showing 16 games

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Brothers: A Tale of Two Sons 505 Games (Starbreeze Studios)2013(Jugado de principio a fin)

Un juego que enfatiza el manejar a 2 personajes a la vez.

Pros:
-La atmósfera de cuento de los hermanos Grimm es inmejorable.
-Las situaciones opcionales a lo largo de la historia.

Cons:
-Bastantes errores de plataformas y gráficos.
-Los puzzles son excesivamente sencillos y en algunos casos muy repetitivos.
-El manejo está lejos de estar bien logrado.
-Un exceso de momentos en los que el juego te hace esperar porque sí: el mejor ejemplo son 2 manivelas en 2 niveles distintos que duran casi 3 y 5 minutos respectivamente en acabar de girar.

4 de 10***Developed from a prototype presented by The Story Lab in 2011.***Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before. Solve puzzles, explore the varied locations and fight boss battles, controlling one brother with each thumb stick.

This is one journey you will never forget.
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Dark Souls  Namco Bandai (From Software)2012Drift bags and vagrants are one of the most obscure mechanics of the game. Drift bags are dropped items that are randomly transported to another player's world where they can be picked up, if they aren't picked up they get transported again. Once the drift bag has been transported enough many times, it turns into a vagrant, a rare enemy that spawns in no other way. Vagrants if undefeated will be transported to other players' worlds much like the drift bags.***The game's story is about the waning Age of Fire which the player can help continue or end, the waning of the age also is the cause of the undead curse when Gwyn kindled the First Flame with his essence. Letting the Age of Fire end would bring about Age of Dark (a.k.a. Age of Humanity), but considering how Dark Souls (a.k.a. human souls) are prone to bad things and generally the world's bleak presentation of humans, this would probably be about as bad thing as the previous age or worse.

How bad humans and Dark Souls are or can be is especially shown in Artorias of the Abyss expansion (which is included in the Windows port of the game), though the information gained there can be somewhat misleading. The Abyss appeared because the pygmy went insane, not because it was natural thing to happen with Dark Souls, and the Abyss corrupted Artorias and the Oolacile. Many players seem to assume this is the natural progression for what happens with Dark Souls unfortunately.***With a moody and almost grimterror atmosphere and lore that would make even H.P.Lovecraft shiver a little, a simple but very customizable character development and a gameplay that is hard and "unfair", bringing back the "trial and error" progress system of classical arcade games, this game is simply a jewel of RPG-action goodness.

Sadly, this version is a poorly done port from the console version, almost forcing to be played by handheld control (keyboard + mouse is horribly designed and also missing keybinding for some actions), and the camera feels clunky, slow and very dependant of player panning/autolock.

8 of 10***Dark Souls is an upcoming action role-playing game from the developers who brought you Demon’s Souls, FromSoftware. Dark Souls will have many familiar features: A dark fantasy universe, tense dungeon crawling, fearsome enemy encounters and unique online interactions. Dark Souls is a spiritual successor to Demon’s, not a sequel. Prepare for a new, despair-inducing world, with a vast, fully-explorable horizon and vertically-oriented landforms. Prepare for a new, mysterious story, centered around the King’s Crowns and the original, now dying flame at the center of the world. But most of all, prepare to die. You will face countless murderous traps, countless darkly grotesque monsters and several gargantuan, supremely powerful demons and dragons. You must learn from death to persist through this unforgiving world. And you aren’t alone. Dark Souls allows the spirits of other players to show up in your world, so you can learn from their deaths and they can learn from yours. New to Dark Souls is Beacon Fire, where you can share the experiences of your adventure with the spirits of other players. Around the Beacon Fire, you may find the only warmth and calm that exists in this dark world. Beware: There is no place in Dark Souls that is truly safe. With days of game play and an even more punishing difficulty level, Dark Souls will be the most deeply challenging game you play this year. Can you live through a million deaths and earn your legacy?

[b]New Content[/b]
Dark Souls: Prepare to Die Edition will include an untold chapter in the world of Lordran where the player must stop the spread of darkness at all costs by facing and defeating the Dark Knight Artorias.

* New Bosses – Including Artorias of Abyss, Chimera of Tomb, and more
* PVP Online Matchmaking System – Quick matching for co-op or PVP
* New Areas – Including Oolacile Tomb, Old Ruins and more
* New Enemies – Including Abyss Guard, Chained Prisoner and more
* New NPCs – Including Hawkeye Gough and more
* New Weapons and Armor – Equip some from the new bosses, enemies, and NPCs

[b]Key features:[/b]
* Extremely Deep, Dark & Difficult – Unforgiving in its punishment, yet rewarding for the determined – learn to strategize freely and conquer seemingly impossible challenges.
* Fully Seamless World – Explore a completely integrated world of dark fantasy where dungeons are seamlessly intertwined, with great height.
* Mastery Earns Progression – Contains 60 hours of gameplay, with nearly 100 uniquely despair‐inducing monsters & an incredibly nuanced weaponry & magic spells system. Player success depends on their eventual mastery of how and when to use the magic spells, choice of armor, the number of weapons, the types of weapons, and the moves attached to the weapons.
* Network Play – Players may cross paths with one another, interacting with each other throughout the game even as each player plays their own game.
* Flexible Character Development & Role Play – As the player progresses, they must carefully choose which of their character’s abilities to enhance as this will determine their progression style.
* Community – See other real players and empathize with their journey, learn from seeing how others died, find and leave messages for your fellow players; helping them or leading them into death.
* Symbolic of Life & Hope – The Beacon Fire is an important feature of Dark Souls for many reasons. Though in gameplay it serves as a recovery and re‐spawn point for players whose health gets low and is the one place in the dark world where players can find a fleeting moment of warmth and calm.***[media=youtube]WlVBVKAFFg4[/media]
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Dark Souls: Remastered  Namco Bandai (From Software)2018Embark upon an epic dark fantasy in a universe stricken by decline and the Curse. Explore its intricate world design - full of hidden passages, dungeons and secrets - and uncover its deeply rooted lore.***Has significant changes to the engine and certain parts of the gameplay. Some features from the sequels were ported over. This however is not redesign of original Dark Souls, so many of the problems of the original are still present. The assumed goal however of this product is to move support to unified game across all current supported platforms and allow players who never played the original to experience it.

There's been some severe outcry from PC Dark Souls fans for the remaster not doing "enough".
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Dwarfs!? Tripwire Interactive (Power of 2)2011Juego arcade (el objetivo es hacer el máximo número de puntos en un tiempo dado) de enanos que cavan como locos y un líder (tú) que debe de intentar de llevarlos por el buen camino.

Pros:
-El que te sientes manejando a Lemmings con pico y barba.
-La mecánica de las flechas guía y las cuevas por descubrir.
-Los modos extra y desafíos le dan bastante variedad (a pesar de lo poco serio que es uno de ellos)
-Los cambios de aspecto al subir de nivel a los enanos.

Cons:
-Que si guardas pierdas la posibilidad de puntuar en las tablas globales: entiendo la preocupación por meter una partida trucada, pero hay muchos juegos protegidos mediante la nube de esos cambios.
-Es inmensamente repetitivo: a pesar de los diversos modos el juego principal (modo arcade) no tiene tanta variedad como debería (por ejemplo con parámetros de creación de mundo ganaría mucho) También le sentaría bien quizás una verdadera campaña (con historia y objetivos, más allá de los desafíos)

7 de 10, ahora sé que los enanos se generan de jarra en jarra.***Dwarfs!? offers an addictive, fast paced arcade-like experience, with plenty of difficulty levels and game modes to play, in the tradition of great games such as "Lemmings" and "Dwarf Fortress."

As the new overseer for your underground Dwarf base, your job is to manage the small colony and make it as rich as possible, before they meet their inevitable doom! To survive as long as possible, you’ll have to steer and guide your greedy little fellows to the richest points in the caves, while avoiding all the dangers – so they don’t end up destroying your Town Hall and its essential supply of beer. They explore for you, they mine for you and they fight for you - but if you don't keep an eye on them, they'll do what they do best: die for you and take everyone else with them. But, if all else fails when the Spider Queen comes for you – use the Outpost’s Dwarf Cannon and shoot Dwarfs at her!

There are only 3 certainties in this world: death, taxes and that Dwarfs always dig too deep!

Key features
* Fun for all ages and skill levels of gamers, with randomly-generated caves so the game is different every time.
* Madly Addictive Arcade Mode: 4 difficulty levels ranging from casual to crazy hard-core, time limits from 5 minutes to endless, randomly-generated caves and all the gold and monsters you can handle!
* Base Defense Mode: Tower Defense gameplay, except you don’t have a tower. And your Dwarfs dig the routes. Then you defend against waves of monsters!
* Rush Mode: Can you handle Dwarfs spawning at insane rates and digging everywhere?
* Dark Mode: This time, the only light is in the tunnels your Dwarfs dig. Spooky!
* Campaign Challenges: Tutorials where you can learn all about being a Dwarf Overseer in a few minutes and Challenges where you can put those Overseer abilities to the ultimate test.
* Leaderboards: Compare the size of your beard (and your scores) with your friends and the rest of the world.
* Sandbox Mode: Create your own caves!
* Codex: Alongside the integrated help system is the Codex – the fount of all Dwarf knowledge! Contains everything you need to know, including video tutorials for the budding Overseer.
* Medals and Achievements: Lots and lots of shiny stuff to collect and show off to your friends!
* Fully Integrated with Steamworks™
* And Zombies. Not to mention goblins, skeletons, spiders, dark elves and more.
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Eye of the Beholder SSI (Westwood Studios)1991
[22]***
[63]***
[52]***
[37]***You control a party of four heroes tasked by the lords of Waterdeep to investigate some foul stuff going on by entering the vast sewer system below the city.

Saved games can be loaded into a new game in the sequel ([game=#40320]EOB2[/game]); minus the special items.
[Zerothis]
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Eye of the Beholder ?2022 C64labelminimizeminimize
Eye of the Beholder ?2022This version of the game makes use of the Commodore 128 faster CPU speed and uses multi-monitor to to display the automap and the game play screen simultaneously. C128labelminimizeminimize
Eye of the Beholder  SSI;Capcom (FCI;Pony Canyon)1994Put your best fighters up front!
Battle Axe wielding skeletons are the first horrors you'll encounter in 13 levels of mayhem.
Will they last? -Ever met a Kua-Toa? It's an electrifying experience.
Even more shocking is the Beholder himself, if you survive long enough to meet him!
These flinds aren't your friends! And they like to hunt in packs.
Don't forget to look behind you! Giant spiders like to watch you pass, then strike***
[27]***
[26]***
[20]***This game can use the Sega Mega Mouse (MK-1649)

Put your best fighters up front! Battle Axe wielding Skeletons are among the first horrors you'll encounter in 13 levels of mayhem. Will they be the last?

Ever met Kuo-Toa? It is an electrifying experience. Even more shocking is The Beholder himself, if you survive long enough to meet him!

The flinds aren't your friends! And they like to hunt in packs.

Don't forget to look behind you! Giant spiders like to watch you pass, then strike.
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Gold Box Engine.

The executable is "FRUA.EXE" and the letters stand for "Forgotten Realms Unlimited Adventures". But UA is by no means limited to the Forgotten Realms setting. Materials from other settings are included and players are free to create their own or download UGC from the aforementioned site.
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Heirs to Skull Crag  SSI (MicroMagic;SSI)1993Mac Plus or higher
System 6.0.7 or later (System 7.0 or later for color)
1MB RAM for B&W (2MB RAM for color)
4MB free hard drive space
1.4MB disk drive
B&W or 256-colors display***Heirs to Skull Crag is the game, exclusively available in no other package game, real game, actual game, existing game, playable game, completable that comes the the Unlimited Adventures game creator which is in every other videogam database with tools to create AD&D based adventures, or even other types of adventures based on the Golf Box Engine.
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Heirs to Skull Crag  SSI (MicroMagic;SSI)2015 Linuxlabelminimizeminimize
Lesbian Spider-Queens of Mars Adult Swim (author)2011 Flashlabelminimizeminimize
Lesbian Spider-Queens of Mars author2011 Windowslabelminimizeminimize
Lesbian Spider-Queens of Mars author2011 Mac OS Xlabelminimizeminimize
Spectalum author2006This is an unfinished engine remake of EOB2 and requires original copy of EOB2 to play at all. Linuxlabelminimizeminimize
The Elder Scrolls IV: Oblivion  2K Games;Bethesda Softworks (Bethesda Game Studios)2006Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him. The emperor and the Blades reveal that the player's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. The blade captain is cut down during the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.***
[100]***
[12]***[b]Add-ons:[/b] (DLC)
* Knights of the Nine
* Horse Armor
* Frostcrag
* Battlehorn Castle
* Mehrune's Razor
* Orrery
* Thieves' Den
* Vile Lair (Deepscorn Hollow)
* Spell Tomes

[i]Shivering Isles[/i] is also DLC but adds ~30 hours of gameplay and is considered an actual expansion rather than minor add-on.***[b]Performance optimization:[/b]
1) In [code]Oblivion.ini[/code] set [code]iMinGrassSize=130[/code] (default: 80), this makes grass more sparse (the grass is mostly CPU intensive).
2) Disable HDR and use only Bloom effect (HDR in Oblivion is very hackish anyway). In most other games HDR doesn't cause much performance issues nor looks as garish as it does in Oblivion.
3) In [code]Oblivion.ini[/code] set [code]bDSoundHWAcceleration=0[/code] (default: 1, eanbled) if sounds are strange.

Anything else is just choosing right quality vs speed trade-off with video settings.

[b]Crashes:[/b]
4) In case of random crashes, try running the game on single core.

[b]Other:[/b]
5) There are plenty of user made mods that make the game look prettier, but this is usually accomplished with higher polycount models and larger textures, so if you have trouble running the game as is, don't even dream of it. Not that the performance is any issue for hardware people are transitioning to now.***?? 2007? --- Game of the Year (GOTY) edition with [game=#161048]Shivering Isles[/game] and [game=#159888]Knights of the Nine[/game] expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) --- GOTY edition, includes Knights of the Nine and the Shivering Isles expansions.***Oblivion, when it still wasn't out in the light, held my hopes of redeeming the errors done in Morrowind for the series, but woe it was not to be so. Oblivion is much like Morrowind, except they ruined the beast races' looks even more (though I kinda like it they chose not to use digitigrade legs for them instead of vainly trying to get them to work like they tried in Morrowind - it was a horrible sight if you don't know).

Anyways, Oblivion did have many improvements over Morrowind, the graphic mood isn't as happy as in Morrowind, but still needs work to reach what it was In Daggerfall to really suit my taste (Battlespire and Redguard had the mood right, too). The graphic side really had gained some improvement (mostly just tech eyecandy), except the land still looks like it's made of bent plastic like in Morrowind.

Unsurprisingly the AI seems to have received extremely little attention, with the opponents blindly rushing in at you or blasting from afar with little regard to tactics or anything else than to attack and.. well.. attack. The last time I saw AI this weak was in Serious Sam, but that game didn't really need it. Still, You'd have expected Oblivion to have something more advanced but no, it seems they ignored it completely.

It's also sad that they still rely on level-scaling the opponents to keep the "challenge" up, but that makes the world seem ridiculous since everything becomes tougher with you. So, in the end, you don't kick the ass out of those pesky rats any more easily then than you did when you just started out of the prison, which leaves room to question, what is the leveling there really for? It seems as if you leveling up means the world is becoming more and more dangerous simply because _you_ are becoming better (by around level 20 pretty much every bandit and God knows what is wearing full Daedric armour and weapons all enchanted to the brink with who knows what), raising curious questions about what your character really is to cause such grand change in the order of things.

Your actions still go largely unnoticed by others and have little impact on things that you can do, making one wonder what they really did for the series. The story goes on, the series gets better tech, but the gameplay stays the same crappy self from year to year.

If they ever decide to make fifth chapter, well... if it looks like nothing's changed from this for the better, then my hope for the series will be gone for good.***Game links:

[[link:http://www.tessource.net/ The Elder Scrolls Source (mods)]]
[[link:http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls (mods)]]
[[link:http://timeslip.chorrol.com/obmm_download.html Oblivion Mod Manager]]
[[link:http://jorgeoscuro.googlepages.com/home Oscuro's Oblivion Overhaul]]
[[link:http://www.tescreens.be/oblivionmodwiki/index.php/Cosmetic_Compilation Cosmetic Compilation (mod for making better looking characters)]]
[[link:http://korana.elricm.com/eshme_bodies.htm Eshme's Bodies (better bodies)]]
[[link:http://btmod.beider.org/ BTmod (better UI)]]
[cjlee001]
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