2023-04-06 (updated 2023-09-21)
The simplicity of its gameplay made it easy to understand but hard to master, which inspired many aspiring programmers to create translations and imitations of the game. The most famous example was David H. Ahl’s Hamurabi in 1971, which was a simple conversion of King of Sumeria from its original FOCAL programming language into the far more accessible DEC BASIC.



source: /www.arcade-history.com/?n=hamurabi&page=detail&id=265736