showing 13 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Daggerfall  Bethesda Softworks1996The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
MS-DOSlabelimagesubject
Daggerfall Unity author2015 Linuxlabelminimizeminimize
Perfect World  Nival Online (Perfect World)2005[b]Minimum:[/b]
* Windows 2000, XP, Vista or 7
* 1.5 GHz Pentium IV or Athlon 1500+ CPU
* 512 MB RAM
* 64 MB VRAM
* GeForce 4 Ti4200 or Radeon 8500 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 2 GB RAM
* 14 GB HD space***China: Beijing Perfect World
Taiwan: GF Station
Vietnam: Quang Minh
Japan: MK-Style
Malaysia: Cubinet Interactive
Philippines: Level Up! Games
Brazil: Level Up! Games
South Korea: CJ Internet
United States: Perfect World Entertainment
Russia: Nival Online
Europe: Games-Masters Ltd.
Windowslabelimageminimize
Requiem Online  Gravity Interactive2007[code]레퀴엠 온라인[/code] literally reads [code]rekwiem onrain[/code] which is transliteration of English "requiem online".***[b]Playable races:[/b]
* Turan
* Bartuk
* Kruxena
* Xenoa***The players control Temperions, some sort of super soldiers created by the Ioxenic Organization. They are at the very least biologically modified versions of the regular races encountered, possibly even cybernetically enhanced but the latter part is not very clearly stated (and may possibly hold true only to Kruxena characters).

As the players progress through the game, they may introduce DNA modifications to their characters through the Ioxenic DNA manager NPCs. These are mostly just improvements to how your skills work (usually increasing efficiency or duration).***SK 2007-??-??
NA 2008-06-19 Bloodymare – also first English/NA release
?? 2009-09-25 Memento Mori***[b]widescreen[/b] - this bugs in the character selection screen a bit (at least in v12.82.3 it did) by using wrong aspect ratio (4:3 instead of whatever you chose) for the projection matrix, but otherwise works splendidly.***[b]Minimum:[/b]
* Pentium IV 2.0 GHz or Athlon XP 2000+ CPU
* 512 MB RAM

[b]Recommended:[/b]
* 1 GB RAM
Windowslabelimageminimize
Sang-Froid: Tales of Werewolves  Artifice Studio2013
[12]
Windowslabelimageminimize
The Elder Scrolls III: Morrowind Bethesda Softworks2002Morrowind is an epic, open-ended single-player role-playing game where you create and play any kind of character you can imagine. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. The end result is the most open-ended RPG possible--one with an infinite number of possible paths through the game.***One of the most eagerly anticipated RPG?s of all-time is now on the Xbox, in the form of Morrowind. This 1st person RPG will leave your jaw on the floor with its rich gameplay, smooth graphics and open-ended story. As you progress in the game the story and characters will change depending on your actions. Develop your character with an incredibly deep character system, and gain experience points as you win battles and complete quests. Morrowind utilizes the graphical power of Xbox, and features realistic textures and polygon counts, real-time shadows, vast landscapes, skeletal based animation, and a dynamic weather system. This game is another reason you?re happy you bought an Xbox.
[R2D2-A]***"Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. The end result is the most open-ended RPG possible - one with an infinite number of possible paths through the game."
Xboxlabelimagesubject
The Elder Scrolls III: Morrowind  Bethesda Softworks (Bethesda Game Studios)20022003? --- Game of the Year (GOTY) edition, includes Bloodmoon and Tribunal expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) -- GOTY edition***[b]missing images:[/b] title screen, character creation, some other screens***The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Original copies of the game came with Macrovision SafeDisc. An official patch removed the need for SafeDisc but required a CD check per play. A later publishing of the game came with no protection whatsoever.
[Zerothis]
Windowslabelimagesubject
The Elder Scrolls IV: Oblivion  2K Games (Bethesda Game Studios)2006The fourth title in the best-selling Elder Scrolls series brings the RPG genre to new heights with its combination of freeform gameplay and cutting-edge graphics. Oblivion features a 3D engine that can render stunningly realistic environments, groundbreaking AI for all characters in the game, and the same open-ended gameplay style that has made The Elder Scrolls one of the most critically acclaimed franchises of all-time.

After the mysterious and untimely death of the Emperor, desperate factions vie for control of Tamriel's throne. With the empire ready to crumble, the gates of Oblivion open and demons march upon the land, laying waste to everything in their path. To turn the tide of darkness the player must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.

Features:


* Return of the Elder Scrolls. The sequel to the best-selling, role-playing game, The Elder Scrolls III: Morrowind.
* Live Another Life in Another World Gamers can create and play any character they can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer.
* Next Generation Graphics Pixel-shader effects and high definition televisions are fully supported to create unprecedented visuals, including lifelike towns, dungeons and the most realistic forests ever created in a game.
* First Person Melee and Magic An all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow.
* Radiant A Groundbreaking AI system gives Oblivion's characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep and complete goals all on their own.
* Realistic Characters Features over 1,000 non-player characters who come to life like never before with facial animations, lip-synching and full speech. They even engage in unscripted conversations with each other.
* Open-Ended Game Play; Short Challenges The enormous world of Oblivion is open, allowing players to explore at their own pace. Players will encounter shorter challenges such as fighting bandits, mixing potions, and creating magic along the way to unraveling the main quest.
[R2D2-A]
X360labelimagesubject
The Elder Scrolls IV: Oblivion  2K Games;Bethesda Softworks (Bethesda Game Studios)2006Oblivion is set during the Third Era, six years after the events of The Elder Scrolls III: Morrowind, although it is not a direct sequel to it or any other game. The game is set in Cyrodiil—a province of Tamriel, the continent on which all the games in the series have so far taken place.

The story begins with the player imprisoned in a cell for an unknown crime. Emperor Uriel Septim VII, accompanied by Imperial bodyguards known as the Blades, arrives in the prison, fleeing from assassins who have murdered the emperor's three sons and are now targeting him. The emperor and the Blades reveal that the player's jail cell contains a secret entrance to a part of the city's sewer that functions as an escape route. Pardoned by the emperor, the player follows the group into the sewer, where they come under attack by assassins. The blade captain is cut down during the fighting that ensues. Knowing he is destined to die by the hands of the assassins, Uriel Septim entrusts the player with the Amulet of Kings, worn by the Septim emperors of Tamriel, and orders the player to take it to a man named Jauffre, the grandmaster of the Blades, at Weynon Priory. Immediately afterward, one of the assassins kills the emperor. The player escapes the sewer and heads out into the open world of Cyrodiil.***
[100]***
[12]***[b]Add-ons:[/b] (DLC)
* Knights of the Nine
* Horse Armor
* Frostcrag
* Battlehorn Castle
* Mehrune's Razor
* Orrery
* Thieves' Den
* Vile Lair (Deepscorn Hollow)
* Spell Tomes

[i]Shivering Isles[/i] is also DLC but adds ~30 hours of gameplay and is considered an actual expansion rather than minor add-on.***[b]Performance optimization:[/b]
1) In [code]Oblivion.ini[/code] set [code]iMinGrassSize=130[/code] (default: 80), this makes grass more sparse (the grass is mostly CPU intensive).
2) Disable HDR and use only Bloom effect (HDR in Oblivion is very hackish anyway). In most other games HDR doesn't cause much performance issues nor looks as garish as it does in Oblivion.
3) In [code]Oblivion.ini[/code] set [code]bDSoundHWAcceleration=0[/code] (default: 1, eanbled) if sounds are strange.

Anything else is just choosing right quality vs speed trade-off with video settings.

[b]Crashes:[/b]
4) In case of random crashes, try running the game on single core.

[b]Other:[/b]
5) There are plenty of user made mods that make the game look prettier, but this is usually accomplished with higher polycount models and larger textures, so if you have trouble running the game as is, don't even dream of it. Not that the performance is any issue for hardware people are transitioning to now.***?? 2007? --- Game of the Year (GOTY) edition with [game=#161048]Shivering Isles[/game] and [game=#159888]Knights of the Nine[/game] expansions.
INT 2009-06-16 on Steam, by Bethesda Softworks (lang: eng) --- GOTY edition, includes Knights of the Nine and the Shivering Isles expansions.***Oblivion, when it still wasn't out in the light, held my hopes of redeeming the errors done in Morrowind for the series, but woe it was not to be so. Oblivion is much like Morrowind, except they ruined the beast races' looks even more (though I kinda like it they chose not to use digitigrade legs for them instead of vainly trying to get them to work like they tried in Morrowind - it was a horrible sight if you don't know).

Anyways, Oblivion did have many improvements over Morrowind, the graphic mood isn't as happy as in Morrowind, but still needs work to reach what it was In Daggerfall to really suit my taste (Battlespire and Redguard had the mood right, too). The graphic side really had gained some improvement (mostly just tech eyecandy), except the land still looks like it's made of bent plastic like in Morrowind.

Unsurprisingly the AI seems to have received extremely little attention, with the opponents blindly rushing in at you or blasting from afar with little regard to tactics or anything else than to attack and.. well.. attack. The last time I saw AI this weak was in Serious Sam, but that game didn't really need it. Still, You'd have expected Oblivion to have something more advanced but no, it seems they ignored it completely.

It's also sad that they still rely on level-scaling the opponents to keep the "challenge" up, but that makes the world seem ridiculous since everything becomes tougher with you. So, in the end, you don't kick the ass out of those pesky rats any more easily then than you did when you just started out of the prison, which leaves room to question, what is the leveling there really for? It seems as if you leveling up means the world is becoming more and more dangerous simply because _you_ are becoming better (by around level 20 pretty much every bandit and God knows what is wearing full Daedric armour and weapons all enchanted to the brink with who knows what), raising curious questions about what your character really is to cause such grand change in the order of things.

Your actions still go largely unnoticed by others and have little impact on things that you can do, making one wonder what they really did for the series. The story goes on, the series gets better tech, but the gameplay stays the same crappy self from year to year.

If they ever decide to make fifth chapter, well... if it looks like nothing's changed from this for the better, then my hope for the series will be gone for good.***Game links:

[[link:http://www.tessource.net/ The Elder Scrolls Source (mods)]]
[[link:http://planetelderscrolls.gamespy.com/ Planet Elder Scrolls (mods)]]
[[link:http://timeslip.chorrol.com/obmm_download.html Oblivion Mod Manager]]
[[link:http://jorgeoscuro.googlepages.com/home Oscuro's Oblivion Overhaul]]
[[link:http://www.tescreens.be/oblivionmodwiki/index.php/Cosmetic_Compilation Cosmetic Compilation (mod for making better looking characters)]]
[[link:http://korana.elricm.com/eshme_bodies.htm Eshme's Bodies (better bodies)]]
[[link:http://btmod.beider.org/ BTmod (better UI)]]
[cjlee001]
Windowslabelimagesubject
The Elder Scrolls IV: Oblivion  2K Games;Ubisoft (Bethesda Game Studios)2007Oblivion is the quintessential role-playing game for the next generation and another leap forward in gaming. Step inside the most richly detailed and vibrant game-world ever created. Oblivion is the latest chapter in the epic and highly successful Elder Scrolls saga and utilizes next-generation video game hardware to fully immerse you into the experience. With a powerful combination of freeform gameplay and unprecedented graphics, you can unravel the main quest at your own pace or explore the vast world and find your own challenges.

After the mysterious and untimely death of the Emperor, the throne of Tamriel lies empty. With the Empire ready to crumble, the gates of Oblivion open and demons march upon the land - laying waste to everything in their path. To turn the tide of darkness, you must find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.

- Live Another Life in Another World: Create and play any character you can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer.

- Next Generation Graphics: Pixel-shader effects and high definition televisions are fully supported to create unprecedented visuals, including lifelike towns, dungeons, and the most realistic forests ever created in a game.

- First Person Melee and Magic: An all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow.

- Radiant AI: This groundbreaking AI system gives Oblivion's characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep, and complete goals all on their own.

- Realistic Characters: Oblivion's features over 1,000 non-player characters who come to life like never before with facial animations, lip-synching, and full speech. They even engage in unscripted conversations with each other and you.

- Open-Ended Game Play; Short Challenges: The enormous world of Oblivion is open for you to explore at your own pace, and shorter challenges such as fighting bandits, mixing potions, creating magic items and persuading friends keep the challenges coming.
[Ubisoft]
PS3labelimagesubject
World of Warcraft  Blizzard2004Set in the Warcraft fantasy universe, World of Warcraft takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne.***
[100]***
[12]
Windowslabelimagesubject
World of Warcraft  Blizzard2004 Mac OS Xlabelminimizeminimize
World of Warcraft  Linux Game Publishing (Linux Game Publishing;Blizzard)2013Linux Game Publishing saw to it that this version of World of Warcraft was 100% ready for publishing. LGP agreed to publish, maintain, support, update, and otherwise handle [b]every[/b] time and expense of this release, thereby removing all liability from Blizzard whilst Blizzard would enjoy the same profit per sale as a they do with the versions of WOW they handle themselves. Blizzard canceled just before publishing citing no reason at the time. Other comments from Blizzard representatives strongly suggest that Blizzard considers the Linux platform "untargetable" due not to the hundreds of distros available (as some companies have whined), but the [i]possibility[/i] of more distros becoming available in the future (note, different versions of Mac and Windows happen on a regular basis for various systems like intel, arm, ppc, desktop, portable, as well). However, this oft mentioned reason would have no validity whatsoever if applied to WOW for Linux, as LGP has already agreed to take on the imagined burden of future distro possibilities. Note also that Blizzard's argument assumes that all Linux Distros, past, present, and future are and will always be equally popular and completely incompatible with each other. They also seem to have not considered targeting just one distro, maybe two, and letting users or volunteers handle other distros themselves (unsupported but not activly prevented by the developer) exactly as hundreds of Linux developers do now for the 7500+ Linux games available.
Further insanity is that Blizzard has maintained this version at least until 2011 and probably since.
Linuxlabelminimizeminimize
permalink