showing 50 games

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Fallout: New Vegas  Bethesda Softworks (Obsidian Entertainment)2010Has 2 minor content DLC:
-Courier's Pack: Includes all the items from the differente store preorders of FNV.
-Gun Runners Arsenal: Introduces challenges and achievements related to them, and a store with some new weapons and mods.***Nyaeh there's the high roller.

El mejor RPG de exploración de la generación actual, con personajes humanos creíbles (nadie es inmortal) y hasta cierto realismo económico (granjas, lucha por el agua...)

El argumento del Skyrim en comparativa es de segunda.

10 de 10***Welcome to Vegas. New Vegas.

It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead...and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.

As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.

Enjoy your stay.

Key Features
* Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout.
* Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle.
* New Systems! Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase "up close and personal". Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics.
* An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time.
* Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game.***EAN-13: [code]0093155125049[/code]***[b]Welcome to Vegas. New Vegas.[/b]

As you battle your way across the heat-blasted Mojave Wastelands to the neon drenched Vegas Strip, you'll be introduced to a colourful cast of characters, factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" in this follow-up to the 2008 videogame of the year, Fallout® 3.

[b]Enjoy Your Stay.[/b]

* Feel the Heat in New Vegas! Experience the Great Southwest as could only be imagined in Fallout.
* Up the Ante! New features, weapons, factions and foes await you in Sin City.
* Let it Ride! In a huge, open world you can explore, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it's all how you play the game.
[Box blurb [sic]]
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GREED: Black Border Meridian4 (ClockStone Software;Headup Games)2009For 1-3 players simultaneously Windowslabelimageminimize
In Exilium Conflux Games2014 Linuxlabelminimizeminimize
jsMoria  ?TBA Internet Onlylabelminimizeminimize
King Kong 2: Ikari no Megaton Punch  Konami1986This game is based on the 1986 movie "King Kong Lives", which was also known as "King Kong 2" in Japan. Your goal is to rescue a lovely giant pink female gorilla at the end of nine levels. First you have to find eight keys throughout the levels, each guarded by a boss monster. The game plays similar to the overworld of [game=#9176]The Legend of Zelda[/game] or [game=#156357]Nazo no Murasame-Joe[/game], but lacks any RPG or adventure elements. Throughout the levels you can destroy many ground objects in the hopes to find extra items or hidden doors. I doubt however that the game's content has much to do with the movie. So many strange surroundings Kong has do wander through with even stranger enemies. "King Kong 2" is one of the first 2Mbit cartridge games and Konami did a good job with the graphics and music once again. The game also plays well enough.***The subtitle means 'Megaton Punch of Anger'.
[Jacquismo]
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Lurking I: Immortui oklabsoft2020A retro style RPG in look and feel. No hand-holding, no hint system, no metaprotection, and no step-by-step instructions. Talk to NPCs most information required. Permadeath is an option. Also, the rate at which the player can expect encounters has three levels to choose from. There is bare minimal (and skippable) story provided before the party is tossed into the wide open world. The player must speak to people to advance the plot and find the clues to discover the path to victory over evil. The evil that needs defeating must also be discovered. Games of this type from the early 1980s often came with maps, an instruction book, and one way or another had charts, monster lists, spell lists as such. Lurking provides equivalent information, but it is all provided by NPCs in-game and must be sought out by the player. Lurking began as an Apple ][ game in 1986. It was inspired by Ultima III. It later became a Windows game written in Visual Basic. The version of this game entry comes from a C language rewrite. It has some helpful modern features, such as a BACK option to see previous dialog in conversations and auto mapping, but nothing to make the game as easy as most modern CRPGs. Character creation is a matter of distributing 20 points to attributes and skills with no other restriction except 20 points. Some stats are derived from these with a random addition of up to 10% (it seems). The player can create a roster of 12 characters and play with [spoiler=one to five characters;hide DROP and ADD] one to five characters at any time by finding a particular NPC and asking said NPC to DROP or ADD them.[/spoiler]. Skills and attributes each have their own upgrade system [spoiler=that;hide upgrade hint] that a particular NPC will explain[/spoiler]. Experience points and levels will be needed. There is a README provided with the game that suggests the first NPC to talk to but also says to talk to everyone everywhere. Some NPCs seem to be present at first only for world-building but it is implied in the README that every NPC will (eventually) provide important information.

"Immortui" is Latin for Undead(Zombies). But don't worry, this not a Zombie game. "Lurking" is English.
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Moria  author?While moria is in Ubuntu repositories, this version often fails to run on older Ubuntu based distributions. Compiling from the sources in the Ubuntu repositories seems to have the same result. But the moria package from the Debian repos runs and compiles fine. moria from Ubuntu 14.04 Trusty repos works.***Deep Within the Mines of Moria the Balrog awaits. You are tasked with defeating it. Moria is obviously based on Tolkien's works. Moria has other Tolkien creatures and characters and some Dungeon's & Dragons inspired content also (D&D itself was heavily inspired by Tolkien's works). The player may choose a Human, Half-Elf, Elf, Halfling, Gnome, Dwarf, Half-Orc, or Half-Troll character and a Warrior, Mage, Priest, Rogue, Ranger, or Paladin class (note some races cannot choose some classes). Delve deeper for the best treasures, but going deeper is riskier; one slip and the protagonist dies, permanently, no resurrections, savegame deleted. No going back to an earlier save either, doing so marks your file and all records of your character will vanish on game over or winning.

Moria is based on the design of Rogue (it is a clone that shares no code or data with Rogue) but has notable variations in gameplay. Most significant is the 6 shops on the surface that the protagonist may visit to buy [i]and sell[/i] equipment, supplies, armor, weapons, scrolls, books, potions, and magical items. The surface is only one screen in size, not really an 'overworld' like in Angband and other roguelikes based on this game. UNIX Moria also served as inspiration for the design of Diablo. Moria was created using VMS Pascal ("Moria") when Robert Alan Koeneke and Jimmey Wayne Todd found that Rogue, their addiction at the time, was not available on VAX-11/780 minicomputers. UNIX Moria (umoria) is a port of "Moria" written in C language. Many subsequent ports and forks of "Moria" were based on umoria. The original license permitting sharing and modification but not commercial use. At some point, an agreement was reached by every person who ever maintained Moria to release its source code under the GPL license. Linux umoria has since become the standard version of sorts and is even called "Moria" by the current maintainer. Although, it is still a actively maintained VAX/VMS game.
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Moria  author2005 GamePark 32labelminimizeminimize
Moria  author1989 NeXTlabelminimizeminimize
Ogre Hills NewPlanet Productions2013 Linuxlabelminimizeminimize
OS2Moria  author1992 OS/2labelminimizeminimize
Pitfall II: Lost Caverns Activision;Sega (Sega)1984Level 1 of this game resembles the original Pitfall!. Level 2 Resembles Pitfall II. Level 3 is unique and not available in any previous versions of any Pitfall game. Run through the jungle and caves collection treasures but more importantly, your friends that are lost in it. Avoid poisonous frogs, scorpions, snakes, crocodiles, and piranhas.
[Zerothis]
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Pitfall II: The Lost Caverns  Sega1985This is an adaptation of the Arcade version. Level 1 of this game resembles the original Pitfall!. Level 2 Resembles Pitfall II. Level 3 is unique and not available in any other versions of any Pitfall game (except the Arcade version this is based on). Run through the jungle and caves collection treasures but more importantly, your friends that are lost in it. Avoid poisonous frogs, scorpions, snakes, crocodiles, and piranhas.
[Zerothis]
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Pitfall! Activision1982Danger lurks at every turn, as Pitfall by Activision brings a jungle no-man's land to life for your Intellivision. Jump into the shoes of Pitfall Harry, as he leads you on an incredible adventure in search of lost treasures. You'll race against time, through this hostile jungle, fighting off hungry crocodiles! Deadly snakes and scorpions! Treacherous tar pits and quicksand! Run, leap, swing from vines! And with any luck, you might even survive. Intellivisionlabelimagesubject
Pitfall! Activision1983 ColecoVisionlabelimageminimize
Pitfall!  Activision;CCE;Ariola (Activision)1982[media=youtube]sHax8GTY41M[/media]***David Crane originally designed the game with an entirely mortal Harry (1 death ends the game). Sadly, two weeks before production, he made the game easier by giving Harry multiple lives. Still, this is one of the most challenging games for the 2600, very few gamers have gotten all 32 treasures in the alloted 20 minutes. The world record for the fastest time is 18:52. (1:06 left on the clock). The best player in the world can only achieve a time that is 5.66% faster than required.

A 'Perfect Game' can be achieved by collecting all 32 treasures and never dying, never falling and never being damaged by a hostile object. The resulting score will be 114,000. There are 256 screens that connect end to end (screen 1 connects to screen 256). The underground (tunnels) skip around the ring of screens in a different order than the overworld. You can go left or right on any screen that doesn't have a brick wall in the way. The general consensus is that it is easier to go left from the starting screen because of the direction logs travel and dying starts you on the left side of the screen. However, to take the most efficient path to get all the treasures in time, start by going right. Also, unless you have a photographic memory, make a map.

There are many hacks available for download. Here is a few of the notable ones.
Pitfall Trainer: Timer removed & INF Lives, usefully cheat for cartography and practice.
Jungle Jane: A faster, meaner, better sounding, more colorful version with a female star.
Enhanced Pitfall +: 3 levels of difficulty, including 'Practice'. Scorpions climb ladders and travel screen to screen. There are additional treasures and enemies. Underground tunnels are smaller.
Bottomless Pitfall: Graphically enhanced. Can't go left from the start. Logs roll both ways. You restart a screen (after dying) from the side you entered. 10 hour clock and unlimited treasures, so a maximum scores are much more varied. Harry has hit points.

The rattlesnakes are not out of place in this game's setting, they are crotalus durissus, found in most countries in South America.
[Zerothis]***This is the game that makes a 2600 worth owning. Pitfall is an adventure game classic. Gameplay is simple yet challenging, repetitive yet enduring. In an age of multi-level 3D gaming worlds, Pitfall has yet to be equaled.
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Raiders of the Lost Crown Chiang Brothers Software1985 Apple II Elabelminimizeminimize
Shroud of the Avatar: Forsaken Virtues  Portalarium2018The game includes an offline mode. A classic Ultima style story by Tracy Hickman (no involvement by EA). 5 guaranteed episodes (there probably be more eventually)

Online modes are "open", "friends", and interestingly, "solo". It seems one can experience the online world version populated only by AI players and opponents or with only a select group of friends (together or verses, it would seem).

It seems to be shaping up to be a [s]direct competitor[/s] superior replacement to Ultima Online, period[s]by offering all the UO features plus many more[/s]. Also, I've been playing beta content and seeing some content that seems vaguely familiar. I'm gonna go out on a limb and say that among the vast amount of worlds and content a small subset of it is [game=#38049]Ultima IX[/game] done right.

"Vendors sell vendors.. Its obscene" -redfish***[media=youtube]gSZLrF657yo[/media]
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Sly 3: Honor Among Thieves  Sony Computer Entertainment America;Sony Computer Entertainment Europe (Sucker Punch Productions)2005 PS2labelimageminimize
Stained Real Axis Software2013 Linuxlabelminimizeminimize
T-Dragon Quest 2  author? X68000labelminimizeminimize
T-Dragon Quest Joshou author1991A doujin game (Hack/Mod/Homebrew)
An unofficial Dragon Quest game by TNB Seisakusho. Has elements of the NES Dragon Quest/Dragon Warrior games. Music is inspired or remixes of the NES series but includes music inspired by other NES games such as The Adventure of Link.
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The Legend of Zelda: Skyward Sword Nintendo (Nintendo EAD)2011
[12]***
[104]***This Zelda game features an interface designed arround the Wii MotionPlus. The sword follows the wiimote movements, realistic bow and arrow operation. This necessitates the player selecting left or right handedness for Link for the first time. The development team was a blend of current and past Zelda developers, including Shigeru Miyamoto. Graphics are a combination of style from Wind Waker and Twilight princess and have an impressionist feel inspired by Paul Cézanne's works.

[b]Story[/b]
This time Links comes from the heavens down to rid the world below of enemies. The origin of the Master Sword is explained. The Sword is associated with a feminine artificial being. This game is pre-Gannon and takes place before Ocarina of Time and possibly before any other official Zelda game.
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UMoria  author1983 Unixlabelminimizeminimize
UMoria  author1993 Tandy Cocolabelminimizeminimize
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