showing 1 - 50 of 227 gameschevron_right
name | publisher(developer) | year arrow_downward | description | platform | |
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Gundam | Kohgakusha | 1980 | The very first Gundam computer game came as a type-in program in the Japanese book "Micon no Hon #1" (lit: Microcomputer Book #1). The player has to shoot enemy mobile suits to gather points. Quite simple concept, but thats OK for a game from 1980. The title screen looks beautiful, the mobile suit models are hardly recognizable. But the really bad factor is the very slow gameplay. Everything runs in slow-motion. Just not fun to play. | NEC PC8001 | labelimageminimize |
Kidou Senshi Gundam | ASCII | 1981 | One of the earliest ever Gundam computer games, released as a type-in program in the July 1981 issue of Japanese ASCII computer magazine. A rather simple crosshair shooting game in which the player shoots enemy "Zaku" and "Rick Dom" mobile suits and "Dopp" fighter aircrafts. Hardly playable by today's standards. | NEC PC8001 | labelimageminimize |
Simulation Game Gundam | Kohgakusha | 1982 | An early Gundam game that came as a type-in program in the Japanese book "Micon no Hon #3" (lit: Microcomputer Book #3). This must be the first strategy game in the Gundam-universe and as such it is an interesting piece of software considering the further history of Gundam strategy games. Considering the semi-professional type-in release and the date its obvious that this is not really a game you would want to actually try to play today with its minimalistic design. | MICRO 7 - FM7 | labelimageminimize |
Gundam vs. Dopp-tai | Dempa | 1982 | A super old Gundam game that appeared in the Japanese computer magazine "Basic Magazine" issue 1982-12. In this game the player has to shoot down as many Dopp Fighters as possible to increase the score. You basically jump up, fire a shot in the right time and hope it hits. Very basic, very simple and pretty much unplayable, sluggish and slow. | NEC PC6001 | labelimageminimize |
Simulation Game Gundam 3D | Kohgakusha | 1982 | This game is a bit of an oddity and there are some unanswered questions for me after researching more about it. According to some sources this was released as a type-in program in the Japanese book "Micon no Hon #4" (lit: Microcomputer Book #4) and it is some sort of 3D version of [url=http://www.uvlist.net/game-228082-Simulation+Game+Gundam]Simulation Game Gundam[/url] which was released in Microcomputer Book #3. | MICRO 7 - FM7 | labelimageminimize |
Kidou Senshi Gundam | Bandai | 1983 | Japan-only release. | Arcadia 2001 | labelimageminimize |
Kidou Senshi Gundam Part 1: Gundam Daichi ni Tatsu | Rapport | 1983 | Despite never being released outside Japan, the game is completely in English. | NEC PC8801 | labelimageminimize |
Kidou Senshi Gundam Part 1: Gundam Daichi ni Tatsu | Rapport | 1983 | NEC PC9801 | labelminimizeminimize | |
Kidou Senshi Gundam Part 1: Gundam Daichi ni Tatsu | Rapport | 1983 | Sharp X1 | labelminimizeminimize | |
Kidou Senshi Gundam Part 1: Gundam Daichi ni Tatsu | Rapport | 1983 | MICRO 7 - FM7 | labelimageminimize | |
Kidou Senshi Gundam: Jet Stream Attack | Bandai | 1984 | MICRO 7 - FM7 | labelimageminimize | |
Kidou Senshi Gundam: Luna 2 no Tatakai | Bandai | 1984 | MICRO 7 - FM7 | labelimageminimize | |
Kidou Senshi Gundam: Luna 2 no Tatakai | Bandai | 1984 | Sharp X1 | labelimageminimize | |
Kidou Senshi Gundam: Luna 2 no Tatakai | Bandai | 1984 | NEC PC8801 | labelimageminimize | |
Kidou Senshi Gundam: Luna 2 no Tatakai | Bandai | 1984 | NEC PC-6601mk2 | NEC PC6001 | labelminimizeminimize |
Kidou Senshi Gundam Part 2: Tobe! Gundam | Rapport | 1984 | MICRO 7 - FM7 | labelimageminimize | |
Kidou Senshi Gundam Part 2: Tobe! Gundam | Rapport | 1984 | NEC PC8801 | labelimageminimize | |
Kidou Senshi Gundam Part 2: Tobe! Gundam | Rapport | 1984 | Sharp X1 | labelminimizeminimize | |
Mobile-Suit Gundam | Bandai | 1984 | MSX | labelimageminimize | |
Kidou Senshi Gundam: Jet Stream Attack | Bandai | 1984 | NEC PC8801 | labelminimizeminimize | |
Mobile Suit Z Gundam | Bandai | 1985 | MICRO 7 - FM7 | labelimageminimize | |
Mobile Suit Z Gundam | Bandai | 1986 | Sharp X1 | labelimageminimize | |
Mobile Suit Z Gundam | Bandai | 1986 | NEC PC8801 | labelimageminimize | |
Kidō Senshi Z Gundam: Hot Scramble | Bandai (Game Studio) | 1986 | I admit to be quite a Gundam fan, but this game didn't impress me. Each of the stages consists of three parts. The first part plays on Earth and has you shooting down other mobile suits and aircrafts from first-person perspective. The second part is the same just in space. In the third part the perspective changes to a side-view shooting game inside space stations and huge spaceships where you have to find your way to the reactor and blow it up. This part resembles that of [game=#36978]Thexder[/game]. Graphics are average, the same music is played through all the parts and all the levels. The first-person parts look a bit better than the side-view part, but I didn't like the overly hectic shooting. And while the Gundam series always had a strong story, there is nothing story-wise to find ingame. So for me this wastes a lot of extra-motivational potential, similar as it was with the earlier released [game=#170413]Macross game[/game] for the Famicom. | NES | labelimageminimize |
SD Gundam World: Gachapon Senshi - Scramble Wars | Bandai (Human) | 1987 | "SD Gundam World: Gachapon Senshi - Scramble Wars" is the first Gundam game in a series featuring super deformed mecha characters. It is also one of the very first strategy games for the Famicom. At the start of the game you have the options to the one of ten different maps, the computer opponent and the starting size of your armies. A two-player option is available as well. Well, being a Gundam fan I was excited about checking out this game and to see how Gundam strategy games started out. But I was rather disappointed in the end. There are a few major issues. First of all the special combat mode. I was surprised to find out that combat takes place on a battlefield as a 1 vs. 1 action sequence. That alone isn't bad, but this battle mode is much too difficult, everything is much too fast and frantic. The second issue is the overly long time the computer opponent needs to make its moves. It resembles chess games on higher difficulty levels. This makes the strategy part a very slow affair. And sadly there is no connection between the ten maps. You can freely choose them at the start. There is no campaign and story mode. Considering Bandai would release a couple of sequels to this game it must have had some success in Japan, but it was no fun for me, at least in one player mode. In 2-player mode the two major flaws are not relevant and suddenly it becomes a well balanced strategy/action mix. | Famicom Disk System | labelimageminimize |
MS Field - Mobile Suit Gundam | FamilySoft | 1988 | MSX2 | labelimageminimize | |
SD Gundam World: Gachapon Senshi - Scramble Wars Map Collection | Bandai (Human) | 1989 | "SD Gundam World: Gachapon Senshi - Scramble Wars Map Collection" is a sort of addon-disk to the first Gachapon Senshi game. It is a stand-alone product though as the original disk is not needed to play the game. The Map Collection disk could only be obtained from disk writer machines. Except for ten different maps the game is virtually the same as before. So its a disappointing addon for a disappointing game. How fitting. | Famicom Disk System | labelimageminimize |
MS Field - Mobile Suit Gundam | FamilySoft | 1989 | NEC PC8801 | labelimageminimize | |
SD Gundam: Gachapon Senshi 2 - Capsule Senki | Bandai;Shinsei (Human) | 1989 | The second game in the "SD Gundam World: Gachapon Senshi"-series makes many things better than the first game. The playability of the one-player mode has drastically improved. The CPU makes its turns much faster, the difficulty level of the action combat between units is better balanced. It was much easier to get good results than in the first Gachapon Senshi game. And if you are still not able to beat the CPU in those fights there is the option to use the AUTO mode for fights, in which the CPU fights for you. The game features more maps (30 instead of 10), more units and a few more "fields" like moon craters or factories, thus also improving in quantity. All this said, the game still plays very similar. The graphical upgrades are marginal. The fights are easier, but still much too fast and not really fun to play manually. Although its not nearly as annoying as in its predecessor, the game would still have worked better as a pure strategy game without the action fights. The two-player game again is very solid and fun. My biggest disappointment with this game is the fact that there is still not a campaign mode or a real goal. You can choose every map individually from the very beginning, you can customize army size and starting money. After playing two maps I felt that I had seen everything there is. | NES | labelimageminimize |
MS Field - Mobile Suit Gundam | FamilySoft (Fill in Cafe) | 1989 | NEC PC9801 | labelimageminimize | |
SD Gundam: SD Sengokuden: Kunitori Monogatari | Bandai | 1990 | This is one of those games that I seriously wanted to like, but just can't. Let's look at the positive aspects of this game first. The concept of mixing strategic movement of units over the map with action battles is not new, but interesting on paper. SD Gundam Gachapon Senshi for the Famicom came out earlier and is pretty similar, just with overhead battles instead of side-view battles scenes. And in SD Gundam Sengokuden: Kunitori Monogatari you can choose between a classic turn-based movement of the units and real-time movement. Due to the smaller maps and less units on the maps the game plays much faster than the Gachapon Senshi games, which is a good idea for a handheld game. Graphics are not bad. The maps look a bit simplistic, but the units and backgrounds of the battle areas look quite good for an early Gameboy game. And there is quite a large number of different units in the game. So far everything sounds good. However the game just plays so bad, especially the battle sequences. You cannot avoid them and they are a very crappy button-mashing affair. Too fast, too hectic, just plain unfun. It basically ruins the gameplay. The music is very annoying and only acceptable when turned off. And there is no story mode. You can choose every of the ten maps from the very beginning. All in all much wasted potential. | GB | labelimageminimize |
SD Battle Oozumou: Heisei Hero Basho | Banpresto | 1990 | Now this is an interesting concept. "SD Battle Oozumou: Heisei Hero Basho" is a sumo game with SD characters from several popular anime and tv series. Gundam, Ultraman, Kamen Rider and the Super Sentai series "Choushinsei Flashman". You can play with five characters from each series and two original Banpresto characters, which makes a total of 22 characters. That sounds much, but I could not find out any differences in playing them. The gameplay did not appeal to me. It plays like any other sumo game on the NES and its totally average. Despite the interesting and wacky scenario this game could not make me a fan of sumo wrestling. | NES | labelimageminimize |
SD Gundam: Gachapon Senshi 2 - Capsule Senki | Banpresto (Opera House) | 1990 | MSX2 | labelimageminimize | |
SD Hero Soukessen: Taose! Aku no Gundan | Banpresto (Interlink) | 1990 | NES | labelimageminimize | |
SD Gundam Gaiden: Knight Gundam Monogatari | Bandai (Tose) | 1990 | NES | labelimageminimize | |
SD Gundam Gaiden: Lacroan Heroes | Bandai (Human) | 1990 | GB | labelimageminimize | |
SD Gundam: Gachapon Senshi 3 - Eiyuu Senki | Yutaka (Tose) | 1990 | NES | labelimageminimize | |
SD The Great Battle | Banpresto | 1990 | SNES | labelimageminimize | |
Gundam | Jaleco | 1991 | Arcade | labelminimizeminimize | |
Mobile Suit Gundam - Tactical Operation | FamilySoft | 1991 | NEC PC8801 | labelimageminimize | |
Mobile Suit Gundam: Classic Operations | Family Soft | 1991 | X68000 | labelimageminimize | |
SD Command Gundam - G-Arms | Bandai | 1991 | GB | labelimageminimize | |
SD Gundam Gaiden: Knight Gundam Monogatari: Ooinaru Isan | Bandai | 1991 | SNES | labelimageminimize | |
SD Gundam Psycho Salamander no Kyoui | Banpresto (Sotsu Agency;Sunrise) | 1991 | Arcade | labelimageminimize | |
SD Sengokuden 2 - Tenga Touitsu Hen | Bandai | 1991 | GB | labelimageminimize | |
Kidou Senshi Gundam F91: Formula Senki 0122 | Bandai (Bandai;Nova Games) | 1991 | SNES | labelimageminimize | |
SD Gundam Gaiden: Knight Gundam Monogatari 2: Hikari no Kishi | Bandai (Tose) | 1991 | NES | labelimageminimize | |
SD Gundam: Gachapon Senshi 4: NewType Story | Bandai;Yutaka (Toshiba EMI) | 1991 | NES | labelimageminimize | |
Mobile Suit Gundam: Hyper Desert Operation | Family Soft | 1992 | FM Towns | labelimageminimize | |
SD Gundam Gaiden 2: Entaku no Kishi | Sotsu Agency;Sunrise (Yutaka) | 1992 | SNES | labelimageminimize |