showing 1 - 50 of 257 gameschevron_right
name | publisher(developer) | year arrow_downward | description | platform | |
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Block'hood | Devolver Digital (Plethora-Project) | ? | Mac OS X | labelminimizeminimize | |
Caesar III | ? | ? | Linux | labelminimizeminimize | |
Caesar III | ? | ? | Switch | labelminimizeminimize | |
Clockwork Empires | Gaslamp Games | ? | Linux compiles, runs, and we can't ship it because we're having trouble getting our hacked up clang compiler toolchain on Linux to link versus the right version of glibc that will actually work on everybody's distros. (AKA typical Linux @#$@$###.) More updates on this as Ryan puzzles it out. [Nicholas (Technology Director)] | Mac OS X | labelminimizeminimize |
Dungeon Inc | Remar Games | ? | Linux | labelminimizeminimize | |
Free Reign | - | ? | For X11 systems. | Linux | labelimageminimize |
Lincity | ? | ? | OS/2 | labelminimizeminimize | |
Lincity-NG | ? | ? | BeOS | labelminimizeminimize | |
Open City | author | ? | OpenCity is another 3D city simulator. You can build residential, commercial and industrial zones then supply them with necessary goods and watch them grow up. It is not intended to be a clone of any famous city simulator from Max*s. | Linux | labelminimizesubject |
Open City | ? | ? | BeOS | labelminimizeminimize | |
Quiet Console Town | author | ? | Stop running around in RPGs looking for the towns, keeps, and dungeons that have the things you need; build your own place instead. QCT lets you create a place where adventures and merchants want to come, to buy and sell, rest and heal. Or, you can make places that appeal to the current evil fiend intent on conquering the world; attract all manor of monsters to your own dungeon. Or, play both sides, have a nice legitimate looking town above your deep dark dungeon. | Linux | labelminimizesubject |
SimCity | Purple Software (Atelier) | ? | The classic PC simulator for WinCE HPC, Pison Series 5/5mx and Ericsson MC218. Uses the same file formats as the Maxis' SimCity for PC. Play your city at home on your PC and then put it in your pocket for the road. English, German and French. | WinCE | labelminimizeminimize |
Simcity Classic | Atelier Software | ? | Epoc | labelminimizeminimize | |
Tales of Tamar | author | ? | Linux | labelminimizeminimize | |
Sumer 4000 BC | Crystalware | 1980 | Apple II E | labelimageminimize | |
Sumer 4000 BC | Crystalware | 1980 | Atari 400/800 | labelminimizeminimize | |
Sumer 4000 BC | Crystalware | 1980 | TRS-80 | labelminimizeminimize | |
La Ville Idéale | CCFD (Jériko) | 1986 | Thomson | labelimageminimize | |
SimCity | Maxis;Infogrames (Maxis) | 1989 | Enter SimCity and take control. Be the undisputed ruler of a sophisticated real-time City Simulation. Become the master of existing cities such as San Francisco, Tokyo and Rio de Janeiro or create your own dream city (or dream slum) from the ground up. Whether you take over an existing city or build your own, you are the Mayor and City Planner with complete authority. Your city is populated by Sims - Simulated Citizens. Like their human counterparts, they build houses, condos, churches, stores and factories. And, also like humans, they complain about things like taxes, mayors, taxes, city planners and taxes. If they get too unhappy they move out; you collect fewer taxes, the city deteriorates.*** [161]***This game was completed in 1985 (at Brøderbund) but having no real win state or lose state, Brøderbund and all major publishers (and many minor publishers) did not want to publish it. Maxis, a company with no games published at the time, agreed to publish it at the same time as their first game (so they debuted with two games). Maxis had initially turned it down as well. When Will Wright and Jeff Braun (from Maxis) met with Brøderbund to formally establish rights, Gary Carlston and Don Daglow actually played the game and were no longer disinterested. Brøderbund negotiated to become the distributor of the game. The game was always copyrighted by Will Wright but was developed with Brøderbund resources by a Brøderbund employee so implicit paperwork signed by Brøderbund was a good idea. Amiga and Macintosh versions were published first. The IBM PC version was next. And finally the original Commodore 64 version was published.*** [2]*** [78]*** [33]*** [49]*** [1]***The original SimCity. | C64 | labelimagesubject |
SimCity | Electronic Arts (Maxis) | 1989 | Addons: - SimCity: Terrain Editor***SimCity Classic runs 50% with a math coprocessor.***Review for add-on "Terrain Editor". [52]*** [52] | Mac OS Classic | labelimageminimize |
SimCity | Maxis | 1989 | Addons: - SimCity Graphics Set 1: Ancient Cities - SimCity Graphics Set 2: Future Cities - SimCity: Terrain Editor*** [24]*** [76]*** [23]*** [2]*** [103]*** [7]*** [85]*** [83]*** [33]*** [62]*** [17]*** [49]***Review for add-on "Terrain Editor". [22]*** [22]*** [1]***Review for add-on "Sim City: Architecture 1". [52]***Review for add-on "Sim City: Terrain Editor". [52]*** [52]***With SimCity, take the destiny of the world's greatest cities in hand. Build houses, streets, factories, airports, and a stadium. You will have to fight crime and pollution, collect taxes and balance you budget. Everything is managed and animated in real time. Every decision influences instantly the life of your town. You will face crises, natural disasters (tornadoes, earthquakes, etc.), but - who knows - maybe on day you finally get the city of your dreams. SimCity is an all-absorbing and unique game. It contains 8 pre-defined scenarios: e.g. SAN FRANCISCO, TOKYO, RIO DE JANEIRO... But, of course, you're free to plan your own city. | Amiga | labelimagesubject |
SimCity | Electronic Arts;Brøderbund (Maxis) | 1989 | Addon: - SimCity Graphics Set 1: Ancient Cities - SimCity Graphics Set 2: Future Cities - SimCity: Architecture 1 - SimCity: Terrain Editor*** [49]*** [33]***Review for add-on "Terrain Editor". [22]*** [22]***Review for add-on "Architectures 2". [52]***Review for add-on "Future Cities". [52]***With SimCity, take the destiny of the world's greatest cities in hand. Build houses, streets, factories, airports, and a stadium. You will have to fight crime and pollution, collect taxes and balance you budget. Everything is managed and animated in real time. Every decision influences instantly the life of your town. You will face crises, natural disasters (tornadoes, earthquakes, etc.), but - who knows - maybe on day you finally get the city of your dreams. SimCity is an all-absorbing and unique game. It contains 8 pre-defined scenarios: e.g. SAN FRANCISCO, TOKYO, RIO DE JANEIRO... But, of course, you're free to plan your own city. | MS-DOS | labelimagesubject |
SimCity | Fujitsu | 1990 | Addons: - SimCity: Terrain Editor | FM Towns | labelimageminimize |
SimCity | Infogrames (Probe Software) | 1990 | Enter SimCity and take control. Be the undisputed ruler of a sophisticated real-time City Simulation. Become the master of existing cities such as San Francisco, Tokyo and Rio de Janeiro or create your own dream city (or dream slum) from the ground up. Whether you take over an existing city or build your own, you are the Mayor and City Planner with complete authority. Your city is populated by Sims - Simulated Citizens. Like their human counterparts, they build houses, condos, churches, stores and factories. And, also like humans, they complain about things like taxes, mayors, taxes, city planners and taxes. If they get too unhappy they move out; you collect fewer taxes, the city deteriorates.*** [112]*** [28]*** [6] | ZX Spectrum | labelimagesubject |
SimCity | Superior Software | 1990 | Enter SimCity and take control. Be the undisputed ruler of a sophisticated real-time City Simulation. Become the master of existing cities such as San Francisco, Tokyo and Rio de Janeiro or create your own dream city (or dream slum) from the ground up. Whether you take over an existing city or build your own, you are the Mayor and City Planner with complete authority. Your city is populated by Sims - Simulated Citizens. Like their human counterparts, they build houses, condos, churches, stores and factories. And, also like humans, they complain about things like taxes, mayors, taxes, city planners and taxes. If they get too unhappy they move out; you collect fewer taxes, the city deteriorates.***A master piece of programming - every feature from the all other platforms is here in one 32k game. Excellent! | BBC | labelimagesubject |
SimCity | Infogrames;Maxis | 1990 | [75]***[b]Addons:[/b] - SimCity: Terrain Editor*** [49]*** [56]*** [33]*** [17]*** [101]*** [1]*** [52] | Atari ST | labelimageminimize |
SimCity | Infogrames (Probe Software) | 1990 | Enter SimCity and take control. Be the undisputed ruler of a sophisticated real-time City Simulation. Become the master of existing cities such as San Francisco, Tokyo and Rio de Janeiro or create your own dream city (or dream slum) from the ground up. Whether you take over an existing city or build your own, you are the Mayor and City Planner with complete authority. Your city is populated by Sims - Simulated Citizens. Like their human counterparts, they build houses, condos, churches, stores and factories. And, also like humans, they complain about things like taxes, mayors, taxes, city planners and taxes. If they get too unhappy they move out; you collect fewer taxes, the city deteriorates.*** [137]*** [36]*** [25]*** [60]*** [37]*** [34] | Amstrad CPC | labelimagesubject |
SimCity | Superior Software | 1990 | Electron | labelimageminimize | |
SimCity | Imagineer (Foretune) | 1990 | Addons: - SimCity: Terrain Editor | X68000 | labelimageminimize |
SimCity | Imagineer | 1990 | Addons: - SimCity: Terrain Editor***This version allows to switch between Japanese and English. | NEC PC9801 | labelimageminimize |
SimCity | Maxis | 1991 | Win3.1 | labelimageminimize | |
SimCity | Nintendo | 1991 | Enter SimCity and take control. Be the undisputed ruler of a sophisticated real-time City Simulation. Become the master of existing cities such as San Francisco, Tokyo and Rio de Janeiro or create your own dream city (or dream slum) from the ground up. Whether you take over an existing city or build your own, you are the Mayor and City Planner with complete authority. Your city is populated by Sims - Simulated Citizens. Like their human counterparts, they build houses, condos, churches, stores and factories. And, also like humans, they complain about things like taxes, mayors, taxes, city planners and taxes. If they get too unhappy they move out; you collect fewer taxes, the city deteriorates.***Prototype was eventually found an made public in 2018! Glitchy in my emulator, hence the bad screenshot.***Practically identical to the SNES version other than having a reduced color pallet. It was never released because it was thought by Nintendo that it would decrease sales of the Super Nintendo. Wow, that's quite an endorsement! The prototype was featured in an article of Nintendo Power. Its worth noting that releasing the game now as a feature in a Wii game or as Virtual Console download would do very little to hinder Super Nintendo sales, it might even boost them. [Zerothis] | NES | labelimagesubject |
SimCity | Nintendo (Intelligent Systems) | 1991 | Start with a fledgling town (you name it yourself) and build it into a metropolis. Or, take on the challenge of rescuing a city overwhelmed with problems. Either way, taxes, zoning, crime, transportation, education, fire control, and other critical issues are in your hands. Time is passing, and every decision you make has a future consequence. Your assistant, Dr. Wright, can help you make the right decisions. Just ask! Surprise catastrophies also threaten your growing city--fire, earthquakes, airplane crashes, even a giant Koopa who has a nose for industrial pollution! Will you build the ideal city? Or will disgruntled citizens leave you with a ghost town?*** [32]***Japanese version [32]*** [29]*** [27]***SimCity is the first majorly popular simulation game, building on precursors such as Populous. The player must take control of a city or build his own from scratch, balancing new construction while funding public services to keep citizens happy. A number of natural disasters, including floods, earthquakes, and radioactive monster attacks(!), can throw a wrench into the works. Upon its release on the SNES, a whole new segment of gamers was exposed to its complex yet addicting gameplay that PC gamers were already hooked on. A few changes were made for the console port, such as the addition of gifts from the community, changing seasons, new scenarios, and an advisor known as Dr. Wright. [Jacquismo] | SNES | labelimagesubject |
Caesar | Sierra (Impressions Games) | 1992 | Rome Wasn't Built in A Day. How Long Will It Take You? Hang on to your togas! As governor of a province of the Roman Empire, you must build cities, rule wisely, and lead legions to crush hostile barbarian attackers. You'll fortify your creations with mighty walls and towers, keep the plebes happy with baths and entertainment, and keep careful watch on your defenses. Success will lead to promotion, and your cities will expand to fill your province. Govern well and you may rise to the empire as Caesar himself!*** [158]*** [106]*** [7]*** [23]*** [97]*** [22]*** [37] | Amiga | labelimagesubject |
Caesar | Sierra (Impressions Games) | 1992 | Rome Wasn't Built in A Day. How Long Will It Take You? Hang on to your togas! As governor of a province of the Roman Empire, you must build cities, rule wisely, and lead legions to crush hostile barbarian attackers. You'll fortify your creations with mighty walls and towers, keep the plebes happy with baths and entertainment, and keep careful watch on your defenses. Success will lead to promotion, and your cities will expand to fill your province. Govern well and you may rise to the empire as Caesar himself!*** [101]*** [37] | Atari ST | labelminimizesubject |
Caesar | Sierra (Impressions) | 1992 | The first in the strategy series set in the Roman Empire’s peak era starts off with you as ruler of a small province, although if you’re successful you will get tougher assignments. You must build the city, placing crucial features such as housing estates, roads, policing, water supply, social events and the like. You’re not restricted to one city – you can build another area, linked by roads, once you’ve got the first one running smoothly. You have slaves at your disposal to build and maintain everything. All this would be easy if you had an infinite supply of money, the civilians didn’t complain about anything, there was no threat of combat, and you didn’t have to keep the people above you happy. Needless to say, all of these problems crop up. Via the forums, you will get public opinions, which are affected by how high taxes are, and whether people feel they’re getting value for money. If they don’t they could riot;– what will you tell the Emperor if that happens? Barbarian threats are commonplace, so you need to maintain an army, and at times send it into battle. If you own Cohort II, you can fight the battles using that, but otherwise you just issue the orders then learn of the result.*** [37] | MS-DOS | labelimagesubject |
Caesar | Impressions | 1992 | Mac OS Classic | labelminimizeminimize | |
Capitalist Pig | Pigworks | 1992 | Mac OS Classic | labelimageminimize | |
Sim Spacity | author | 1992 | MS-DOS | labelimageminimize | |
SimCity | Maxis | 1992 | Unix | labelminimizeminimize | |
SimCity | Maxis | 1992 | BSD | labelminimizeminimize | |
SimCity | Krisalis | 1993 | Archimedes | labelimageminimize | |
SimCity for X11 | DUX Software (Maxis) | 1993 | This version of SimCity for UNIX is notable as being multiplayer. [Zerothis] | Unix | labelminimizeminimize |
SimCity for X11 | DUX Software (Maxis) | 1993 | This version of SimCity for UNIX is notable as being multiplayer. | Unix | labelminimizeminimize |
SimCity for X11 | DUX Software (Maxis) | 1993 | This version of SimCity for UNIX is notable as being multiplayer. | Solaris | labelminimizeminimize |
SimCity for X11 | DUX Software (Maxis) | 1993 | BSD | labelminimizeminimize | |
Stronghold | SSI (Stormfront Studios) | 1993 | Rock! This game gets alot of slag from everyone for various reasons, but I personally feel it's a classic early town builder/combat stategy game. the controls are a little sloppy and graphics and sound are decidedly 1993, but this one it worth checking out. much props to one of my favs [Jamie_G] | MS-DOS | labelimageminimize |
SimCity 2000 | Maxis | 1994 | Amiga AGA | labelimageminimize | |
SimCity 2000 | Maxis | 1994 | Based on the phenomenally successful SimCity, you're given a plot of barren land to zone into industrial, residential, and commercial areas. As your city grows, you must deal with crime, education, and health issues by strategically placing police stations, schools, and hospitals. Manage traffic, the budget, and the needs of your constituents, or face riots, ridicule in the press, and eventual impeachment. They also released several "Scenario Editions", an "Urban Renewal Kit" and a "SimCity 2000: Special Edition" which is an All-In-One Pack. Versions for Windows were also released. | MS-DOS | labelimageminimize |
SimCity 2000 | Maxis | 1994 | Mac OS Classic | labelimageminimize |