showing 2 games
name | publisher(developer) arrow_downward | year | tags | |
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System Shock | Electronic Arts;Origin Systems (Looking Glass Technologies) | 1994 | aimdeadzone alone antagonistawareness automap backtracking beepingcomputers biotechnology cacophonicvoice cdrom coerced compass creatorvscreation cultfollowing cyborgs diaries difficulty difficulty-aspects distortedvision doors elevators empguns empweapons energyshields energystations everyonesdead femaleantagonist firstpersonshooter fleshvssteel freelook grotesque hacking hud-explained immersivesim implants indoors interactivetriggers itempickup-instant leaning ledges lightsabers mapannotation monopod mutants noenergyregen nonlinear osclassic overheating persistentworld pictureinpicture pointertoggle postures powercorrupts reload-manual robotmenace robots rogueai seamlessworld sentientmachines serious singularlocale solomission spacestation suddensentience systemshock targetident technology-theme transhumanism uipointer virtualreality zero-g | labelminimizeminimize |
Dark Colony | SSI (GameTek) | 1997 | 22ndcentury aerodyne alienprotagonist aliens alternatecampaigns artillery biorobots biotechnology cdrom circadiancycle color-8bit cyborgs darkcolony-series dialup extraterrestrial flyingsaucers fogofwar future greys humanprotagonist infantry ipx macos7 mars militantprotagonist militaryfiction mp-bots osclassic ppc spacefaringage splatter tcpip tutorial unseenprotagonist weaponsplatforms | labelimageminimize |