showing 17 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Hyper Light Drifter Heart Machine2016Explore a beautiful, vast and ruined world riddled with unknown dangers and lost technologies. Inspired by nightmares and dreams alike.

Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.

Find out more on our Kickstarter page.

We also have a Wiki page.
Linuxlabelimagesubject
Legacy of Kain: Soul Reaver Eidos (Crystal Dynamics)1999Legacy of Kain: Soul Reaver pushes the limits of adventure gaming with incredibly fluid graphics and realistic environments. As Raziel, stalk Nosgoth feeding upon the souls of your enemies as you seek to destroy your creator - Kain. Battle five different clans of vampires as you explore a vast 3D world dominated by a ruthless dynasty. Master complex puzzles with your unprecedented ability to interact with objects. Features real-time morphing, shift between the material and spectral realms. Discover the mysteries of Nosgoth, a millenium after Kain's ascension, as you uncover your own twisted past. Also features seamless game play, No load times, Grim gothic story supported with full-motion animation, and in-game cinematic events and compelling voice-over.***
[32]***
[27]***It is one thousand years after Blood Omen: Legacy of Kain. Raziel, once a mighty vampire and lieutenant of Kain, rises from eternal banishment where Kain put him out of jealous rage. Now, after having been freed by the Elder God, Raziel is out to free the world from the dreaded vampire clans and to destroy Kain himself!
The shadows of Nosgoth is a vast 3D world packed with deadly creatures, amazing graphics, and spectacular special effects. During his quest, Raziel survives by feeding on the souls of the undead and as Raziel defeats his enemies, he gains abilities and weapons that will allow him to ultimately challenge Kain himself.***Several hundreds of years after Kain decided to damn Nosgoth, he is now the Master of Nosgoth. He has 6 vampire lieutenants, one of which he will punish for an apparent reason of jealousy of the lieutenant developing a dark gift before the Master.

The lieutenant, Raziel, is condemned to destruction by being cast in the Lake of the Dead, but he is somehow saved from total annihilation by an unknown entity called the Elder God. He then vows vengeance against his former master, but when he returns to the material world he finds that much has changed.

This game is fully 3D and has been wrongly compared to Tomb Raider. The controls are actually good and precise, the 3D engine was the best of its time with very large and detailed environments. Raziel is no longer a typical vampire: instead of drinking blood, he devours souls, and has actually become a vampire hunter. He kills vampires by various means such as impalement or immolation. He can also shift back and forth between the spirit/spectral realm and the material realm when need be.

A bit later in the game he will find the Soul Reaver, but a different version of the sword than from Blood Omen: it's a spectral sword that is fused to his body and his very being. The Soul Reaver will become a key element in the Legacy of Kain storyline.
PSlabelimagesubject
Legacy of Kain: Soul Reaver Eidos Interactive;Square Enix (Crystal Dynamics)1999Latest version: 1.2 (as of 1999-11-04?)

There's also an unofficial XP compatibility patch.***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 200 MHz CPU (with 3D accelerator)
* Pentium 266 MHz MMX CPU (without 3D accelerator)
* 16 MB RAM
* 4 MB VRAM
* 320 MB free HD space
* DX-compatible soundcard
* 4X CD-ROM drive
* keyboard
* mouse

[b]Recommended:[/b]
* Pentium 266 MHz CPU
* 3D accelerator
* 32 MB RAM
* 8X CD-ROM drive
* gamepad or joystick

AMD's 3DNow! is advertized on the back cover, so obviously this game can benefit from it.***You're Raziel, one of Kain's Vampire Generals.. or rather, you were. Kain betrayed you, when you showed him that you had evolved beyond him. So he granted you death, by ripping out your new wings and throwing you down in to the Abyss. Dead, at least that's what you thought, you re-awaken in the Underworld, right under the nose the Elder. Confused, weak, and no longer a vampire, you set out to settle some matters with your former master, Kain.

More in-depth description:
[spoiler]... Although you were no longer a vampire, you still suffered some of their natural weaknesses, such that of water burning you like acid or sun scorching your skin like fire. However, you rid most of these weaknesses from yourself over time as you devour the souls of your slain enemies. You're young in your new form, though, and can't hold your physical form forever in the material realm, constantly draining your strength, the longer you stay there unsated. So at any time you're weakened too much, you're transported back into the spirit realm where you can sate your hunger with the lost souls. Your ability to transport yourself back and forth between material and spiritual realms is fundamental to your success, and adds an interesting depth to some puzzles and fights. However, you're practically immortal, even if you were to die, as if you could, you're transported back to the underworld, below throbbing tendrils and the everwatchful gaze of the Elder.[/spoiler]
Windowslabelimagesubject
Lost Planet: Colonies  Capcom2008Lost Planet: Extreme Condition Colonies Edition includes everything that made the original Lost Planet a hit on PC, as well as the following new features:

* New modes for single-player campaign
* Score Attack - Each enemy and destructible object has points assigned to them, with the player being awarded different points depending on how they defeat the enemy.
* Trial Battle Mode - Take on each of the game's Bosses, one after another
* Off limit Mode - Go wild with over-the-top super-charged weapons with unlimited ammunition and increased speed of movement
* New online modes
* Akrid Hunter – Get the chance to finally play as an Akrid as your opponents attempt to take you down
* VS Annihilator – Each team attempts to destroy its opponent's VS while defending its own
* Counter Grab – The team with the longest data posts activation time wins
* Point Snatcher – Take down opponents and collect the most thermal energy points
* Akrid Egg Battle – Steal Akrid eggs from the opponent’s team and bring them safely back to your own base
* Egg Bandit – steal your opponents' Akrid egg, with points awarded for longer capture time
* 4 new maps for online matches: Crossfire City, Area 921, Lost Arena, Assault Space
* 5 new playable character models
* Multiple new weapons for both snow pirates and the robotic VS suits
* Cross-platform Battles – Xbox 360 owners can join forces or play against PC gamers
* New perspectives - Switch to first person view or the over-the-shoulder view for even more intense action
[Capcom]***An enhanced re-release of [[game:Lost Planet: Extreme Condition]].

Some of the important highlights being:
- New single- and multiplayer game modes
- Cross-platform multiplayer

Unfortunately your achievements aren't shared with this from the old game, nor can you move your save games to it. So you pretty much lose all that unless you still want to play the regular version in addition to Colonies.
Windowslabelminimizesubject
Lost Planet: Colonies  Capcom2008 X360labelminimizeminimize
Lost Planet: Extreme Condition Capcom2007[b]dying[/b] - Thermal Energy (T-ENG) functions as both the protagonist's health as their capacity for surviving in the cold environment, whenever they're not in a VS or indoors (which is rare) their T-ENG rapidbly drains. On "extreme" difficulty this seems to drain regardless.
[b]undefined healing[/b] - the T-ENG reserves are depleted to restore health automatically, no T-ENG means no healing. T-ENG is gained from destroyed Akrid and from the remains of any object that managed to explode, except for grenades, rockets and your piloted VS.***[b]Minimum:[/b]
* Windows XP
* Pentium IV CPU w/ HTT
* 512 MB RAM
* 256 MB VRAM
* GeForce 6600 GPU
* 8 GB HD space

[b]Recommended:[/b]
* Windows Vista
* Core 2 Duo CPU
* 1 GB RAM (2 GB for Vista)
* 512 MB VRAM
* GeForce 8600 GPU
* X360 controller***Gameplay
For the most part it was fun, the levels were extremely small except for the vast expanses of nothing in some places. Fighting medium sized Akrid was especially fun when you didn't have a VS warming your buttocks. The largest variety were just tedious, especially the giant worm that I just avoided after trying to kill it for the fourtieth time (really, are all console games (Lost Planet is console game first and foremost) about repeating the same boss battle for half the whole playing time?) The best parts of the game were usually outdoors, indoors being mostly dull corridors or large halls (cities?) where you're most of the time stomping around with your VS. You seem to play most of the time in VS indoors and as Wayne outdoors, which is kinda funny since anyone with half-a-mind would expect this to be the otherway around. Caves were a bit of an exception for this, but caves are caves. Fighting NEVEC was the part I hated most, and it was the least sensical of it all.

Controls
Since I can configure them as I see fit, I can't really give an opinion on how good they were or not. Everything I could think of had separate button for it and nothing else. The only gripe I have is that the control instructions for the VS (there's two special buttons for VS) had this huge X360 controller showing how to use the different things on it. The problem is, I was playing with keyboard and mouse, and I had to learn them by trial and error since I couldn't make connections between the xbox controller config and my keyboard and mouse configuration (What were they thinking? That everyone has innate understanding of X360 controllers? Or even have them? I'm playing the game on PC so it's far more likely I have a keyboard and mouse in front of me than that blasted thing between my thumbs). Everything worked out well in the end, since trial-and-error works well usually. There were some issues of the controls not being responsive, or there were several different actions made to happen from the same button (only for some VS, not when running around naked with Wayne, our protagonist), this was the most obvious in the final boss battle.

Story
During the cut-scenes, I constantly got this nagging feeling that I've missed part of the story somewhere, but I couldn't figure out where. So it was greatly disjointed and oddly hurried. Quality wise the beginning started nicely, but degraded seriously over time and it was not much of a help that you had the feeling that there's parts of the story missing. The characters weren't developed much, but I don't think that was necessary, and even their own background info was only to clarify why they were there in the first place and nudge the plot forward a bit in a bit awkward manner. Of course there was also the "must" romantic affair, too. Also, the characters were awfully stereotypical, but since the game was so short, there was little chance of them being much else. There was also this strange part that you were alone running through every single Akrid hive and NEVEC base to get to some distant location while your friends lazily used alternative route on their huge ass truck / mobile base, until you joined them at the destinaton. This was never even explained, and in some cases where there was some reason to do it, they could've hauled you closer to the final target before letting you off running and gunning everything in sight. And finally, the ending was disappointing, but sadly this is the norm for almost anything except books.

Major gripes
The game suffers from the usual console game features: ridiculously over-powered boss fights compared to everything else and all too linear story/gameplay. Thermal energy meter gave nothing but another reason to die suddenly when you just happen to use some energy based weapon too much or take too many whacks to your head (Wayne regenerates to full health in seconds by taking a large dose out of your energy reserves). Really, it's just a health reserve that keeps draining itself slowly and sometimes faster (I couldn't figure out what this was based on, some articles have said it's based on the temperature of the surroundings, but that should've meant it shouldn't drop at all or maybe even increase when around volcanic actiivity, lava flow or a smelting pool in some factory). The only thing I did notice to actually cause difference was the use of energy weapons and the special abilities of the VS. Honestly speaking, the game went downhill sometime around the middle of the game when you started fighting NEVEC as much or even more than the Akrid.

Summary
Overall, I'll give it 2 out of 5. The game's emphasis is on graphics, besides that it is horribly lacking.***Supported videocards:
http://www.capcom.com/BBS/showthread.php?t=15043

Game manual:
http://static.capcom.com/lostplanet/LostPlanet_PC_manual.pdf

Firewall port configuration:
UDP in/out: 3075, 27215
UDP out: 27000-27015, 27216
TCP out: 27030-27050***ON A LOST PLANET FIGHT FOR SURVIVAL, HUNT FOR REVENGE

Your memory lies in pieces, like shattered glass... Green Eye... your father... lying dead on the ground. These memories continue to haunt your steps. But now is not the time for quiet contemplation. The Akrid are attacking! It's time to put it al on the line, avenge your father and save the tattered remnants of humanity. Find Thermal Energy, destroy the Akrid menace. On a lost planet, your destiny will unfold...

BLOOD. RUNS. COLD.

Extreme conditions
Battle enemies and the environment. Conserve heat from enemy bodies and keep killing, before your temperature drops.

Survival tools
Defeat giant Akrid using numerous weapons and "Vital Suits" that can upgrade into fast-moving vehicles and heavy tanks.

Band together
Beyond the 12 epic single-player missions, take the battle for survival online with unique 16-player multi-player action.
[Box blurb]
Windowslabelimagesubject
Lost Planet: Extreme Condition  Capcom2006In Lost Planet, human snow pirates navigate VS (Vital Suits) through hostile ice-covered environments, fighting against the indigenous Akrid creatures for the precious thermal energy they need to survive. For one such pilot named Wayne, death almost seemed imminent until he was fortunately rescued. However, he can only remember a few fragments of his past including the slaying of his father by the monstrous beings. Yet under the veil of ice, a devious plot has been set into motion by NEVEC. What really happened to Wayne and how will his destiny become intertwined with NEVEC’s plans?
[R2D2-A]
X360labelimagesubject
Low Light Combat  Wolfire Games2013Low Light Combat is a multiplayer stealth shooter for Mac, Windows, and Linux, created for the Mojam 2 charity drive. The game is about nuclear-powered cyberninjas who decide world issues for the Illuminati via proxy battles, after traveling to a deserted ice cave in a submarine. Each ninja only has enough power to survive sixty seconds, so they can only survive by stealing power from one another, or fighting for control of a central nuclear charging station. Windowslabelminimizesubject
Low Light Combat  Wolfire Games2013 Mac OS Xlabelminimizeminimize
Low Light Combat  Wolfire Games2013 Linuxlabelminimizeminimize
Man Alive Game Global Empire SoftTBADeath is not the end. In fact, it is essential to beating this platformer-puzzler. Linuxlabelminimizesubject
Narcissu  stage-nana;insani (stage-nana)2004Boy meets girl as the both find themselves with terminal diseases. They met in the hospital and determine they don't want to die in a hospital or at home with family. The 20 year old young man and 22 year old young woman set off to explore Japan and moment-by-moment decide what to do. Linuxlabelimagesubject
Nightmare Creatures Activision;Sony Computer Entertainment (Kalisto Entertainment)1997Legend has it that on London's blackest night in 1834 the secret Brotherhood of Hecate rediscovered the lost key to the darkest regions of man's unholiest fears. It is said that through this arcane act they released into the dark foggy streets of London the most horrifying creatures the world has ever known. But facing these monstrous beasts were two mysterious warriors. And on this fateful night they engaged in a decisive battle to deliver the fate of millions from these demon spawn.***
[29]***
[32]***
[27]
PSlabelimagesubject
Nightmare Creatures Activision (Kalisto Entertainment)1998 Windowslabelimageminimize
Nightmare Creatures  Activision (*)1998Legend has it that on London's blackest night in 1834, the secret Brotherhood of Hecate rediscovered the key to the darkest regions of man's unholiest fears. It is said that through this arcane act, they released into the dark, foggy streets of London the most horrifying creatures the world has ever known. But facing these beasts were two mysterious warriors. And on this fateful night, they engaged in a decisive battle to deliver the fate of millions. This is their story. The top-selling and critically acclaimed hit Nightmare Creatures is a terrifying immersive #-D action-adventure set in the Gothic world of 19th century London. An enhanced fighting engine delivers even more brutality. Smooth graphics and textures offer vividly detailed enemies and environments. Rumble Pak support provides forced feedback on the control pad. Nightmare Creatures fuses the combat elements of top fighting games with the fully explorable environments of adventure games. Unleash unstoppable combos, use incredible weapons and special moves, and find hidden objects. Created using actual maps and blueprints from London, the 3-D textured environments eerily evoke the feel of the city in 1834. Roam and butcher your way through sewers and cemeteries and face ungodly monsters in 16 chilling levels. Slaughter foes as the noble monk Ignatius or as the deadly sword-weilding femme fatale Nadia. Each character has his/her signature fighting styles with weapons that are upgraded with level progression.***
[32]***A simplified port of Nightmare Creatures that had videos replaced with text, the adrenaline system becoming optional, platforming sequences being easier, and possibly other changes.
N64labelimagesubject
Shinobi Sega (Overworks)2002[b]rage[/b] - this disappears extremely fast, but also is gained at similar speed. the sword's attack strength increases with each kill (and starts to glow), though this usually resets to default after each battle.
[b]dying[/b] - after stage 2(?) onwards the sword starts draining the protagonist's life if he doesn't keep on killing people (this partially recharges the sword's own energy). this gives an artificial time limit and forces the player to hurry and punishes you if you get lost (not often possible) or can't find the seals for the magic barriers fast enough.***Product code: [code]SCES-51428[/code]

GTIN: [code]711719448525[/code]***Shinobi has returned! Left to avenge his Clan after a sinister force is awakened in Tokyo, Hotsuma must confront demons from his past and defend his role as Leader of the Oboro Clan. Drawing off the ancient traditions of Ninja magic, Hotsuma uses wall running, shuriken attacks, and the coveted Akujiki Sword to fight the deadly masked foes that stalk him. With the special Stealth Dash technique, he creates ghost-like apparitions that confuse his enemies. He can then strike with a lightning-quick "Tate" in which his blade moves so fast the victims don't even realize they've been struck until they fall to their death.
[R2D2-A]
PS2labelimagesubject
Wizard's Lair Bubble Bus1985 C64labelimageminimize
permalink