showing 38 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
0 A.D.  Wildfire Games2009[b]Minimum:[/b]
* Windows 2000, XP, Server 2003, XP64 or Vista
* 1 GHz CPU
* 512 MB RAM
* GeForce 3 GPU
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0 A.D.  Wildfire Games2009[media=youtube]UJMlg9oC_BA[/media]***0 A.D. is an original historical Real Time Strategy game that has been in development since June 2001 and was licensed under the GPL on July 10th, 2009 marking its first public release. It focuses on the major civilizations' interactions with Rome and military units; less on civilian interaction. Further focus is placed on the BC civilisations. Present will be Romans, Hellenes (Athenians, Spartans and Macedonians), Carthaginians, Persians, Iberians, Celtic Britons and Gauls. Egyptians, Franks, Huns, Goths, Dacians, and peoples from the far east are also being discussed in wildfire's extensive collection of [url=http://wildfiregames.com/0ad/page.php?c=41]historical articles[/url]. Historical cultures, subcultures, battles, equipment, languages, and people will be part of the game. For instance Ambrosius Aurelianus is a character and the Celts will have a slight agricultural advantage due to their use of plows. Attic Greek will be spoken. The battles, and politics and interactions of the Maccabees, Pharisees, Sadducees, Essenes, and are included (Wildfire staff include people of many faiths, including religiously faithful and devout atheist). Wildfire checks their facts with actual historians. However, they have admitted they will "circumvent" certain historical facts for the sake of balanced and fun gameplay, family friendliness, and simplicity required by the medium. Jesus will not be included as a character out of respect. They mention the possibility of fully historical, "WFG history mods", community modules, and characters, being added later. Nomadic cultures and fishing are planned for a later module. Wildfire will endorse high quality mods. There will be AI players and versatile team play witho or without them. Players can trade with any civilization on the map. Soldiers are also citizens with 'civilian responsibilities'. Their service to their country does not consist only of fighting battles. Units automatically upgrade themselves. Units automatically tend to their own health. Hero units based on historical figures are several times stronger than most units and have a special gameplay value. All units are basically historical, so there are no naming of them. Units can be captured and recruited or rarely defect. Structures play a part in battles; soldiers can fight on and inside structures (but there are not indoor maps). Terrain and structures are 3D and effect gameplay. Ships are done to scale and people and equipment placed realistically. There will be weather and seasons and effect there of. Provinces and Territories will be present in some modes but not all. There is an overall reduction of technology and economy micromanagement in favor of managing strategy and tactics. Food, wood, stone and ore will need to be collected and are exhaustible. Fog of War and Shroud of Darkness is optional. There is no line-of-sight. Random natural disasters will not occur, just historic ones. Pillaging is not managed by the player, it just occurs. Certain animals can be hunted or domesticated. There are no locked campaigns or enforced order but each campaign has its own sequence that must be followed. Cheat codes can be unlocked by completing campaigns. Campaigns are only for single player games; multiplayer games are a custom configured campaigns by the hosting system. Zooming is allowed and rotation is optional/per game supported. The camera is perspective. Camera continues to function during cut scenes. Cut scenes are performed with the existing game object, not separate videos. There is no multimonitor support built-in. The game will run in a window. The source code is platform independent but Wildfire is not doing an OSX version themselves. The community is encouraged to compile the code for other platforms. LAN/Internet games are cross-platform. Only single player mode can be paused. The current version (as 2010-02-12) is limited to 6 players. This will probably be increased to 8. A 56k connection is sufficient for 6 player games. Play session is designed to last 1 hour but can take as long as 3 hours. Uses TCP/IP for multiplayer. Will not use direct Modem, IPX, or direct cable link (unless your system can do TCP/IP over said cable ). Custom anti-cheat systems are being employed for both single and multiplayer games. Replays are no rewindable nor cross-system playable. However, they can be fast forwarded and the possibility of stopping a replay to play from that point remains. Extensive tools for modding and creating content for all aspects of the game are included (except for sounds, which must be ogg files created externally). Games scripting is done in javascript.

The content of the game is licensed under the BY-SA Creative Commons license. The game engine is original. Wildfire games has stated that the game will be downloadable and playable over the Internet at no cost. There will not be a demo version but the game will be split into separately downloadable modules. There may be a boxed version available for reasonable fee. The modular design is also intended to encourage community mods. Community discussion includes discussion of Tolkien, Arthurian, and Ancient Egyptian, inspired modules.

The people at Wildfire games are aware that there is no Year 0. "Indeed. Think of 0 A.D. as a hypothetical time period that never existed. It is a snapshot in time where major players of the classical ages were placed in an observatory. This is your chance to see them 'duke it out'. Your job as the player is to create the hypothetical and recreate the historical." -From the official web site.

Wildfire games is also the developer of Age of Empires II: Age of Kings. 0 A.D. which is otherwise unrelated to AoK. 0 A.D. is not a mod, add-on, or total conversion of any other game although in its initial planing stages it was to be total conversion of AoE2. [url=http://wildfiregames.com/tla/]The Last Alliance[/url] is a 'sister project' to 0 A.D. Resources are shared between the two.
[Zerothis]
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0 A.D.  Wildfire Games2016 BSDlabelminimizeminimize
Crusader Kings II: Sons of Abraham  Paradox Interactive (Paradox Development Studio)2013Crusader Kings II: Hymns of Abraham is a DLC that adds 2 songs Linuxlabelminimizeminimize
Crusader Kings II: Sons of Abraham  Paradox Interactive (Paradox Development Studio)2013 Windowslabelimageminimize
Crusader Kings II: Sword of Islam Paradox Interactive (Paradox Development Studio)2013 Linuxlabelminimizeminimize
Crusader Kings II: Sword of Islam Paradox Interactive (Paradox Development Studio)2013 Windowslabelminimizeminimize
Emperor Molimerx1980The game uses the "denarii" currency throughout even though Antoninianus currency had replaced the it by the 4th century. There were still denarius coins used and minted in the 4th century but only in extremely limited numbers and practically used only ceremonially. The emperor would not have had enough denarii on hand to pay soldiers or farmers let alone both; not to mention the blow to consumer confidence and following economic disruption that would have resulted when citizens learned that the government was paying its bills with a 150 year obsolete currency. It would be like president Trump decided to pay federal employees with wooden nickles (a real currency with real value but still upsetting).

This nitpick is expressed only because the game is otherwise unusually accurate such as using authentic historical names for people and places.
TRS-80labelimageminimize
Emperor Molimerx1983 BBClabelimageminimize
ESCAPE 2107 pixelsix2015 Linuxlabelminimizeminimize
Miracle Ropit's Adventure in 2100  King Records (Micronics)1987Despite being a Japanese market exclusive, all of the in-game text is in English.***"Miracle Ropit" is a really bad platform game. The developers tried to bring variety into the game, with quite different locations, some "puzzles" and levels that run vertically. However the final product feels very very buggy, badly animated and difficult. And particularly bad design decisions like the barriers at the end of the first stage, which can only be opened by firing and continuously hop from a certain stone to another stone. First I thought the game must be based on some manga or anime but I couldn't find evidence that this is really the case. NESlabelimageminimize
Power Blade 2  Taito (Natsume)1992 NESlabelimageminimize
Project ZeroX Fallen GamingTBANo updates since 2012-04 and the developer website has disappeared. Cancelled?

The most info about the project seems to be available only from ModDB: [url]http://www.moddb.com/company/fallen-gaming[/url]
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Romance of the Three Kingdoms  Koei1989 Sharp MZlabelminimizeminimize
Romance of the Three Kingdoms  Koei1989 MS-DOSlabelimageminimize
Romance of the Three Kingdoms  Koei1989 Amigalabelimageminimize
Romance of the Three Kingdoms  Koei1998 Windowslabelminimizeminimize
Romance of the Three Kingdoms VII  Koei2000 Windowslabelminimizeminimize
Sangokushi  Koei1987Except for better sound/music I couldn't make out any differences between the Sharp X1 Turbo version and the regular Sharp X1 version. Sharp X1 Turbo Zlabelimageminimize
Sangokushi  Koei1988 X68000labelimageminimize
Sangokushi  Koei1985 NEC PC8801labelimageminimize
Sangokushi  Koei1986 NEC PC9801labelimageminimize
Sangokushi  Koei1986 Sharp X1labelimageminimize
Sangokushi  Koei1988KOEI, WE SUPPLY THE PAST, YOU MAKE THE HISTORY.

Romance of The Three Kingdoms

LIVE SECOND CENTURY CHINA

China's Second Han Dynasty has collapsed. The entire country is in chaos as warlords battle each other for control. Each claims to be emperor, however none is powerful enough to retain the title.

Romance of the Three Kingdoms puts you in the role of one of the warlords of Second Century China. As a master, you must recruit the best generals in the country and win their loyalty. They will advise you in times of peace, and fight alongside you on the battlefield. Negotiate with other masters, or simply attack them. Always use terrain to your best advantage, making sure to choose the right kind of attack for the situation. In times of peace, manage your states to increase their productivity and prepare your army for battle.

* Five different scenarios
* 255 characters with their own personalities
* Manual with historical notes and reference map
* For 1-8 players

Romance of The Three Kingdoms combines a huge data base with advanced programming to give you a game in which the characters are so historically accurate and life-like, and the game events so real, you will swear you're living in Second Century China.

Produced by Kou Shibusawa
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Sangokushi  Koei1986There were seperate releases of this game. One for the regular FM-7 and the FM-77AV, although from screenshots on Oh!FM website I couldn't find any 'obvious' difference between the two. MICRO 7 - FM7labelminimizeminimize
Sangokushi  Koei1986 MSXlabelimageminimize
Sangokushi  Koei1987 MSX2labelimageminimize
Sangokushi II  Koei1990Return to an age of chivalry and courage, a time when the destiny of entire kingdoms could be decided by combat between two heroes.

As the virtuous Liu Bei, ruthless Cao Cao, or another powerful leader from China's past, take part in the struggle to unify a country torn apart by rebellion!

Destroy your opposition through brute force or wear them down with patience and cunning. Gain mighty allies as you expand your domain, and carry out joint invasions on mutual enemies. If you victorious in war, you may also discover mystic relics to increase your power. Rule over your territories wisely or poverty, rebellion and disaster will be your reward. Only you can determine the fate of China!
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Sangokushi II  Koei1990 NEC PC9801labelimageminimize
Sangokushi II  Koei1989 NEC PC8801labelimageminimize
Sangokushi II  Koei1990 MSX2labelimageminimize
Sangokushi II  Koei1990 Sharp X1labelimageminimize
Sangokushi II  Koei1990 FM Townslabelminimizeminimize
Sangokushi II  Koei1990 X68000labelminimizeminimize
Sangokushi II: Haou no Tairiku  Namco1992 NESlabelminimizeminimize
Sangokushi V  SKOB? Mega Drivelabelimageminimize
Sangokushi: Chuugen no Hasha  Namco (Tose)1988 NESlabelimageminimize
Tiny Robot Justice Squad  Mind Relay2015 Linuxlabelminimizeminimize
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