The Egyptian Prophecy

a.k.a. The Egyptian Prophecy III: The Fate of Ramses / Egypt III: Osud Ramsésuv / Egypt III: Das Schicksal des Ramses / Egypte III: Le Destin de Ramsès / Egipto III: El Destino de Ramsés

published by Dreamcatcher in 2004-03-24, developed by Kheops Studio, running on Windows
type: adventure, edutainment, puzzle
genre: Historical
series: Egypt
setting: Antiquity
player options: single player
languages: cze eng fre ger spa
3.6/5

Technical specs

display: raster

Authors / Staff

management

Byron Gaum (north america product manager)
Christos Andrikakis (technical support manager)
Desmond Oku (creative director)
Geraldine Mouly (director of research at the cnrs)
James Meecham (graphics manager)
Jean-Baptiste Merland (coordination)
Luc Verdier (producer)
Martial Brard (production management)
Nick Malaperiman (europe pr manager)
Nicolas Bonvalet (production management)
Philippe Grellier (production management)
Régis Carlier (production management)
Richard Wah Kan (president)
Robert Stevenson (executive producer)
Valentine Deltombe (project manager)

author

Benoît De Mesmay (original music)
Gabriel Kerlidou (conception of the interface)
Geraldine Mouly (documentary space conception)
Laure Nollet (concept)
Olivier Louvel (original music)

design

Alexandre Tuis (designs)
Angel Bautista (designs)
Laure Nollet (lead game designer)

writer

Filipe Silva (storyboards)

coding

David Taddei (programming)
Guillaume Mirey (programming)
Mathieu Chopin (lead programmer)
Olivier Carado (programming)
Stéphane Petit (programming)
Stéphane Petit (programmer)
Wilfrid Hinault (programming)

graphics

Franck Letiec (artistic direction)
Franck Letiec (2d graphics)
Gabriel Kerlidou (2d graphics)
Jean Lamoureux (lead artist)
Jean-Claude Golvin (illustrations in the documentary space)
Mzone Studio (animations)
Mzone Studio (animations)
Patrick Rivière (character animation)
Russell Challenger (lead illustrator)
Trang To (graphic design)

3d artist

Frédéric Loubiere (3d modeler)
Hervé Castaing (3d artists)
Laurent Fischer (3d artists)
Martial Brard (3d artists)
Mzone Studio (3d modeling)
Philippe Aballea (3d modeler)
Philippe Grellier (3d artists)

audio

Gaëlle Delcourt (sfx)
Jean-Baptiste Merland (sound direction)
Jean-Baptiste Merland (sound design)
Jean-Baptiste Merland (sound engine concept)
Remi Gamiette (sfx)
Sébastien Gaillard (sound design)
Sébastien Gaillard (sound engine concept)

acting

Allan Wenger (english voice production)
Barbara Weber (english voice production)
David Gasman (english voice production)
François Dussolier (english voices)
James Shuman (english voice production)
Matthew Geczy (english voice production)
Sharon A. Mann (english voice production)
Steve Gadler (english voice production)

localization

Jean-Baptiste Merland (localization direction)

marketing

Marshall Zwicker (vp marketing)

tester

Aldo Fazzari (quality assurance staff)
Anthony Finelli (quality assurance staff)
Chris Elliott (quality assurance staff)
Chris Nesbitt (quality assurance staff)
Dan Dawang (quality assurance staff)
Daniel Torreblanca (quality assurance staff)
Kory Lauzon (quality assurance staff)
Matthew Dickson (quality assurance staff)
Mike Adams (quality assurance manager)
Mike Mitres (quality assurance lead)
Ryan Gavel (quality assurance staff)
Shing Pang (quality assurance staff)
Vasso T. Kontoulis (quality assurance staff)
Yohany Lee (quality assurance staff)

thanks

Denis Gibello Sacco [Paris Development] (special thanks)
Marie-Pierre Delhoume (special thanks)
Muriel Meuneret (special thanks)
Nelly Barbault (special thanks)
Philippe Le Cam (special thanks)
Thierry Berge [CCIP] (special thanks)

other

Alexis Lang (scenario)
Alexis Lang (dialogues)
Allan Wenger (recordings direction)
Antoine Maillet (scenario assist)
Antoine Maillet (dialogues assist)
Benoit Hozjan (ceo)
David Hooge (rigger)
François Dussolier (studio bande annonce production)
Game Consulting (characters)
Game Consulting (casting)
George Goeders (vp sales)
Geraldine Mouly (doctor of archeology)
Jean-Baptiste Merland (integration)
Jean-Baptiste Merland (casting)
Jean-Claude Golvin (scientific direction)
Jean-Luc Hadi (qualtity assurance)
Laure Nollet (scenario)
Laure Nollet (dialogues)
Mzone Studio (sceneries)
Regis Harpocrate (scenario assist)
Regis Harpocrate (dialogues assist)
Richard Wah Kan (ceo)
Sébastien Gaillard (integration)
Stéphane Lombard (scenario assist)
Stéphane Lombard (dialogues assist)
Stéphane Petit (cto)
Tara Reed (north america pr assistant)
Trang To (layout)
Tsoa Rokotoarisoa (mapping)

External review - average: 73%

review sourceissuedatescore
Metacritic2004*73/10073%
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Contributors (4)

AndreaD
zerothis
Sanguine
uvlbot-1

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