island  Hudson Soft (Hudson Soft;Westone)1986[media=youtube]https://youtu.be/dwxJ7QO3hlk[/media]***
[37]***
[29]***
[27]***Adventure Island is the NES version of Sega's [game=#158027]Wonder Boy[/game], only with having the main character and music changed. It is a simple and fun platformer with colorful graphics and really good gameplay and controls. Some later levels are rather hard to beat, especially when you die and must start the section again without a weapon. There is a life bar that functions as some kind of time limit. You refill the bar by collecting food. At the day of its (Japanese) release this might be the best Famicom/NES platform game since [game=#5128]Super Mario Bros.[/game] made its appearance.***A mysterious tropical paradise known as Adventure Island is the setting for this side-scrolling action game. The evil Witch Doctor has kidnapped Tina, the true love of Master Higgins. To save her, you must safely guide Master Higgins through eight perilous stages - including dense forests and creepy caves - while defeating all of the enemies in your path. Each area is made up of four rounds filled with enemies determined to stop you in your tracks. In addition, as time passes, Master Higgins's vitality is automatically drained. To keep going, he must eat constantly by grabbing fruit, milk and whatever other goodies he can as he races toward his goal. Sometimes eggs containing miraculous items like axes to throw at enemies or honey that grants temporary invincibility will appear. Use items skillfully to help you clear the areas. At the end of each area you'll face the Witch Doctor, who you must defeat to advance. Go, Master Higgins, go!***A platform game that is simply an altered version of Sega's Wonder Boy. Help Master Higgins save his girlfriend!
The Japanese title means 'Master Takahashi's Adventure Island'. Takahashi is the original Japanese name for Higgins.
[Jacquismo]
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Adventurecraft author?[media=youtube]NyduAogjfSI[/media] Linuxlabelminimizeminimize
Aero Fighters  Video System (McO'River)1993[media=youtube]https://youtu.be/IEw6vhZoBAA[/media]***Get in a plane and shoot lots of stuff -- Pretty standard. Players can choose from a selection of four planes at the beginning of the game (more can be unlocked as you progress), and each one has a unique primary and special weapon. Which ship you choose also determines what order you play the levels in.***
[29]***Unofficial French translation:
[[link:http://terminus.romhack.net/index.php?page=jv&projet=aero www.terminus.romhack.net]]
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Aerodrome Software Lunatics?[media=youtube]QWcqZf9U_Ho[/media] ABC 80labelimageminimize
Afghanistan author1983[media=youtube]udTaxsJ_Zn4[/media]
[GeeTee]
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Aftermath XHD  TwoHeads Games2011Alone in an infested city, you must survive the night!

Use your skills with flashlight, guns and grenades to evade and destroy the city's deadly inhabitants.

* Illuminate your surroundings with real-time lighting never before seen on Android.
* Unique intelligent control system designed specifically for mobile devices. Light up your enemies to shoot and choose how to use your grenades wisely.
* Fight through the zombie horde while taking care of cunning Spewers, bullish Screamers and lumbering Fatties.
* Relive the trials and near-escapes of the night as you progress through the story mode.
* Infinite replayability with score-attack challenge levels.
* Play with headphones to fully experience atmospheric audio.
* Exclusive 5 new levels not available on the iOS version.
* All-new HD textures, models and environments.
* 50% larger city.***[media=youtube]VuD_wL-vowc[/media]
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Age of Conquest III Noble Master Games2012Note, if one buys the game on a mobile platform (Online, Andriod, iOS), then they have a full cross-platform license. But if the buy on a non-mobile platform, the license is limited to non-mobile platforms (Windows, OSX, Linux). There are many other generous yet still very complicated licensing grants involving lending the game, transferring ownership, use on multiple computers/devices. And these vary depending on which party the purchase was made with. Noble Master Games [url=http://www.ageofconquest.com/support.html]sort of explains some of this[/url] but some of their explanations contradict the EULA (which they make a point to point out). The game is DRM-free and the company makes numerous requests to please follow the complicated rules. Good luck figuring them out.***[media=youtube]Wm8YQiH7X_Y[/media] Linuxlabelimageminimize
Age of Hammer Wars iSquared Games (Dynamic Systems)2010[media=youtube]I0Ihj6bSmbo[/media]***Seemingly a clone of [game=Hammerfight]Hammerfight[/game]. PSPminimizeimageminimize
Air Conflicts: Vietnam ?2013[media=youtube]https://youtu.be/r6Vd3R6lIT0[/media]***
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Air Forte My Game Company (Blendo Games)2010[media=youtube]GX3ArbSznZA[/media]***A proprietary commercial game.
1-4 players fly their A-10s around in the sky to gather up the correct answers to geography, vocabulary, and math questions. Multiple players can be added and removed while the game is paused. Each competes for points. Controls options include 1 mouse, 1-4 keyboard schemes, and 1-4 gamepads/joysticks that can be mixed and matched as needed.
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Air-Sea Battle  Atari;Sears (Atari)1977A target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics.

In games 1-6, you are an anti-aircraft gun and you shoot, unsurprisingly, at aircraft. You are stationary. Your control is limited to selecting the time of firing, the angle at which your shot is fired, and, on some settings, exertion of minor control over the direction of your missile.

In games 7-12, you are a submarine and you shoot torpedoes at the ships above. On these settings, you are able to move your submarine back and forth across the bottom of the screen. Your torpedoes, however, can only be fired directly above. Some settings allow minor control over the direction of your torpedo once fired. In games 13-15, you are apparently the anti-aircraft gun again. This time, however, you are shooting at shooting gallery targets (clown faces, ducks, rabbits). The controls are as in games 1-6.

In games 16-18, you are a ship and you fire Polaris missiles at jets flying above. Your ship constantly moves on its own, you control only the speed. When you fire, the angle of the missile and its speed are based on the speed your ship was traveling at the time of firing. Some settings restrict your ability to change speed once a missile is fired, others allow you to exert control over the missile by changing speed once the missile is fired.

In games 19-21, the situation is reversed, you are the jet dropping bombs at the ships below. The controls in this setting are the same as in games 16-18. The difference, of course, is that you are dropping bombs from above at targets below.

In Games 22-27, one player is the jet and the other is the ship.

Each of the two-player games is a matter of who can hit more targets in 2 minutes and 16 seconds. In each of the single-player games, the single-player tries to outscore a computer opponent that simply constantly fires.***[media=youtube]YpZ7GfneiO0[/media]***Atari CX-2602. numbered text and pictured label rarity 3 scarce, plain text label and Sears 49-75102 99802 rarity 2 common+. All versions released in North America, stereo, 1 player or 2 players and uses 1 joystick or 2 joysticks for simultaneous play.
[Zerothis]***One of the nine games available on the release of Atari VCS. You have to destroy anything moving across the playfield. It was programmed rather badly; in some levels there were problems with controlling your craft, collisions were inaccurate, and if you hit your enemy, even its shot was destroyed! Moreover, it lacked longevity and variety. Definitely unsatisfactory.
[Retro-Maniac]
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AirMech Carbon Games2015A Real-Time Strategy and Shooter hybrid heavily influenced by [game=#9857]Herzog Zwei[/game].***[media=youtube]Ly4_xGWmJww[/media] Linuxlabelimagesubject
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