showing 1 - 50 of 204 gameschevron_right
name arrow_downward | publisher(developer) | year | description | platform | |
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ALF | Sega (Nexa Corporation) | 1989 | The player can purchase certain items in shops that immediately kill Gordon. Others will end the game. So, only buy the items you need. Trial-and-error will let the player know the difference. The left door of the doors to the bedrooms has a game ending bug. The oyster will instakill Gordon when it's mouth is closed. To survive, Gordon must enter the oyster's [i]open[/i] mouth. [spoiler=Show Cheats;Hide Cheats][b]Invincibility[/b] From the title screen, press and release each key in this sequence: Pause ↓ 1 1 2 1 Pause. There is no feedback to let the player know if the sequence was entered correctly. [b]All Items (except space suit and instadeath shop items)[/b] You must get the salami and cat first. They are in the kitchen. Then go to the children's bedroom (Go left to the next screen and into the first door). Hold ← & ↑ simultaneously, press and release 1 & 2 simultaneously, then release all controls. The space suit can only be acquired by trading the pearl or by purchase from selling things.[/spoiler]*** [49]*** [33] | Master System | labelimageminimize |
Alice's Mom's Rescue | Orion_ | 2016 | Linux | labelminimizeminimize | |
Alice's Mom's Rescue | Orion_ | 2015 | Jaguar | labelminimizeminimize | |
Alice's Mom's Rescue | Orion_ | ? | Atari Falcon | labelminimizeminimize | |
Alley Cat | IBM (Synapse Software) | 1984 | Originally released as a IBM PC bootloader but was later re-released as a regular DOS game.***A very nice game in which you play a cat that has to overcome all kind of adventures to find his loved one. | MS-DOS | labelimageminimize |
Alley Cat | Synapse Software;Americana Software (Synapse Software) | 1983 | [b]endless[/b] - after completing level 30, the game repeats level 30 endlessly instead of starting from level 1 again. | Atari 400/800 | labelimageminimize |
Alley Cat | Kotobuki-Raison | 1985 | NEC PC8801 | labelimageminimize | |
An Adventure in Murder! | author | 19?? | APF | labelimageminimize | |
An American Tail: The Computer Adventures of Fievel and His Friends | Capstone Software (Manley & Associates) | 1993 | MS-DOS | labelimageminimize | |
Apple Town Monogatari: Little Computer People | Square | 1987 | There are a couple of differences between this Famicom Disk System version of "Little Computer People" and the original homecomputer version by Activision. The general concept of simulating the life of a person inside a house remains untouched but instead of a man with a dog, this version features a girl with a cat. Again a few mini-games were implemented (e.g. a card game or telling your horoscope). The girl's activities can be influenced a bit with a few icons/commands, which for example let the phone ring. The rest is just watching and after a few minutes you start to wonder why you should actually bother to do this. The concept was interesting when it was new and I fondly remember some scenes in the C64 version way back in the 80s, but I think it always failed as a game and I got instantly bored with this version. | Famicom Disk System | labelimageminimize |
Around the World | SUPERWare | 1983 | Atari 400/800 | labelimageminimize | |
Asameshimae Nyanko | Zamuse;APS (J-Force) | 1994 | SNES | labelimageminimize | |
Axe, Bow & Staff | Clewcat Games | 2016 | Linux | labelminimizeminimize | |
Baby Boomer | Color Dreams;Gradiente (Color Dreams) | 1989 | The ultimate test in marksmanship challenges you to save Boomer from the world's perils. A seemingly endless chase kicks you into a shooting frenzy to save BABY BOOMER. Contrasting worlds of terrifying critters and countless surprises in a backdrop of cliffs, canyons and caves keeps you at the edge of your seat. Get ready to shift into high gear as BOOMER leads you from the GOLDEN PARK to the GRUESOME CEMETARY. Take your pick of escorting BOOMER up to the REGION OF HEAVENLY CLOUDS or down to the EVIL CAVERNS. From there on, panic sets in as you follow BOOMER through the CRYPTS, the MINE SHAFT and the WATERWORKS WORLDS (if you can find them). Discovering secrets and tricks is part of the fun and gives you an edge over other players. Only with steady hands, split second reflexes and a little luck can you overcome an overwhelming variety of enemies and obstacles. A surprise ending awaits those accomplished few who can complete the game.***1 player or 2 players simultaneous. Protect a crawling baby by blasting obstacles and dangers out of the way. A non-violent Zapper game. Two people can play simultaneously with a controller+zapper scheme. Zapper not required for 1 player. There are blue and black variants of this cartridge. However, Color Dreams employees say they only produced blue carts for this game. The game mentions Baby Boomer 2, but development on Baby Boomer 2 was never even began. It is complete vaporware. Check the spoiler for details.[spoiler=ending screen textr;close]"You won the game!! But Boomer is in the wrong baby carriage! Wait for Baby Boomer 2 to see what happens to our hero next!"[/spoiler] This game was ported to a PAL version but it supposedly was never published in PAL countries. The prototype has not been located. Gradiente Published this game in South America Baby Blaster was the working title. This game was actually created only to use to create a better development system for NES games. It turned out to be the first game Color Dreams published. [Zerothis] | NES | labelimagesubject |
Bad Cat | Rainbow Arts;Go! | 1987 | Los Angeles, 1984 The city is preparing for the Olympic Summer Games. But there are still the straying cats, despised by all. They have organized their competitive games as well. Everywhere in the city the cats meet for competing in their outrageous games.*** [182]*** [4]*** [22]*** [52]*** [47] | Amiga | labelimagesubject |
Bad Cat | Rainbow Arts | 1987 | [b]Compilation releases:[/b] - Go Crazy*** [25]*** [36]*** [34] | Amstrad CPC | labelimageminimize |
Bad Cat | Rainbow Arts;Go! | 1987 | Atari ST | labelimageminimize | |
Bad Cat | Rainbow Arts | 1989 | MS-DOS | labelimageminimize | |
Bad Cat | Rainbow Arts;Epyx | 1987 | C64 | labelimageminimize | |
Bionic Heart | Tycoon Games | 2009 | This is a proprietary game. [Zerothis]***London, 2099. The earth isn't what it used to be anymore. Incredible climate changes have corrupted the weather, causing a permanent rain on most of the Earth's surface. You play the role of Luke Black, a 36-year-old bio-informatic engineer. He is one of the lead programmers at Nanotech, a big nanotechnology research company. But one night, his life is changed forever when he encounters Tanya. Who is she? What does she wants from Luke? Purchase the full version to see all 24 different endings and explore all the possible paths! It's a truly dynamic adventure that will keep you entertained for hours. The game is fully voiced and features beautiful manga art, brilliant dialogue and characters relationship that will change the final outcome of the game. Please Note The game contains mild language, violence and has sexual themes. This game is intended for players age 14 and up. [Zerothis] | Linux | labelimagesubject |
Bionic Heart | Tycoon Games | 2009 | Windows | labelminimizeminimize | |
Bionic Heart | Tycoon Games | 2009 | Mac OS X | labelminimizeminimize | |
Bionic Heart | Winter Wolves (Tycoon Games;Winter Wolves) | 2012 | Android | labelminimizeminimize | |
Bird Basher | Database Publications | 1990 | BBC | labelimageminimize | |
Bullet Heaven 2 | Matt Roszak | 2015 | Windows | labelminimizeminimize | |
Bunni and Kitty | Ice Queen Studio | 2011 | Linux | labelminimizeminimize | |
Caesar's Travels | Mirrorsoft | 1985 | Amstrad CPC | labelimageminimize | |
Caesar's Travels | Mirrorsoft | 1985 | ZX Spectrum | labelimageminimize | |
Caesar's Travels | Mirrorsoft (Chalksoft) | 1984 | C64 | labelimageminimize | |
Captain Silver | Sega;Tec Toy (Data East) | 1988 | [70]*** [33]*** [49]*** [17]*** [62]*** [72]*** [22]*** [1]*** [52]***In Captain Silver, you play the role of Jim, a brave young lad with a taste of adventure. You embark on a journey to find Captain Silver's secret treasure hoard, which is rumored to be hidden on an island in the Eastern Seas. There are six scenes in the game. During his travels, Jim will explore villages, fight his way on board ships, venture through caves, and wander around tropical islands. In each of these six scenes, Jim must use his sword to kill cats, rats, bats, witches, skeletons, and other creatures that are waiting for him. When Jim touches, or is shot at, by a creature, he loses one of his lives, but when he kills a creature, he can collect some gold that they leave behind, which can be used to buy items from shops. However, rather than getting gold, enemies leave behind some gold containing one of the letters that spell the word "CAPTAIN SILVER". If Jim manages to get all of these letters, he will be awarded an extra life. Jim may only use his sword to start off with, but once he collects a fairy that floats toward him in every scene, Jim will be able to shoot stars at enemies, making his kills more efficient. The maximum number of stars that he can have is six. There are other power-ups that Jim can collect in the game. These include the "clock" power-up, which gives Jim extra time; the "boot" power-up which allows Jim to jump higher; and the "coffee?" power-up, which enables Jim to shield himself from creatures until he is hit by one. There is a boss in each scene, which he must defeat in order to proceed to the next round. There is also a certain time limit, which Jim must complete the scene before it expires. If he does not, then he will lose a life.***There are two version of this cart. The "two-mega" version was released in Canada and Europe and has all 6 levels and all the enemies mentioned in the manual. The "one-mega" version was released in the USA. It has only 4 levels and is missing many enemies. The USA game manual still describes the missing levels and enemies. [Zerothis] | Master System | labelimagesubject |
Cartoon Capers | Mandarin | 1990 | Atari ST | labelimageminimize | |
Cat 'n Mouse | Mindplay (Methods & Solutions) | 1986 | Apple II E | labelimageminimize | |
Cat 'n Mouse | Mindplay (Methods & Solutions) | 1984 | MS-DOS | labelimageminimize | |
Cat & Mouse | ? | 198? | C64 | labelimageminimize | |
Cat and Mouse | Zaccaria | 1982 | Arcade | labelimageminimize | |
Cat and Mouse | Compaq | 1983 | The game was a pack-in title with early versions of Compaq-DOS. | MS-DOS | labelimageminimize |
Cat Trax | Emerson Radio (UA Limited) | 1982 | Arcadia 2001 | labelimageminimize | |
Cat Trax | UA Limited | 1983 | Atari 2600 | labelimageminimize | |
Cat-Nap | Zimag (Syncro) | 1983 | Atari 400/800 | labelimageminimize | |
Cat'n'Mouse | Imanok | 2002 | MSX2 | labelimageminimize | |
Catch'em | Edson Software | 1989 | MS-DOS | labelimageminimize | |
Catwalk | Powersoftware | 1984 | ZX Spectrum | labelimageminimize | |
Catz | Ubisoft (MTO) | 2006 | GBA | labelimageminimize | |
Catz | Ubisoft (MTO) | 2006 | Nintendo DS | labelimageminimize | |
Catz 4 | Mattel Interactive (TLC) | 2000 | Windows | labelminimizeminimize | |
Catz: Your Virtual Petz Palz | The Learning Company (Saffire Corporation) | 1999 | GBC | labelimageminimize | |
Choice of the Cat | Choice of Games | 2017 | Linux | labelminimizeminimize | |
Chrono Trigger | Square | 1995 | Nobuo Uematsu stepped in to finish the work of Yasunori Mitsuda when Mitsuda was unavailable due to temporary health issues aggravated by self-imposed overworking. 54 tracks are considered to be by Mitsuda while 10 are entirely by Uematsu.*** [32]***The 32-Meg quest begins.The millennium. A portal is opened. The chain of time is broken. A young man is transported into the past, altering the course of history and the outcome of the future. He has to find his way home, but first he must travel to the outer edges of time to repair the world's chronology. On the way, he encounters strange friends and foes, utilizes incredible devices and vehicles, and penetrates and neutralizes the fortresses of the past, present, and future. A paradox has been created. If he does no restore the order of time, nothing will ever be the same. He is the one who will become a hero. He is Crono.***Classic time-traveling Squaresoft RPG with some of the best graphics and music of its time. Although Chrono Trigger is a tad overrated, it is still quite a marvelous RPG. It features a huge sprawling quest, multiple characters with different skills, excellent graphics and music, and an ATB battle system that features a wide assortment of spells and even combo attacks! The game has many different endings for replay value, and you can restart with all your items and experience from previous games. [Spiez]***I don't think Chrono Trigger is overrated at all. I can't think of many RPGs on the SNES, or even on modern systems, that can rival Chrono Trigger. Awesome story, music, graphics, characters, battle system, replayability... the list goes on. The only SNES games I'd even put on the same plateau with Chrono Trigger are probably Seiken Densetsu 3 and Front Mission... maybe Final Fantasy VI and Star Ocean. Bottom line--Chrono Trigger is the benchmark for Japanese-style RPGs. Apparently, some text referring to demons, alcohol, etc. and possibly some plot-related text as well, were cut out of the English release. An unofficial re-translation is being worked on at the [[link:http://www.chronocompendium.com/Term/Retranslation Chrono Compendium]] (as well as dozens of quality fan-made games and hacks). Unofficial Italian translation: [[link:http://www.sadnescity.it/ SadNES City Translations]] [cjlee001] | SNES | labelimagesubject |
City Adventure Touch: Mystery of Triangle | Toho (Compile) | 1987 | A game based on the highschool/sports manga and anime series "Touch". Your goal is to rescue ten cats which are hidden somewhere in a huge city and its surroundings. You are controlling two male characters at the same time (another female character is constantly following you around). That makes controlling the characters very complicated. You have to buy items from time to time to open up new part of the game world or to beat some bosses. The game is not very playable. Worst thing is the very limited inventory space. In order to free some space you have to drop several items from time to time. But this can only be done in certain houses! Also, shuffling through the inventory items is bothersome. The city is a huge maze with many streets, a forest, beach etc. Its hard to find your way around without a map and walkthrough. Compile should have kept with making great shoot'em ups instead of doing such a below average Action-Adventure game. | NES | labelimageminimize |
City Connection | Jaleco;Jaleco USA (Hect) | 1985 | [media=youtube]https://youtu.be/z5Z43hDnzfQ[/media]*** [100]***シティコネクション literally reads [code]shiti konekushon[/code]***The goal in "City Connection" is to drive with your car over each segment of all platforms while avoiding police cars and other stuff (especially a very nasty cat that always appears on the road when you least expect it). In addition to the ability to jump, your car can shoot enemies. After completing a stage you make your way to the next stage which takes place in another famous city somewhere in the world. City Connection is a strange platform game, but not without its qualities. Graphics and sound are ok for a game from 1985 and the gameplay is motivating enough to try the game for a couple of rounds.***Based on the arcade hit, a young man born in California sets out to tour famous sites and cities around the world. As he drives the highways surrounding these locations, the road is painted white as proof of his visit. Only once all sections of the road have been painted will he move on to the next location in his world tour. Not surprisingly, the local police will chase the driver and do their best to stop him from completing his goal. In addition, cats roam the highways and spikes lie in wait for unsuspecting drivers. To combat these dangers, the driver's customized car can jump, fire cans of oil and collect balloons to warp to a new stage. It's the ultimate road trip. | NES | labelimagesubject |