showing 35 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
2189 Lucky Duck;Greap1996 MS-DOSlabelimageminimize
6 Days a Sacrifice Fully Ramblomatic2010 Linuxlabelimageminimize
Excubitor Kasedo Games (Tesseract Interactive)2016 Linuxlabelminimizeminimize
Excubitor Kasedo Games (Tesseract Interactive)2016 Windowslabelimageminimize
Excubitor Kasedo Games (Tesseract Interactive)2016 Mac OS Xlabelminimizeminimize
Forsaken Sanctum author? Linuxlabelimageminimize
Mass Effect Microsoft Game Studios (BioWare)2007 X360labelimageminimize
Mass Effect  Microsoft Game Studios (BioWare;Demiurge Studios)2008Mass Effect is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations.***
[100]***
[12]***Latest version: 1.02 (as of ?)
Version history:
* 1.01 (?)***Not as great as I expected, and the driving around in Mako is horrible most of the time as well as the final bit of the ending just makes me feel sickly. My recommendation is, if you want to enjoy this game, stick to the main story and avoid any side exploration/quests completely, and try to bear the last bit of the ending (the parts where humans talk). Replayability comes mostly from dialogs as otherwise the game gets quite dull, and unfortunately you need those dialogs to progress your renegade/paragon ranks to open the more interesting dialog choices since these are separate from your regular leveling and skills.***[b]Free expansions:[/b]
* [url=http://masseffect.bioware.com/galacticcodex/bringdownthesky.html]Bring Down the Sky[/url]

[b]Non-free expansions:[/b]
* Pinnacle Station (2009-10)***Comes on 2 DVDs but I have no idea what the second DVD is supposed to be for (backup?).***[b]technomagic[/b] — the "biotics" used in the game do not really fit into any of the groups we have neatly, technomagic and psionics being the closest, but since the ME universe also has psychics, technomagic is all that there's left.
[b]multiple endings[/b] — more like ending with variations; the core of it stays the same. [spoiler=Ending spoiler;Close spoiler]However, a notable difference is that if the alien council survived or not, depending on if you chose to save them. If you didn't, humanity will take charge, otherwise humanity is invited to take place as the fourth council race. Other, "more important", details stay the same regardless.[/spoiler]
[b]special agent protagonist[/b] — player is appointed a job similar to this somewhat early in the game, so this isn't true from the start.
[b]nationalism[/b] — the protagonist and his higher ups are constantly trying to drive the cause of the Human Alliance, it's importance and how you're part of it is constantly hammered at you and occasionally you get to do the same for others.
[b]unlikely sentients[/b] — Rachni, Geth to some degree (in mythos puts them on par with rogue A.I.), the plant creature, and some others
[b]dialog-keywords[/b] / [b]dialog-stance[/b] — some are full sentences but not actually what is said, generally these are only choices on what to discuss and [i]how[/i] to respond (aggressively or calm negotiator style)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Intel or 2.0 GHz AMD CPU
* 1 GB RAM (XP), 2 GB RAM (Vista)
* GPU w/ Shader Model 3.0
* GeForce 6800 or ATI X1300 XT
* 12 GB free HD space
* 1X DVD-ROM drive

[b]Recommended:[/b]
* 2.6+ GHz Intel or 2.4+ GHz AMD CPU
* 2 GB RAM
* ATI X1800 XL or GeForce 7900 GTX or better***US 2008-05-27
EU 2008-06-05
Windowslabelimagesubject
Mass Effect 2  Electronic Arts (BioWare Edmonton;EA Montreal)2010The Mass Effect trilogy is a science fiction adventure set in a vast universe filled with dangerous alien life forms and mysterious uncharted planets. In this dark second chapter, Saren’s evil army of Geth soldiers has just been defeated, and humans, who are still struggling to make their mark on the galactic stage, are now faced with an even greater peril. X360labelimagesubject
Mass Effect 2  Electronic Arts (BioWare;EA Montreal)2010Recruit. Explore. Control.

Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced.

To even attempt this perilous mission, Shepard must assemble the galaxy’s most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.

Just like in the previous game, what you say to the other characters matters a great deal. Fortunately, the conversation system has been improved. The camera now pans around characters as they talk to one another to evoke a dramatic, cinematic feel. Also, Shepard can interrupt the conversation when given the appropriate prompt, taking situations into new directions that could help or hinder the mission.

Shepard is more customizable than ever, letting you create your ideal lead character — gender, facial features, class, and of course, attitude. Once you embark on missions, you’ll be treated to an improved battle system that lets you target weak points and blast off your enemy’s limbs with a variety of weapons.

Set out to lead your team to victory... or die at the hands of The Collectors. Either path is possible in BioWare’s smash hit, Mass Effect 2. Which destiny will you choose?***
[100]***
[12]***Mejora lo visto en el anterior juego, añade el elemento de la munición y simplifica la exploración de planetas.

Nunca "Shepard" dijo tanto

7 de 10***Besides removing pretty much everything that was bad about ME1, ME2 has some other improvements besides that. Though I did miss driving with the Mako on the planet with the Thorian, I'm still glad planetary surveys had been simplified to manual scanner sweeps over the old drive around with the Mako till you find something of interest. The game's RPG elements have been simplified, as most weapon skills no longer exist, and the ones that exist are temporary boosts or similar. Biotics were largely unchanged, though some new powers were added. A unique(?) feature was introduced with every single skill branching on the last (fourth) level into two alternatives that give various benefits. Otherwise the game remains largely the same, though there's almost none of the tedious running "quests" ME1 had on the Citadel. The locations you visit are much smaller, but generally speaking more unique. You won't feel like you're visiting the same place for the thousandth time unless you really are. That comes obviously with the cost that there's less optional things to do besides scanning planets for minerals, though I didn't bother to scan any more than was necessary (which probably left well over two thirds of the systems unexplored).

To summarize: ME2 is better in almost all aspects I could care about in ME1's sequel, was somewhat amazed at this achievement myself.***[b]Minimum:[/b]
* Windows XP, Vista or 7
* 1.8 GHz Core 2 Duo CPU
* 1 GB RAM
* 256 MB VRAM
* GeForce 6800 or Radeon X1600 Pro GPU

[b]Recommended:[/b]
* 2.6 GHz Core 2 Duo CPU
* 2 GB RAM
* GeForce 8800 GT or Radeon HD 2900 XT GPU
Windowslabelimagesubject
Mass Effect 2  Electronic Arts (BioWare Edmonton;EA Montreal)2011 PS3labelimageminimize
Satellite Reign 5 Lives Studios20152014-12-11 Steam Early Access, alpha
2015-08-28 Final release
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Starcross Infocom1985 Atari STlabelimageminimize
Starcross Infocom1986 Amstrad CPClabelimageminimize
Starcross Big Red Computer Club1993Only released for the Apple IIGS via the compilation "Lost Treasures of Infocom". Apple IIGSlabelminimizeminimize
Starcross Infocom1986 Amigalabelimageminimize
Starcross Infocom1982Infocom's first sci-fi text adventure game. As a space explorer, you must search the mysterious alien ship you have encountered, being wary of the dangers that wait for you.
[Jacquismo]
MS-DOSlabelimagesubject
Starcross Infocom1982 Apple II Elabelimageminimize
Starcross Infocom1982 Atari 400/800labelimageminimize
Starcross Infocom1983 C64labelimageminimize
Starcross Infocom1984Published in 1984 UPC:0-51051-01271-9 ISBN:0-87321-271-1
The Lost Treasures of Infocom published 1992-01 by Activision UPC:0-47875-33014-6

Difficulty Level: | Junior | Introductory | Standard | Advanced | [b]>>EXPERT<<[/b] |
Mac OS Classiclabelimageminimize
Starcross Infocom1983 Oriclabelminimizeminimize
Starcross Infocom1982 TRS-80labelimageminimize
Starcross Infocom1984 C16/Plus4labelimageminimize
Starcross Infocom1985 Tatung Einsteinlabelminimizeminimize
Starcross ??In 1985 Elliam Associates obtained rights to port Infocom's CP/M games to ADAM computer. Apparently, Elliam Associates did this only for Infocom games that customers ordered. So, if a customer wanted Starcross, they ported it, transfered it to 5¼" ADAM disk(s), and package it in an Infocom box, Infocom instructions, Infocom feelies, and shipped it. Then they had the port for other customers who asked. So if a customer asked for an Infocom CP/M game, it exists for ADAM and at least 1 copy was shipped. If no one asked for it, it does not exist for ADAM.

Starcross is know to have been ported to ADAM. Probably by Elliam Associates.
Coleco Adamlabelminimizeminimize
Starcross Infocom?Difficulty Level: | Junior | Introductory | Standard | Advanced |[b]>>Expert<<[/b]| C128labelminimizeminimize
Starcross Infocom1986 Amstrad PCWlabelimageminimize
Starcross Infocom1982 DEC PDP-1labelminimizeminimize
Syndrome Bigmoon Studios (Camel 101)2016 Linuxlabelminimizeminimize
Syndrome Bigmoon Studios (Camel 101)2016You wake up dazed and confused, probably from the effects of cryosleep.
No one can be seen around, but you soon start to find the bodies of your crewmen.
The ship is adrift, and whoever – or whatever – killed your crewmates is probably still around.

GAMEPLAY
The game is played in first person view. While exploring, the player can pick up and interact with objects like doors, keypads or computer consoles and use weapons (both melee and long range).
The enemy units are powerful and numerous, which means that the player must be stealthy and evade combat when possible.
There are weapons aboard the ship, but ammo is very limited so they must be wisely spent.

THE SHIP
The action takes place aboard the "SPS VALKENBURG", a pioneer ship equipped with the most advanced systems in the Novacore fleet, that serves as an exploration and science vessel.
The Valkenburg is under the command of Captain Sven T. Marius.

FEATURES
● Claustrophobic horror: the action takes place inside a spaceship. There are countless horrors inside, both physical and psychological.
● Fight or hide: there are weapons on the ship, but not enough ammo to take everyone out. Use them wisely.
● Engaging storyline: nothing is what it seems. Something very bad happened aboard the ship, and it’s up to you to find out what’s really going on.
● Reactive enemies: they’ll follow noises and investigate any disturbances.
● Interactive scenario: there’s plenty of exploration to do inside the ship, and many things to discover.
Windowslabelimagesubject
Syndrome Bigmoon Studios (Camel 101)2016 PS4labelminimizeminimize
Syndrome Bigmoon Studios (Camel 101)2016 Xbox Onelabelminimizeminimize
Syndrome Bigmoon Studios (Camel 101)2016 Mac OS Xlabelminimizeminimize
Visions of Aftermath: The Boomtown Mindscape (Chivalry Software)1988The default world Boomtown includes is called "Max" which likely is reference to Mad Max movies and is therefore a simulation similar to the world presented in them. MS-DOSlabelimageminimize
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