Conquests of the Longbow: The Legend of Robin Hood

a.k.a. Robin Hood: Conquests of the Longbow

created and published by Sierra On-Line in 1992, running on Amiga OCS
type: adventure
genre: Historical, Point-and-click adventure
series: Robin Hood
setting: Medieval
perspective: side view bird's-eye
player options: single player
languages: eng

Official description

The Gauntlet has been Dropped
The most intriguing and enduring outlaw of all time comes to life in Sierra's richest, most complex game yet. To survive, you must use compassion as well as wits and cunning.

Think Fast. Choose Well.
Armed with logic, creativity and moral judgement, you'll face some of the most intricate and challenging puzzles you've ever seen. Many puzzles have multiple solutions with varying implications - some more desirable than others. Even the game itself has at least five possible endings.

Magic, Beauty, Motion and Music.
The art of Robin Hood is inspiring. Created with the brilliant palette of an illuminated medieval manuscript, it's a festival of light and color. Experience the splendor of 12th century England, from the grime of Nottingham to the vibrancy of Sherwood. The detailed video-captured animation is fluid and varied; most characters you meet have unique animated portraits.

Designer Christy Mars, creator of the critically acclaimed Conquests of Camelot, once again blends history, legend and pure magic to create a breathtaking adventure game.

FEATURES: More puzzles than any previous Sierra adventure game. Arcade sequences with adjustable levels of difficulty, including auto-win. Original soundtrack based on medieval music styles, using the sounds of period instruments. A no-typing, point-and-click interface.

# 2024-02-13 03:30:30 - official description

Technical specs

display: raster

Authors / Staff

management

Christy Marx (director)
Guruka Singh Khalsa (producer)
Ken Williams (executive producer)
Mark Seibert (music director)
William C. Davis (creative director)

design

Christy Marx (lead designer)
Gloria Garland (manual design)

writer

Christy Marx (writer)
Christy Marx (manual writer)

coding

Brian K. Hughes (additional programming)
Carlos Escobar (additional programming)
Chad Bye (development system)
Christopher Tudor-Smith (development system)
Cynthia L. Goff (programming)
Dan Foy (development system)
Eric Hart (development system)
J (programming)
J. Mark Hood (development system)
Jeff Stephenson (development system)
John Crane (development system)
John Rettig (development system)
Ken Koch (development system)
Krishnan Shankar (programming)
Larry B. Scott (development system)
Mark Hood (programming)
Mark Wilden (development system)
Pablo Ghenis (programming)
Randy Moss (development system)
Richard Aronson (lead programmer)
Robert E. Heitman (development system)
Robert Fischbach (programming)
Robert L. Mallory (programming)
Steven Coallier (development system)
Terry McHenry (development system)
Todd Powers (programming)
Vana Baker (programming)

graphics

Al Roughton (background art)
Al Roughton (animation)
Al Roughton (manual illustrations)
Arturo Sinclair (background art)
Arturo Sinclair (animation)
Cheryl Sweeney (manual illustrations)
Dana M. Dean (background art)
Dana M. Dean (animation)
Deanna Yhalkee (background art)
Deanna Yhalkee (animation)
Diana Wilson (background art)
Diana Wilson (animation)
Eric Kasner (background art)
Eric Kasner (animation)
Ernie Chan (background art)
Ernie Chan (animation)
Ernie Chan (manual illustrations)
Frances Anne Powell (background art)
Frances Anne Powell (animation)
Gerald Moore (background art)
Gerald Moore (animation)
Gloria Garland (manual illustrations)
Jay Allan Friedmann (background art)
Jay Allan Friedmann (animation)
Jerry Jesserun (background art)
Jerry Jesserun (animation)
John Shroades (manual illustrations)
Kenn Nishiuye (art designer)
Nathan Gams (manual illustrations)
Nathan Larsen (background art)
Nathan Larsen (animation)
Phyllis Cucchiara (background art)
Phyllis Cucchiara (animation)
Roger Hardy (background art)
Roger Hardy (animation)
Tamra Dayton (background art)
Tamra Dayton (animation)
Teresa D. Tidd (background art)
Teresa D. Tidd (animation)
Terrence C. Falls (background art)
Terrence C. Falls (animation)
William C. Davis (manual illustrations)

audio

Aubrey Hodges (synthesized score)
Aubrey Hodges (sounds)
Chris Braymen (synthesized score)
Chris Braymen (sounds)
Ken Allen (synthesized score)
Ken Allen (sounds)
Orpheus Hanley (synthesized score)
Orpheus Hanley (sounds)

tester

Bill Hilton (quality assurence team)
Brian Doig (quality assurence team)
D.J. Williams (quality assurence team)
Daniel Scott (quality assurence team)
Danny A. Woolard (quality assurence team)
Dave Clingman (quality assurence team)
David Artis (quality assurence team)
David Fleming (quality assurence team)
Diana Mulligan (quality assurence team)
Douglas Wheeler (quality assurence team)
Gary Cox (quality assurence team)
Gordon Owens (quality assurence team)
Jason Hickingbottom (quality assurence team)
Joe Carper (quality assurence team)
John Ratcliffe (quality assurence team)
Joseph Perry (quality assurence team)
Judy Crites (quality assurence team)
Keri Cooper (quality assurence team)
Matthew Genesi (quality assurence team)
Max Deardorff (quality assurence team)
Michael Brosius (quality assurence team)
Mike Harian (quality assurence team)
Mike Pickhinke (quality assurence team)
Robin Bradley (quality assurence team)
Roger Pyle (quality assurence team)
Rose Lewis (quality assurence team)
Sharon Hoban-Smith (quality assurence team)
Sharon Simmons (quality assurence team)
Susan Simmons (quality assurence team)
Victor Sadauskas (quality assurence team)
William C. Davis (quality assurence team)

Tags (5)

culture
historical
software
game genre

Contributors (3)

AndreaD
zerothis
Ritchardo

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