showing 22 games

name arrow_downwardpublisher(developer)yeardescriptionlanguageplatform
BioShock Infinite  2K Games (Virtual Programming)2013Outraged at the wrong people, with his life at stake, a veteran of the U.S. Cavalry and now hired, Booker DeWitt has only one opportunity to make a clean sweep. He must save Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust each other, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and skills as they fight on zeppelins in the clouds, along high-speed airlines and on the streets of Columbia, all while surviving the threats of the City of Air and discovering its dark secret.***
[100]***
[12]***A game that raises the formula of the previous Bioshock both in location and in game mechanics, with a direct action, without complexes and with a very hard critic to the American patriotism that is the environment and events of the game in general.

Also it is very good in both aesthetics and alternative music that draws its last argument.

9 of 10
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BioShock Infinite  2K Games (Irrational Games)2013 enX360labelimageminimize
BioShock Infinite  2K Games (Irrational Games)2013 enPS3labelimageminimize
BioShock Infinite  2K Games (Irrational Games)2015 enLinuxlabelminimizeminimize
Brink Bethesda Softworks (Splash Damage)2010 en, fr, de, it, spWindowslabelimageminimize
Brink Bethesda Softworks (Splash Damage)2010 en, fr, de, it, spX360labelimageminimize
Brink Bethesda Softworks (Splash Damage)2010 en, fr, de, it, spPS3labelimageminimize
Castle Blast Atariage (ReproProtos)2002CX-5280. Homebrew. North America NTSC. 1 player only. The design of this game was inspired by level 5 of [game=#5507]Phoenix[/game]. Attempt to chip away at the shield to destroy the castle on top of the mothership. Difficulty increases as play advances. Initially the mothership has 1 hit point, fires one missile at a time at the player. But it later adds more missiles, up to 6 hit points, planes fly at the player from all sides, it adds laser beams and a resupply ship brings more shields. The player can fire horizontally or vertically.
[Zerothis]
en, otherAtari 5200labelimagesubject
Darksiders II  THQ (Vigil Games)2012 enWindowslabelimageminimize
Darksiders II  THQ (Vigil Games)2012 enX360labelimageminimize
Darksiders II  THQ (Vigil Games)2012 enPS3labelimageminimize
Darksiders II  Nordic Games (Vigil Games)TBA enLinuxlabelminimizeminimize
FEZ Polytron2013[wip]
At first glance, FEZ is a retro platformer. Yet most of the typical platformer elements, retro or otherwise, are not present. There are no enemies, no powerups or ability upgrades, no reserve of lives, no fire, ice, or water levels levels, no lazers, no deadly decor. The object of the game is as simple as it gets, walk, jump, and climb to explore the world and find the required cubes, the optional anti-cubes, and the optional artifacts. But, this is much more challenging than it sounds.
Gameplay depends not on defeating anything but on understand relationships between game mechanics that people almost never think about. The main concept is viewing the world of 90° angles in 2D but with the ability to rotate the Z-axis of the world 90° in any of the 4 directions. 4 differing views present 4 different layouts for world interaction. Two separate or far spaced surfaces viewed from some angles are joined or close when view and different angles. Visible doors, ladders, objects are hidden in some angles. Open areas are inaccessible in some angles. A button may be located on the far edge of the screen, even behind a wall. But rotate the world and the main character is now touching the button without having moved at all. Tracks that carry floating platforms can be disconnected until rotating the world connects them. Three short ladders on a wall can become a single tall ladder. More advanced levels include 3D slices of the world that rotate independently based on timing and/or player control. There is also the occasion typical platformer element, but it must be used in conjuncture with the unique gameplay. For instance, picking up a bomb and throwing it to land directly in front of a sealed door to break the seal. But the bomb can only seen and picked up at a certain angle, the door is only seen at a different angle, and floating platforms and impassible walls from all four angles must be traversed to deliver the ticking bomb to the sealed door before it explodes. Also, certain elements of the game respond non-intuitively to player input. For instance, lights on a given pillar will light up in a particular pattern for each move a player can make. Jump button, 2 trigger buttons, and 4 direction buttons each have their own icon indicated by the lights. You can imaging how things can get complicated when the main character's movement in the game world intended to operate a puzzle can simultaneously drastically alter which items and areas are accessible (and perhaps make the reword for the puzzle inaccessible). Upgrades of a sort do exist in the game. Not for the main character, rather the player is upgraded when they discover yet another way to manipulate the world to go to places seemingly inaccessible. With this knowledge upgrade, the player can then return to an area and go new places within to find objects that were obscured in previous visits. Most of the 'keys' and 'switches' in this game exist only within the player's mind. Though there are some actual keys and switches in the game as well. The gameworld is rarely spoiled by display of information of information on top of it. A notable exception is dialogs, which are often redundant anyhow. An example, a pillar with a hole and a cube in the hole is encountered. Players will probably think 'I wonder what this is'. A hint hypercube floats close to the player when they approach the pillar. Viewing the hint tells the player "I wonder what this is." Nevertheless, the same hypercube will show a thumbnail of the level a door leads to if the player has seen the level previously. There is also a sort of anti-metroidvania element to the game. As the player explores more areas, solves more puzzles, and collects more objects, voids appear in the world which will suck the player out and kill them. Thus, mobility is hindered by game progress rather than being helped. Yet again, this forces the player to try new things and discover new ways to take advantage of the relationships between game mechanics.
en, fr, de, it, jp, kr, spLinuxlabelminimizesubject
Hyper Light Drifter Heart Machine2016Explore a beautiful, vast and ruined world riddled with unknown dangers and lost technologies. Inspired by nightmares and dreams alike.

Hyper Light Drifter is a 2D Action RPG in the vein of the best 8-bit and 16-bit classics, with modernized mechanics and designs on a much grander scale.

Find out more on our Kickstarter page.

We also have a Wiki page.
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Perimeter  Codemasters;1C Company (K-D LAB)2004?? 2004-06-30 by Codemasters

Licensed by 1C***[b]Frames:[/b]
* Ark-9
* Router
* Pioneer
* Cluster
* Harkback
* Zodiac

[b]Others:[/b]
* Scourge***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1 GHz Athlon or Pentium III CPU
* 256 MB RAM
* 64 MB VRAM
* 3.7 GB HD space

[b]Recommended:[/b]
* 2 GHz Athlon XP or Pentium IV CPU
* 512 MB RAM
* Radeon 9500 or GeForce 4 GPU***Latest version: international 1.01 (as of 2004-06), Russian 1.03 (as of 2008-02)
en, fr, de, it, ru, spWindowslabelimageminimize
Skies of Arcadia  Sega (Overworks)2000Imagine a world where people live on islands, float through the air and use masterfully engineered sky-ships to travel from place to place. Follow the adventures of the young hero Vyse as he journeys through uncharted skies to discover new continents and explore mystical ruins. Accompanied by Aika and Fina, he will wage battles against savage monsters, evil pirates, and a powerful enemy nation. Skies of Arcadia delivers a brilliantly animated cast of characters, monsters and villains, along with astounding 3-D graphic environments and a wonderfully scripted story line.***In this strategic RPG game you'll take to the air and take part in an epic journey. You play as Vyse, a clever young pirate who must lead a party of characters on various adventures. Giant airships will not only be your means of travel, but also a good source of the combat. Exploration is key if you want to get far in the game and that will mean interacting with various characters and completing various tasks. Any fans of the Phantasy Star series should take note that this is the same team behind those!
[R2D2-A]
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Skies of Arcadia Legends  Sega (Overworks)2002Grasp the wheel of your airship and prepare to embark on an adventure of legendary proportions. You are Vyse, a young member of the Blue Rogue pirates. Together with your childhood friend Aika and a mysterious girl named Fina, you are locked in an epic struggle with a powerful enemy nation for the fate of the world. You must gather your own crew of air pirates and journey through uncharted skies to vanquish the empire from every corner of the map. Along the way, you'll wage battles against savage monsters and evil Pirates as you make a name for yourself on land and in the sky. For the first time you can experience the complete story of the critically acclaimed RPG, with hours of new gameplay containing additional background stories for key characters. Interact with a brilliantly animated cast of characters, monsters, and villains, explore astounding environments, and unravel a dramatic and twisting story line. Skies of Arcadia Legends envelops you in an experience unlike any other. GameCubelabelimagesubject
The Legend of Zelda: Twilight Princess Nintendo (EAD Software Development Group 3)2006Nintendo EAD/Nintendo won the 7th annual (2007) Game developers Choice Awards - Best Writing. Kyogoku Aya, Nate Bihldorff, and Mitsuhiro Takano were designated in the nomination.
Nintendo EAD was also nominated for Best Game. Eiji Aonuma, Satoru Iwata, and Shigeru Miyamoto were designated in the nomination.
[Zerothis]***When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero – and the animal – within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old.
en, fr, de, it, jp, spWiilabelimagesubject
The Legend of Zelda: Twilight Princess  Nintendo (EAD Software Development Group 3)2006When an evil shadow stretches from the heart of Hyrule to its peaceful borderlands, a young farm boy named Link must awaken the hero ... and the animal ... within. When Link travels to the darkened land of Hyrule, he transforms into a wolf and must scour the land with the help of a mysterious being named Midna. Ride into battle against troops of foul creatures, using an incredible horseback combat system, then take on massive bosses that must be seen to be believed. Many puzzles stand between Link and the fulfillment of his quest, so players must sharpen their wits as they hunt for weapons and items. Link, a young man raised as a wrangler in a rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure named Midna helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and uncover the mystery behind its plunge into darkness. As he does, he’ll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he’ll have to use his wolf abilities and Midna’s magic to bring light to the land.***Better than the Wii version.
[Zerothis]***Nintendo EAD/Nintendo won the 7th annual (2007) Game developers Choice Awards - Best Writing. Kyogoku Aya, Nate Bihldorff, and Mitsuhiro Takano were designated in the nomination.
Nintendo EAD was also nominated for Best Game. Eiji Aonuma, Satoru Iwata, and Shigeru Miyamoto were designated in the nomination.

This game was not offered in many markets and delayed in others due to the fear that it would hinder sales of the Wii.
[Zerothis]***This gritty, sweeping adventure will set a new standard for video games with vast lands, stunning visuals and amazing new game play that allows you to control Link, whether he travels on foot, on horseback or on all fours - as a wolf.
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The Legend of Zelda: Twilight Princess HD  Nintendo (Nintendo EPD;Tantalus)2016 en, fr, de, it, jp, spWii Ulabelimageminimize
The Longest Journey  Egmont Interactive;Empire;KE Media (Funcom)1999One word: atmosphere.
Music and scenery become tangled to form a game that feels like playing a poem mixed with an oniric painting.
Puzzles are really good and also has interesting characters.
Very enjoyable.

8 de 10***2007-05-02 on Steam, by Funcom (lang: eng)
2009-09-17 on GoG.com, by Funcom (lang: eng)***Also published by [i]Micro Application[/i]***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz MMX CPU
* 32 MB RAM
* 2 MB VRAM
* 640x480x16 SVGA GPU
* 300 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* Pentium II 266 MHz
* 64 MB RAM
* 4 MB VRAM
* 3D accelerator (D3D)
* 1 GB free HD space
* 8X CD-ROM drive***Between science and magic, between order and chaos, between Stark and Arcadia, there is an ancient Balance.

For thousands of years, this Balance has weighted the scales of the cosmos evenly, ensuring harmony between the twin worlds.

But now, in an age of great turmoil, chaos threatens to turn the scales and bring our most terrifying dreams to life.

The Guardian of the Balance has abandoned his throne...

The armies of the Vanguard are advancing...

A storm is coming...

And the fate of the worlds is in the hands of one person.

Her name is April. She is a Shifter. The power to walk between worlds is within her grasp, and her destiny is foretold in a hundred tales. But the tides of Chaos gain momentum with every passing second, and those who would be gods will not stand idly by. How, then, can one person prevail against impossible odds...

April's future is shrouded in a veil of mystery, and the journey ahead is treacherous and winding.

A journey not only through twin worlds, but into her own heart and soul.

This is the longest journey of them all.

Features

* "The Longest journey" is an epic 3D adventure spanning over one hundred and fifty locations across two distinct and detailed worlds
* Immerse yourself in an exciting and original storyline, interact with over fifty unique characters, enjoy more than 30 minutes of high-resolution video, and solve a huge variety of story-oriented puzzles
* More than fifty hours of playing time!
* "The Longest Journey" features a stunning mix of 2D and 3D high-resolution graphics in both 16- and 32-bit colour, and supports Microsoft Direct3D(tm) compatible accelerator cards.
* Skeletal animation system uses real-time interpolation and motion-captured data combined with highly detailed 3D characters for a smooth and life-like experience.
[Box blurb]***The game demo and complete soundtrack are available from the game website.
Soundtrack: http://www.longestjourney.com/download/music/
Demo: http://www.longestjourney.com/download/demo/
dut, en, de, it, pl, sp, otherWindowslabelimagesubject
UFO: Aftershock  Cenega;Tri Synergy (ALTAR Interactive)2005[b]missing images:[/b] indoors tactical mission***[b]destructible environment[/b] - easily goes unnoticed as you require some [i]heavy[/i] firepower to accomplish this and it tends to bug more often than not, so it isn't very useful. The most common way for this to bug is when a door is destroyed, making the doorway unusable for some mystical reason, often trapping your squad somewhere. I've yet to see a case where this actually [i]opened[/i] a path for the units to move through (they can shoot through the broken wall sections, though).
[b]irregular grid[/b] / [b]spheroid world[/b] - the "geoscape"***The game grows increasingly unstable towards the end (even with the latest 1.2 version) with some strange issues in enemy placements, even introducing impossible scenarios at some points (enemies outside the map).***[b]Minimum system requirements:[/b]
* Windows 2000 or XP
* 1 GHz Pentium III or Athlon
* 512MB RAM
* GeForce 5700 or Radeon 9500
* 4 GB free HD space

[b]Recommended:[/b]
* 2 GHz Pentium IV or Athlon
* 768 MB RAM
* GeForce 6600 or Radeon 9700 Pro***It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?

UFO: Aftershock is a combination of tactical squad combat and global strategy that enhances and expands upon its prequel, [[gameid:155168 UFO: Aftermath]].

Key features:

* Intertwining global strategy and small scale tactical missions
* Sequel to the successful UFO: Aftermath
* Strategic resource and base management
* Enhanced SAS (Simultaneous Action System) and RPG system in tactical play
* Fight your way through multi-level buildings, inside and out
* New amazing items and technologies to research and develop
* Radical new training and experience system
* New terrifying enemies and powerful allies
* Added diplomacy element
* New gripping storyline
* Interactive destructible environment
[Cenega]***After the alien invasion, the Council of Earth successfully fought the Reticulans and moreover discovered their secret plan: to cover the Earth with "Biomass", a network of alien organic tissue that, the Reticulans hoped, would become conscious and endowed with immense psychic powers. The Reticulans who invaded the Earth are not true representatives of their kind, they are a breakaway faction that burned the bridges and chose this backwater part of space to conduct its experiments.

The Reticulans would construct a large satellite (several kilometres across) with a closed ecosystem and move the remnants of human population there. The experiment with the Biomass would go on on the surface. Then something went horribly wrong...
ch, cz, en, fr, de, pl, ruWindowslabelimagesubject
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