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name arrow_downwardpublisher(developer)yeardescriptionplatform
1789: La Revolution  Legend Software1989 MSX2labelimageminimize
89: La Revolution Francaise Legend Software1989 Atari STlabelimageminimize
89: La Revolution Francaise Legend Software1989 Amigalabelimageminimize
89: La Revolution Francaise Legend Software1989 MS-DOSlabelimageminimize
All About America Unicorn Software1987 Amigalabelimageminimize
All About America Unicorn Software1988 Apple IIGSlabelminimizeminimize
All About America Unicorn Software1987 Apple II Elabelminimizeminimize
American History: The Decades Game BrainBank1983This edutainment game was split and released on three disks with five subsections each with different questions. As it seems the three disks were released and packaged seperately but for UVL purposes only one entry is created. As of now, the first game/disk in the series seems to be still missing. Apple II Elabelimageminimize
Au Temps Jadis Carraz Editions1989 Atari STlabelimageminimize
Freedom! MECC1992Players are presented a randomly generated protagonist; a slave during the 1830s. You have no choice in circumstances, skills, equipment, or name provided to you. A back-story is generated and your family members from it might be nearby to offer help or perhaps betray you for a variety of reasons. Two choices are provided, Male or Female and which zone in the southeastern United States the plantation you are held at. The zone represents difficulty level for the game. Some people will act differently to a male or female. The goal is to escape to freedom in the northern states. You might be blessed with literacy, swimming or a variety of other practical skills, or none. Money might come in handy (or not), if you can even get some. Nourishment, stamina, health, and injury level will be important factors to notice. Also the position of the sun during the day and the starts during the night will help, if You know how to use them. Or perhaps which side of the tree the moss is growing on. You will need to keep oriented somehow. If only you could obtain a compass. You will need sleep, food, and rest. If injured, you must tend to yourself somehow. You can also wait, knock on doors to ask for help, run, hide, fight, go around areas, people, houses, rivers and obstacles or go through them (not advised to go through a river if you cant swim). There's three ways to bring the game to an intended conclusion. Make it to freedom, get captured, or get killed.

MECC had released many versions of the The Oregon Trail. They followed the very successful Apple II version of it with The Africa Trail, The Amazon Trail, and the Yukon Trail. It took a while, but someone at MECC finally noticed a disturbing pattern. This series of games were about colonialism and white people. The game engine for these games was promptly used for something a bit different. As MECC put it, Freedom was about providing "inclusive instructional materials," and their goal to "portray the experiences and perspectives of people from various cultures." Granted, MECC had an large non-white customer base; a fact that most certainly had not been ignored at the time of the game's release. Well, no good deed goes unpunished, as they say. Something very important to note is that regardless of MECC's profit-seeking and catering to an audience, the roots of this game were in place and the game designed long before anyone in the marketing department knew about it. It was motivated by history, not demographics. It was Kamau Kambui's [url=https://www.newyorker.com/magazine/2020/02/17/can-slavery-reenactments-set-us-free]Slavery Reenactments[/url] in the early 1980s in Minnesota that inspired the game. MECC began by enlisting Kamau Kambui as a consultant for a game to play out his simulations on a computer. Kamau Kambui pushed the idea of having characters speak in historical dialect, which often made the characters difficult to understand. But there was a problem, historical dialect of slaves, is not what history has recorded for us. Instead, those who wrote history were, in one way or another, selective when they recorded the dialect of the day. But the problem goes deeper that recording the history of 'outsiders'. Authors who were slaves were quite conscious of their image and many did not write as they spoke or even as they once spoke. They were careful to use standard English even though they probably spoke or had spoken a local dialect of an outside culture or of their own culture. But there was another option, and that was to write, or even speak, as they were expected to, in an effort to gain acceptance in one way or another. A phenomenon that Frederick Douglass called "Negro Masking". Outside observers, for both historical and entertainment purposes, were clearly biased to the second option. But, both options share a problem, the actual dialects used were not recorded. Kamau Kambui and MECC decided to go with the dialects as improperly recorded by history. And, well, the problems didn't end there. For any given Apple II hardware (though not IIgs), a developer can only count on 6 distinct colors to work with. 15 colors on luxurious models, but that's not what schools tended to have. Depicting human skin tones cannot be done accurately even with 15 available colors. Kamau Kambui wanted the slaves in the game to look distinctly 'African'. The best the Apple could do ended up looking more like a minstrel show (blackface depictions). But, there's more. Some very well intentioned people a MECC created teacher's materials, same as with all their games, to offer helpful suggestions to classroom instructors. While most of MECC's descriptions of the game carefully adhere to 'political correctness' (almost ridiculously so), the teacher's materials did not contain carefully crafted words. The language was blunt, clumsy, naive and managed to offend many who saw it. Finally, MECC crafted the entire product for use in an classroom with children under instructor guidance (clearly, they understood the game could be misinterpreted). The reality of the vast majority of educational software in schools was that it was used as an unassigned activity and often with minimum to no supervision. Group participation and instructor guidance for individual titles rarely happened. It wasn't long before parents who never played the game heard of it. A few quick glances at the screen was enough for many parents to condemn this "Nintendoized" slavery. Those wanting a more in-depth study of the game didn't seem to play it at all, they instead asked for the game's instructor materials. Which of course described activities invoking "white children" and "black children" etc... MECC attended one meeting with one parent group and an NAACP representative and promptly retreated from the situation. MECC stated all copies of Freedom were recommend to be returned or destroyed and it was no longer offered to sell. The Oregon Trail, The Africa Trail, The Amazon Trail, and the Yukon Trail continued to sell well and let children play as colonizing white people.
[Zerothis]
Apple II Elabelimagesubject
Galleons of Glory: The Secret Voyage of Magellan Brøderbund1990 MS-DOSlabelimageminimize
Grand Siecle Free Game Blot1986 Thomsonlabelimageminimize
Hist'Oric ?? Oriclabelminimizeminimize
Histoire de Theatre Free Game Blot1985 Thomsonlabelimageminimize
Histoire de Theatre Free Game Blot1985The Excelvision version of the game has been reviewed in contemporary magazines but is still missing.***
[133]
EXL 100labelminimizeminimize
Historia TimSoft (UHO Software)1995 C64labelminimizeminimize
Historicus  Mimasoft1989 MS-DOSlabelimageminimize
If Monks Had Macs The Voyager Company1988 Mac OS Classiclabelminimizeminimize
In the Days of Knights & Kings Entrex Software1989 MS-DOSlabelimageminimize
Intrigue à la Renaissance Coktel Vision1990 Amigalabelimageminimize
Intrigue à la Renaissance Coktel Vision1990 Atari STlabelimageminimize
Intrigue à la Renaissance Coktel Vision1990The PC version is still missing, however the reviews of French Joystick and Tilt magazines strongly hint that a PC was at least completed and reviewed by them. Will keep this on todo-verifyexistence tag until further proof or - better yet - the game becomes public.***
[37]
MS-DOSlabelminimizeminimize
Le Labyrinthe des Pharaons Retz1990 MS-DOSlabelimageminimize
Le Labyrinthe des Pharaons Retz1990 Atari STlabelimageminimize
Le Labyrinthe des Pharaons Retz1990 Amstrad CPClabelimageminimize
Mario's Time Machine Mindscape (The Software Toolworks)1993It seems that Bowser has stolen some important objects from the greatest figures in history. It is up to you and Mario to use a time machine and reclaim the objects. You¿ll have to visit Cleopatra, Plato, and Thomas Edison, just to name a few. Once you locate an object, return it to the appropriate person so that he or she might inspire the world. Travel around the globe and through time to keep history moving smoothly in MARIO'S TIME MACHINE. SNESlabelimagesubject
Mario's Time Machine Mindscape;The Software Toolworks (Radical Entertainment)1994 NESlabelimageminimize
Mario's Time Machine  Mindscape1993 MS-DOSlabelminimizeminimize
MicroWar author2008 Linuxlabelminimizeminimize
Mind of a Killer Cambrix Publishing (Kozell Multimedia)1995This is the critically acclaimed multimedia investigation into the dark and terrifying world of serial homicide. You will find chilling video confessions of serial killers, video interviews with criminals like Ted Bundy and John Wayne Gacy, serial killer artwork, rare audio recordings, video news footage and hundreds of photographs. An interactive mapping program displays the distribution of serial homicide cases through the centuries and around the world. Examine detailed 3-D computer animated recreations of a famous crime scene. Fourteen famous cases are examined in detail, with video mini-documentaries and commentary by former FBI agent Robert Ressler, who has personally interviewed most of these most notorious felons. In all, there are over 80 minutes of video. And to explain the cases, the psychology behind the crimes, and the methods used to apprehend the criminals, Mind of a Killer presents extensive video commentary by former FBI agents and forensic psychologists, linked to hundreds of pages of hypertext information, including the books "Serial Murderers and their Victims" by Eric W. Hickey, "Sexual Homicide Patterns and Motives", by Robert K. Ressler, et al, "Hunting Humans, the Encyclopedia of 20th Century Serial Killers" by Michael Newton, and excerpts from the "FBI Handbook of Forensic Science". Windowslabelimagesubject
Monte Cristo Cedic Nathan1988 Amstrad CPClabelimageminimize
Monte Cristo Coktel Vision1988The game has been reviewed in contemporary magazines but is still missing. Atari STlabelminimizeminimize
Nihonshi Nenpyou  Sega1983 SG-1000labelimageminimize
Paris Révolutionnaire author1989 MS-DOSlabelimageminimize
Parley author?While the focus and optimization is on learning languages, it can aid memorizing facts and expanding vocabulary in one's own language as well. Lessons can be practiced through a large variety of provided games and tools interfaces.***Parley is a utility to help train vocabulary when learning a foreign language.
It is intended as a replacement for flash cards.

This package is part of the KDE education module.
Linuxlabelimagesubject
Schoolhouse  Maverick Software (Intentional Educations)1988It seems that the edutainment "modules" of Schoolhouse were partly released under different names featuring only a fraction of the complete package. For example a geography or math only released package exist. Maybe even more. I chose to group them under the big package name only and not split them individually. MS-DOSlabelimageminimize
Scooby-Doo! Ancient Adventure Vtech2006Scooby and the gang split up at the museum and they need your help to try to find each other. On your quest, you’ll visit ancient cultures where you’ll be presented with activities like building a pyramid and learning Greek characters. You can even dress Scooby and Shaggy in the costume shop, then build them a healthy snack in the museum cafeteria! You’ll learn puzzle solving, problem solving, history, geometry, logic and nutrition along the way!***6-8 years

Scooby and the gang splits up at the museum and they need your help to try to find each other. On your quest, you'll visit ancient cultures where you'll be presented with activities like building a pyramid and learning Greek characters. Even dress Scooby and Shaggy in the costume shop the build them a healthy snack in the museum cafeteria! You'll learn puzzle solving, problem solving, history, geometry, logic and nutrition along the way!
V.Flashlabelimagesubject
SpongeBob Squarepants: Idea Sponge Vtech2006Help SpongeBob get the Krusty Krab out of financial trouble. You’ll gain lots of business know-how as you analyze the most profitable location for a smoothie shack. Then, learn all about marine animals and boat history at SpongeBob’s boating school. And party hardy! Dress the crowd and design a party scene for SpongeBob’s dance party!***8-10 years

Help SpongeBob get the Krusty Krab out of financial trouble. You'll gain lots of business know-how as you analyze the most profitable location for a smoothie shack. Then, learn all about marine animals and boat history at SpongeBob's boating school. And party hardy! Dress the crowd and design a party scene for SpongeBob's dance party!
V.Flashlabelimagesubject
Super Spy: A Modern History Simulation Ampalsoft1983 Dragon32labelimageminimize
The American Explorers author1989 MS-DOSlabelimageminimize
The Battle for Europe '39-'45 Entrex Software1989 MS-DOSlabelimageminimize
The Forbidden City: Beyond Space and Time IBM2008 Linuxlabelminimizeminimize
Time Riders in American History The Learning Company1992 MS-DOSlabelminimizeminimize
Time Traveler MVP Software1986 MS-DOSlabelimageminimize
Time Traveller Sulis Software1983 ZX Spectrumlabelimageminimize
Time Traveller Sulis Software1983 BBClabelimageminimize
Time Traveller Sulis Software1983 C64labelimageminimize
US History: Western Settlement to Modern Day AEC Software1988This game is still MIA with only an old barebone Mobygames entry from 1999 and no screenshots at all. Other sites seem to have taken the entry without any more info. There is a high chance that this game did not exist at all or if it existed might never surface again to proof its existence. Will keep an eye on this (thus the todo-verifyexistence tag). MS-DOSlabelminimizeminimize
Where in Time is Carmen Sandiego? Electronic Arts;Brøderbund (Broderbund)1992 Mega Drivelabelimageminimize
Where in Time is Carmen Sandiego? Brøderbund (Broderbund)1990 Amigalabelimageminimize
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