showing 36 games
name arrow_downward | publisher(developer) | year | author(s) | platform | |
---|---|---|---|---|---|
Cortex Command | Data Realms | 2012 | Arne Niklas Jansson (art direction) Arne Niklas Jansson (production) Arne Niklas Jansson (game design) Arne Niklas Jansson (tools programming) Daniel Tabar (general) Hubnester Industries (intro) Jason Boettcher (gui library programming) Jonas Rörling (intro) Michael Watts (in-game music) Nathaniel Sabanski (testing) Nathaniel Sabanski (advice) physics and tools programming; game design; art direction; project coordination) Robert Stjärnström (intro) theme and menu music) theme and menu music) theme and menu music) | Windows | labelimageminimize |
Cortex Command | Data Realms | 2012 | Arne Niklas Jansson (art direction) Arne Niklas Jansson (production) Arne Niklas Jansson (game design) Arne Niklas Jansson (tools programming) Daniel Tabar (general) Hubnester Industries (intro) Jason Boettcher (gui library programming) Jonas Rörling (intro) Michael Watts (in-game music) Nathaniel Sabanski (testing) Nathaniel Sabanski (advice) physics and tools programming; game design; art direction; project coordination) Robert Stjärnström (intro) theme and menu music) theme and menu music) theme and menu music) | Mac OS X | labelminimizeminimize |
Cortex Command | Data Realms | 2012 | Arne Niklas Jansson (art) Dan Tabar (author) Dan Tabar (data) Jason Boettcher (gui) | Linux | labelimagesubject |
Crysis | EA Partners (Crytek) | 2007 | Inon Zur (music) | Windows | labelimagesubject |
Dead Space | Electronic Arts (EA Redwood Shores) | 2008 | X360 | labelimagesubject | |
Dead Space | Electronic Arts (EA Redwood Shores) | 2008 | PS3 | labelimagesubject | |
Dead Space | Electronic Arts (EA Redwood Shores) | 2008 | Windows | labelimagesubject | |
Dead Space | Electornic Arts (IronMonkey Studios) | 2011 | Android | labelminimizeminimize | |
Demon Seed | Computer Shack;Michtron | 1983 | Jeffrey Sorensen Philip Mackenzie | Tandy Coco | labelimageminimize |
Demon Seed | Trend Software | 1982 | TRS-80 | labelminimizeminimize | |
Demon Seed | Microdeal;Michtron | 1984 | Jeffrey Sorensen Philip Mackenzie | Dragon32 | labelimageminimize |
Diamonds 3D | MacSoft (Varcon Systems) | 1995 | Mac OS Classic | labelimageminimize | |
Die by the Sword | Interplay;Tantrum Entertainment (Treyarch Invention) | 1998 | Aaron Oliaz (compatability technician) Alan Barasch (producer) Alan Pavlish (tantrum divison director) Alan Pavlish (executive producer) Alan Pavlish (wrote the introduction in the manual uncredited) Ali Atabek (additional producing) Anthony de Longis - Swords of Glory (technical advisor) Bill Delk (quality assurance is technician) Bill Stoudt (video compression) Brian Cummings (enric vo actor) Brian Cummings (dwarf vo actor) Brian Luzietti (level music) Caron Weidner (temp mastering) Chad Allison (director of quality assurance) Charles Deenen (audio director) Charles Deenen (cinematics sounddesign) Charles Deenen (cinematics re-recording) Charles Deenen (cinematics mixing) Charles Deenen (cinematics editing) Charles Deenen (re-recording) Charles Deenen (mixing) Charles Deenen (editing) Charles Tolman (programming) Chris Borders (vo manager) Chris Borders (vo director) Chris Busse (production) Chris Busse (art) Chris Hudak (contributed vsim moves) Chris Kramer (contributed vsim moves) Chris Soares (art direction) Chris Soares (art) Christian D. Peak (quality assurance is technician) Craig Duman (mastering) Dan Amrich (contributed vsim moves) Dan Forsyth (compatability technician) David Farmer (level sound design) David Farmer (cinematics sound design) Derek Bullard (additional producing) Derek Gibbs (compatability technician) Don Likeness (programming) Doug Finch (tester) Dr. Peter Akemann (programming) Dr. Peter Akemann (production) Eric Alwill (additional art) Eric Steinman (chaos master) Erick Lujan (lead tester) Erik Guenther (tester) Frank Pimentel (quality assurance is manager) Frank Szick (vo editing) Frank Wesolek (lead tester) Fred Corchero (design) Glenn Broderick (contributed vsim moves) Gloria Soto (audio administration) Gregory R. Allen (level sounddesign) Harry Cohen (level sound design) Harry Cohen (cinematics sound design) Heike Walther (german localization tester) Holly Lambert (manual layout) James Harrison (tester) Jamie Fristrom (programming) Jamie Fristrom (additional programmer art) John Parker (compatability technician) Julian Ridley (localization coordinator) Larry Peacock (level sounddesign) Larry Peacock (kobold vo actor) Larry Peacock (ogre vo actor) Larry Smith (tester) Marc Duran (compatability technician) Marina Bermon (french localization tester) Mark Fielding (additional programming) Mark Nau (production) Mark Nau (level design) Mark Nau (arena design) Mark Nau (additional programmer art) Mark Teal (additional producing) Matthew Golembiewski (tester) Melodee M. Spivak (technical advisor) Michael York (instructor vo actor) Mike McCarthy (non-engine animation) Mike Mika (contributed vsim moves) Pete Hines (contributed vsim moves) Phil Salas (additional art) Phuong Nguyen (director of compatability) Rapheal Lopez (spanish localization tester) Richard Band (cinematics music) Rick Jackson (level music) Rob Smith (contributed vsim moves) Robert Giampa (tester) Robert Hanz (tester) Robert Lark (tester) Robert Nichols (tester) Ron Valdez (level music) Scot Humphreys (tester) Steve Victory (quality assurance manager) Tom Decker (localization coordinator) Tomo Moriwaki (art) Tomo Moriwaki (other stuff) Tony Jay (wizard vo actor) Tony Jay (grub vo actor) Trish Wright (vice president of development) | Windows | labelimageminimize |
Die by the Sword: Limb from Limb | Interplay (Treyarch Invention) | 1998 | Windows | labelminimizeminimize | |
Dragon's Dogma: Dark Arisen | Capcom | 2016 | Windows | labelimageminimize | |
Dragon's Dogma: Dark Arisen | Capcom | 2013 | PS3 | labelimageminimize | |
Guns of Icarus Alliance | Muse Games | 2017 | Linux | labelminimizeminimize | |
Guns of Icarus Alliance | Muse Games | 2017 | Windows | labelimageminimize | |
Guns of Icarus Online | Muse Games | 2012 | Windows | labelimagesubject | |
Guns of Icarus Online | Muse Games | 2012 | Mac OS X | labelminimizeminimize | |
Guns of Icarus Online | Muse Games | 2013 | Linux | labelminimizeminimize | |
Hard Reset | Flying Wild Hog | 2011 | Windows | labelimagesubject | |
Hard Reset Redux | Gambitious Digital Entertainment (Flying Wild Hog) | 2016 | Windows | labelimageminimize | |
Hard Reset: Exile | Flying Wild Hog | 2012 | Windows | labelimagesubject | |
Hell Fighter | Sachen (Thin Chen Enterprise) | 1992 | NES | labelimagesubject | |
Ion Assault | Black (Coreplay) | 2009 | X360 | labelimagesubject | |
Ion Assault | bitComposer Games (Coreplay) | 2010 | Windows | labelimagesubject | |
Land of the Dead: Road to Fiddler's Green | Groove Games (Brainbox Games) | 2005 | Windows | labelimageminimize | |
Lenna's Inception | Chucklefish (Bytten Studio) | TBA | Tom Coxon | Linux | labelminimizeminimize |
MechWarrior 4: Mercenaries | FASA Studios (Cyberlore Studios) | 2002 | Windows | labelimageminimize | |
Ninja Blade | Microsoft Game Studios;From Software (From Software) | 2009 | X360 | labelimageminimize | |
Ninja Blade | ND Games;Iceberg Interactive (From Software) | 2009 | Windows | labelimageminimize | |
Renegade Ops | Sega (Avalanche Studios) | 2011 | Windows | labelimagesubject | |
Serious Sam Double D | Devolver Digital;Croteam (Mommy's Best Games) | 2011 | Windows | labelimagesubject | |
Terraria | Re-Logic;Headup Games (Re-Logic) | 2011 | Andrew Spinks 'Redigit' (designer) Andrew Spinks 'Redigit' (programmer) Finn Brice 'Tiy' (artist) Jeremy Guerrette 'Blue' (production assistant) | Windows | labelimagesubject |
Terraria | author (Re-Logic) | 2015 | Linux | labelminimizeminimize |