showing 1 - 50 of 125 gameschevron_leftchevron_right

namepublisher(developer)year arrow_downwarddescriptionplatform
Black and White Lionhead Studios?This port was discussed by Lionhead up until they were purchased by Microsoft.
[Zerothis]
Linuxlabelminimizesubject
CuteGod Moonfire Games? Linuxlabelminimizeminimize
Dungeon Keeper  author? Linuxlabelminimizeminimize
Dungeon Keeper 2  author? Linuxlabelminimizeminimize
Utopia  Mattel1981
[126]***
[48]***You and your opponent each have an island to rule. Points are accumulated based on the welfare of your island people.
You can choose to be a benevolent ruler or an aggressive dictator. Your people need food, housing, and industry for clothing and other essentials. What you cannot manage are natural disasters.
A single hurricane could wipe out your crops, sink your fishing fleet, destroy all the homes and factories you've built. Rebels may automatically appear should the welfare of the people drop. They could attack.
Classic dilemmas in a game that is sure to become an absorbing classic in its own right.
Intellivisionlabelimagesubject
Utopia Mattel1982I'm guessing the releasedate is derived from the copyright, in this game and some others it says 1982, but was the Aquarius released somewhere before 1983? The western release wasn't before that as far as I know. Aquariuslabelimageminimize
The Sentinel  Firebird1986The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you.

The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point.

The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground.

There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.***
[150]***
[77]***
[133]***
[57]***
[52]***
[33]
C64labelimagesubject
The Sentinel  Firebird1986The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you.

The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point.

The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground.

There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.
[Moby Games]***
[150]***
[4]
BBClabelimagesubject
The Sentinel  Firebird1987The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you.

The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point.

The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground.

There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.
[Moby Games]***
[147]***
[6]***
[8]***
[10]
ZX Spectrumlabelimagesubject
The Sentinel  Firebird1987 Atari STlabelimageminimize
The Sentinel  Firebird1987The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you.

The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point.

The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground.

There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.
[Moby Games]***
[183]***
[91]***
[39]***
[33]***
[25]
Amstrad CPClabelimagesubject
The Sentinel  Firebird1988The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you.

The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point.

The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground.

There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.
[Moby Games]***
[79]***
[4]***
[17]***
[49]***
[76]***
[57]***
[22]***
[1]
Amigalabelimagesubject
Populous Electronic Arts (Bullfrog)1989[b]Addons:[/b]
- The Promised Lands***
[80]***
[49]***
[21]***
[76]***
[2]***
[82]***
[83]***
[79]***
[85]***
[62]***
[33]***
[17]***
[22]***
[1]***Review for "Populous World Editor".
[52]***Review for add-on "The Promised Lands".
[52]***
[52]***Populous World Editor addon
[37]
Amigalabelimageminimize
Populous Electronic Arts (Bullfrog)1989[b]Addons:[/b]
- The Promised Lands***
[83]***
[49]***
[33]***
[13]***
[22]***
[1]***Review for add-on "The Promised Lands".
[52]***
[52]
Atari STlabelimageminimize
Populous Electronic Arts (Bullfrog)1989
[124]***
[49]***
[103]***
[33]***
[52]***
[37]***[b]Addons:[/b]
- The Promised Lands
MS-DOSlabelimageminimize
The Sentinel  Firebird1989 MS-DOSlabelimageminimize
Populous  Sega;Electronic Arts;Tec Toy (Bullfrog)1990Create the world in a week and destroy it in a heartbeat! Lead your followers, unleash natural disasters, and change the face of mighty planets! Conquering 500 worlds is a task worthy of any supreme being. Come doomsday, the god with the most followers wins!***
[73]***
[64]***
[63]***
[52]***
[37]***
[27]
Mega Drivelabelimagesubject
Populous  Imagineer1990 NEC PC9801labelimageminimize
Populous Imagineer1990 X68000labelimageminimize
ActRaiser  Enix (Quintet)1990
[100]***
[22]***
[64]***
[37]***
[32]***
[32]***European version
[29]***
[27]***Generations ago, the world fell into deep Chaos. The Master had maintained the world in a state of peace and harmony. However, an evil one called Tanzra began to threaten its very existence. People spent their lives manifesting their love to their Master while fearing The Evil One. The Master and The Evil One were eternal enemies. In strength and power they were almost equals. Even though the world has fallen into Chaos, somehow the earth continued on its revolving course.***ActRaiser is a single player mix of alternating overhead city-building simulation and side-scrolling platform action. The protagonist in the English version is 'The Master'. A deity who's been away for a while and returns to find his people have been lead astray and their civilization destroyed by the demon Tanzra, "The Evil One". The player is controls things as the Master descends from heaven on a cloud to observer the people and causes a stone statue to be possessed with his spirit. Using this this living statue armed with a sword, demons are slain and souls are freed. The sim mode begins with the creation of a male and female to tend a population center as the Master eliminates more demons and miraculously prepares the way for the people to build and multiply in their little corner of the world. In this view, and angel armed with a bow and arrow is directed against demons emerging from their layers to attack the people. Meanwhile, the people are directed to seal the layers and build where the master directs. At a certain point, the local demons and their leader will regroup to stop the progress. At this point the Master inhabits a statue to finish the job in action mode. This continues for 6 regions until one final standalone action stage completed.

The game's story is in fact a Judeo-Christian allegory; confirmed by the Japanese story of ActRaiser 2 where the protagonist and antagonist characters are revealed to be named God and Satan. No religion/faith tag yet applies to this game entry, however, because the religion of the game's creators is currently unknown to the uvl community (stay tuned). Even without the revelation of the true names of these characters, the allegory is pretty blatant. The Master descends and ascends to heaven, is accompanied by angel(s), creates life (beginning with a male and female), frees souls, performs miracles, destroys demons, creates order and peace out of chaos and strife, he cannot lose (though the player can), defeats the evil one, listens to and answers prayers, accepts offerings (which in turn benefit the people), casts false gods out of his temple, and is totally ignored by the people as soon as they perceive their problems have been eliminated and he loves them anyway.

Hint: Preforming better in the action mode will actually cause more demos to inhabit the lairs in the sim mode. This in turns leads to a higher population potential for the region.
The world map resembles North America
The English version was much easier than the original. But, upon beating the game, the Japanese difficulty level for the action mode is unlocked.
ActRaiser was provided for Wii's Virtual Console in 2007.
[Zerothis]***A masterpiece of game design originally released in the early days of the Super Nintendo Entertainment System , ActRaiser's enduring popularity stems from its revolutionary combination of action- and simulation-based game play. The user plays the role of the Master, a dethroned deity whose once-idyllic world has fallen under the control of the Evil One. Stripped of godly power, the Master must somehow put an end to the Evil One's reign and rebuild his desolate realm. Game play alternates between two modes: Action and Simulation. In Action mode, the Master must battle against impossible odds to pacify six lands. Pacifying a land unlocks Simulation mode. In this mode, the Master must oversee the development and re population of the territory he has reclaimed. In doing so, he will gain followers who gradually restore his godly might, empowering him to take back the next land and, ultimately, defeat the Evil One.***Shame on you if you've never played Actraiser before! This version, other than having an amazingly badass logo, is actually a lot harder than the US release of the game. Even in Fillmore 1, there are more brambles, more monsters, more everything. It's crazy great. Ian Kelley wanted to retranslate the game, so here it is! Far be it from me to deprive one of my star translators from an awesome request or two!
Unofficial English translation available at Aeon Genesis (romhack.net)
[cjlee001]
SNESlabelimagesubject
Populous  Imagineer;Acclaim Entertainment (Infinity)1990You are a Supreme Being. The forces of nature are at your command. The earth rumbles at your fingertips, the oceans swell at your touch. Your faithful worshipers depend on you to provide them with fertile land so they can multiply and grow in strength, helping you conquer the world. All in the name of goodness. But evil scours the land while you toil. Move quickly and lead your following to face the heart of darkness. The thunderous heartbeat of evil pulses relentlessly, calling you forth to your destiny. This is no mortal task. But fear not, you are no mortal!***
[22]***Japanese version
[63]***Japanese version
[52]***
[32]***
[32]***
[29]***
[27]
SNESlabelimagesubject
Populous  Tek-Magik1991 Master Systemlabelimageminimize
Populous  Hudson Soft (Alfa System)1991 PC Enginelabelimageminimize
Mega lo Mania Image Works (Sensible Software)1991 Atari STlabelimageminimize
Mega-lo-Mania Ubi Soft (Sensible Software)1991 Amigalabelimageminimize
Populous: The Promised Lands Hudson (Alfa System)1991 PC Engine CDlabelimageminimize
Populous II: Trials of the Olympian Gods Electronic Arts (Bullfrog)1991 Amigalabelimageminimize
Populous II: Trials of the Olympian Gods Electronic Arts (Bullfrog)1991 MS-DOSlabelimageminimize
Populous II: Trials of the Olympian Gods Electronic Arts (Bullfrog)1991Original 512K version. Was later remade on a 1M version. Atari STlabelimageminimize
Mega lo Mania  Virgin (Sensible Software)1992 Mega Drivelabelimageminimize
Mega lo Mania  Image Works (Sensible Software)1992 MS-DOSlabelimageminimize
Populous Electronic Arts1992 Archimedeslabelimageminimize
Populous II Imagineer (Bullfrog)1992 X68000labelminimizeminimize
Populous II: Trials of the Olympian Gods Electronic Arts (Bullfrog)1992There are two version of Populous II created at different times. Some versions on some platforms are 512K others are 1M. Some platforms, like Atari ST, actually got both versions.***The 1 Meg edition. Atari STlabelminimizeminimize
Populous II: Two Tribes Virgin;Bullfrog1992 Mega Drivelabelimageminimize
Mega-Lo-Mania Imagineer (Sensible Software)1993 SNESlabelimageminimize
Populous Electronic Arts (Bullfrog)1993A review from a French magazine from December 1993 stated that the game was "finally released on Mac", so the 1989 release date usually found (which is the original release date of the first version of this game) is yet to be confirmed. The Mac portage may have come only on 1993.

According to most sources, the game was released in 1989 (as (c) 1989 appeared on the title screen), but some sources agree with the 1993 release date, and I would tend to believe them.***
[22]
Mac OS Classiclabelimageminimize
Populous  Imagineer (Enigma Variations)1993 GBlabelimageminimize
Populous II: Trials of the Olympian Gods Bullfrog;EA;Imagineer1993 SNESlabelimageminimize
ActRaiser 2  Enix (Quintet)1993Gameplay consists of the normal jumping and slashing, with two major additions: Your character now sports a pair of wings on his back, allowing him to glide short distances (funny how game characters with wings can never seem to actually fly), and there's an entirely new magic system. This time around, you have several spells that you can use in battle (as opposed to having to choose only one at the beginning of the level in Actraiser), and they are cast by holding down the action button, which "charges" you. Once charged, pressing one of the direction buttons and letting go of the action button results in a different spell; for instance, holding up and releasing the action button throws three energy balls at the enemy, while holding down creates a force field around you.***
[45]***
[32]***
[27]***The Japanese subtitle reads approximately [i]Silencing Holy War[/i], but that could be reworded to sound better :)
SNESlabelimagesubject
Populous II: Trials of the Olympian Gods  Electronic Arts (Bullfrog)1994Requires 4Mo RAM***
[22]
Mac OS Classiclabelminimizeminimize
Afterlife  LucasArts1996Doesn't really have anything better compared to the DOS version besides the rather unexpected support for widescreen display modes. Looks and plays the same otherwise.

The installer doesn't work on modern Windows but you don't really need it, just copy the disc contents to harddrive and fire it up.***Hell and Paradise management... Quite funny !
Windowslabelimageminimize
Afterlife  LucasArts1996Comes on the same CD as the Windows version. MS-DOSlabelimageminimize
Afterlife  LucasArts1996 Mac OS Classiclabelimageminimize
Creatures ? (Millennium Interactive)1996 Windowslabelminimizeminimize
Dungeon Keeper Electronic Arts (Bullfrog Productions)1997Had an expansion called [i]The Deeper Dungeons[/i] in 1997-11 which added 15 new levels, improved AI and possibly something else.

The original and the expansion were re-released as [i]Dungeon Keeper - Gold Edition[/i] with patches, level editor and other improvements and toys, which were later made available for all on Bullfrog's website.
MS-DOSlabelimageminimize
Dungeon Keeper  Electronic Arts (Bullfrog Productions)1997[b]Minimum:[/b]
* Windows 95
* Pentium 150 MHz CPU
* 16 MB RAM
* 4 MB VRAM
* 80 MB HD space
* 4x CD-ROM drive

[b]Recommended:[/b]
* Pentium 200 MHz CPU
* 32 MB RAM***Released on the same CD as the [game=#101488]DOS version[/game].
Windowslabelimageminimize
Creatures 2 Mindscape (Cyberlife)1998 Windowslabelminimizeminimize
Populous: The Beginning  Electronic Arts (Bullfrog)1998Populous 3 had Undiscovered Worlds downloadable (free?) add-on released at some point.***Populous was created by grandmaster Peter Molyneux. But he left Bullforg before this game was made. The question is: was Bullfrog able to recreate the magic of the populous games in it's third installment without it's idealizer?

Fortunately, the answer is yes. They did a great job, and completely remade the series. Gone in the simple top-down view of the previews games. Now, it's a virtually fully scalable 3D world that can be miraculously terraformed just like the old days, but with infinitely better graphics and effects.

A great game, extremely recommend to any strategy game player.
Windowslabelimageminimize
Populous: The Beginning  Electronic Arts (Bullfrog)1999POPULOUS: The Beginning takes a slightly different approach to strategy and allows you to play as a Shaman, whose goal is to become a deity. Your must guide your people through the world on the way to ever-increasing power and domination. Of course, there are usually other people in the way who have the same goal in mind, so youll have to destroy the opposing forces and take control of religiously significant points, until you have complete mastery of the particular world you're battling over.***
[32]***
[27]
PSlabelimagesubject
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