Tennis for Two

created and published by Brookhaven National Laboratory in 1958-10-18, running on custom platform
type: sport, action/reflex
genre: Racquet sports, Tennis
perspective: side view
player options: single player
languages: other
3.8/5
GFXControlsAtmos.A.I.Difficulty

Description

Tennis for Two (also known as Computer Tennis) is a sports video game that simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist William Higinbotham designed the game in 1958 for display at the Brookhaven National Laboratory's annual public exhibition after learning that the government research institution's Donner Model 30 analog computer could simulate trajectories with wind resistance. He designed the game within a few hours, after which he and technician Robert V. Dvorak built it over a period of three weeks. The game was displayed on an oscilloscope and played with two custom aluminum controllers. Its visuals show a representation of a tennis court viewed from the side, and players adjust the angle of their shots with a knob on their controller and try to hit the ball over the net by pressing a button.

The game was very popular during the three-day exhibition, with players lining up to see the game, especially high school students. It was shown again the following year with a larger oscilloscope screen and a more complicated design that could simulate different gravity levels. It was then dismantled and largely forgotten until the late 1970s when Higinbotham testified in court about the game during lawsuits between Magnavox and Ralph H. Baer over video game patents. Since then, it has been celebrated as one of the earliest video games, and Brookhaven has made recreations of the original device. Under some definitions Tennis for Two is considered the first video game, as while it did not include any technological innovations over prior games, it was the first computer game to be created purely as an entertainment product rather than for academic research or commercial technology promotion.

It was exhibited Brookhaven National Laboratory's annual public exhibition and considered by some definitions to be the earliest video game ever made. It was on display for three days when originally displayed and returned the next year with a bigger oscilloscope screen and ability to adjust gravity (moon or Jupiter). It was then dismantled and largely forgotten until the late 1970s when Higinbotham testified in court about the game during lawsuits between Magnavox and Ralph H. Baer over video game patents. Since then, it has been celebrated as one of the earliest video games, and Brookhaven has made recreations of the original device. Under some definitions Tennis for Two is considered the first video game, as while it did not include any technological innovations over prior games, it was the first computer game to be created purely as an entertainment product rather than for academic research or commercial technology promotion.

Naturally this game served as an inspiration for Ralph Baer for some of the games on his brown box which would later be sold as the Magnavox Odyssey.

Becoro # 2023-04-02 22:54:26 - source

Technical specs

display: Monotone

Editor notes (2)

Source

https://www.m-e-g-a.org/research-education/research/t42-tennis-for-two/

# 2023-06-21 13:52:58
This machine was never in arcades nor coin operated nor sold nor patented. It is technically the property of the US government. It is considered by some to be the first videogame ever created. Made in 1958 to entertainment visitors to Brookhaven National Laboratory, NY. It was the idea and implementation of William Higinbotham, a physicist in the Manhattan Project who witnessed the detonation of the first atomic bomb. Dave Potter and many of the scientists at the lab assisted him in modifying an oscilloscope with a 5 inch screen into a tennis simulation. The laboratory tour at the time consisted of walking the visitors up to the equipment, waiting for photographs to be taken then walking them out. Higinbotham wanted liven up the tour a bit. Let the let visitors actually handle some of the equipment the lab used. He decided a game was a good way to do this. Higinbotham considered using a digital computer that the lab was building, but the technology was not yet ready, the room was too small (for a digital computer), and digital computers wouldn't be ready for videogames for many years yet. So he used an analog computer with an oscilloscope for a CRT monitor.
Higinbotham used a technique to draw everything that produced no flicker which has become the standard for every videogame system since, except for many vector games. He invented this technique independently from Baer's technique which is essentially the same thing except Baer's technique was (and is) patented, although at a later date. Each player held a box with a button and a knob. The button was pressed to 'swing' and the knob controlled the angle of the swing. Since there were no controls to move the player, and the player was not drawn, this was done automatically when the swing button was pressed. The force of the hit was not adjustable. The player could hit the ball anytime it was on their side of the net. Gravity, wind speed, angles, bounce and friction were all calculated. So it wasn't exactly PONG.

Dave Ahl played the game when he took the tour as a small child, but he didn't sign the guest book :) He has said he remembers the tour vividly but cannot recall when his father setup a telescope on their roof where he viewed sputnik that same year. It has been reported that after over an hour of play, he said 'this could be something important', just before his parents pried the paddle out of his hands. He would later be a witness in court called by Atari when they were sued for steeling the idea for PONG. There is a rumor that Ralph Baer took the tour also. Some would say Baer got the idea for videogames from this visit, but this is not at true. It is well documented that Baer came up with the idea in 1951. It is also rumored that Noland Bushnell took the tour, he would have been about 15 years old at the time. However, it is unlikely either of these two legends would seen played the game, since it was only on the tour twice, and Dave Ahl was the one who played it one of those times.

Zerothis - # 2006

Authors / Staff

author

William Higinbotham (Author)

design

William Higinbotham (design)

coding

William Higinbotham (developer)
William Higinbotham ('programmer')

other

Dave Potter (assistance)

Related games

has influenced
Rebound (Linux)

has influenced (old)
Table Tennis (Odyssey)

Contributors (7)

AndreaD
teran01
zerothis
Air Head
Sanguine
Anamon
Becoro

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