Multi-sequence
Video game concept
Played across multiple sequences with entirely different look & feel from each other (multiple types of gameplay).
488
games
54platforms
SPC 1989
ST 1989
IIE 1981
SCD 1994-06-06
C64 1989
ORIC 1984
DOS 1989
SPC 1989
CPC 1991
OCS 1990
CPC 1985
DOS 1989
Limitations:
* This is NOT for minigames.
* Although this is NOT for perspective switching, such is often accompanied by the mode change.
* Combat mode, stealth mode, QTEs, overworld, and interludes should be ignored for this in most cases. And anything similar to such.
- 2 replies
* This is NOT for minigames.
* Although this is NOT for perspective switching, such is often accompanied by the mode change.
* Combat mode, stealth mode, QTEs, overworld, and interludes should be ignored for this in most cases. And anything similar to such.
- 2 replies
Popular tags
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Related group
Game genre
Hybrid game
Games by year
The first Multi-sequence video game was released in 1981.
Ocean, Tynesoft and Infogrames published most of these games.
Related site
Platforms
C64 | 82 | ||
---|---|---|---|
ZX Spectrum | 60 | ||
MS-DOS | 47 | ||
Amiga | 44 | ||
Amstrad CPC | 39 | ||
Atari ST | 36 | ||
Apple II E | 30 | ||
Atari 400/800 | 13 | ||
MSX | 12 | ||
NES | 12 | ||
Windows | 9 | ||
BBC | 8 | ||
Dragon32 | 8 | ||
VIC-20 | 7 | ||
Atari 2600 | 6 | ||
Thomson | 6 | ||
Tandy Coco | 5 | ||
Arcade | 5 | ||
Mega Drive | 4 | ||
C16/Plus4 | 4 | ||
Apple IIGS | 3 | ||
Oric | 3 | ||
Tatung Einstein | 3 | ||
Amstrad PCW | 3 | ||
SNES | 3 | ||
ZX 81 | 2 | ||
GBA | 2 | ||
Electron | 2 | ||
TI99 | 2 | ||
Enterprise | 2 |