The ANTIC and CTIA processors were designed by Jay Miner.
Standard resolution is 160 x 192 x 4 but pallet tricks allow for most games to use 16 colors at a time. A few games actually use 256 colors. There is no 320x192x16 mode. The high res mode is 320 x 192 x 3 (black and 2 shades of 1 color) and does not allow pallet tricks. However, cross-color artifacting can be utilized in high res mode to produce up to 9 pseudo colors (black and 4 colors with 4 shades each). However, this only works reliably on standard NTSC CRT televisions that were not designed to take advantage of composite input; other types of monitors (and most emulators) will usually show the picture in black and white.
Multiple resolutions can exist on different areas of the same screen. This allows for use of low color high res areas of the screen with other standard resolution areas in tricky 256 colors. Mixing of 320 x 192 and 16 or 256 colors qualifies for the hires tag.
Tech info resolution: 320 x 192x 16 colors
memory: 16K (48K) RAM, 10K ROM
CPU: 6502 1.79MHz
GFX: ANTIC coprocessor
sound: 4 voices, 3.5 octaves
List status
there are 801 games for this platform, 112 (13.9%) have one or more images, 313 (39%) with a gametype, 107 (13.3%) with perspective while 507 (63.2%) have a description. 519 (64.7%) have a release date, 655 (81.7%) have a company. Overall: 45.6% ?
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