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namepublisher(developer)year arrow_downwarddescriptionplatform
Gundam  Kohgakusha1980The very first Gundam computer game came as a type-in program in the Japanese book "Micon no Hon #1" (lit: Microcomputer Book #1). The player has to shoot enemy mobile suits to gather points. Quite simple concept, but thats OK for a game from 1980. The title screen looks beautiful, the mobile suit models are hardly recognizable. But the really bad factor is the very slow gameplay. Everything runs in slow-motion. Just not fun to play. NEC PC8001labelimageminimize
Kidou Senshi Gundam  ASCII1981One of the earliest ever Gundam computer games, released as a type-in program in the July 1981 issue of Japanese ASCII computer magazine. A rather simple crosshair shooting game in which the player shoots enemy "Zaku" and "Rick Dom" mobile suits and "Dopp" fighter aircrafts. Hardly playable by today's standards. NEC PC8001labelimageminimize
Simulation Game Gundam  Kohgakusha1982An early Gundam game that came as a type-in program in the Japanese book "Micon no Hon #3" (lit: Microcomputer Book #3). This must be the first strategy game in the Gundam-universe and as such it is an interesting piece of software considering the further history of Gundam strategy games. Considering the semi-professional type-in release and the date its obvious that this is not really a game you would want to actually try to play today with its minimalistic design. MICRO 7 - FM7labelimageminimize
Gundam vs. Dopp-tai  Dempa1982A super old Gundam game that appeared in the Japanese computer magazine "Basic Magazine" issue 1982-12. In this game the player has to shoot down as many Dopp Fighters as possible to increase the score. You basically jump up, fire a shot in the right time and hope it hits. Very basic, very simple and pretty much unplayable, sluggish and slow. NEC PC6001labelimageminimize
Simulation Game Gundam 3D  Kohgakusha1982This game is a bit of an oddity and there are some unanswered questions for me after researching more about it. According to some sources this was released as a type-in program in the Japanese book "Micon no Hon #4" (lit: Microcomputer Book #4) and it is some sort of 3D version of [url=http://www.uvlist.net/game-228082-Simulation+Game+Gundam]Simulation Game Gundam[/url] which was released in Microcomputer Book #3. MICRO 7 - FM7labelimageminimize
Kidou Senshi Gundam  Bandai1983Japan-only release. Arcadia 2001labelimageminimize
Kidou Senshi Gundam Part 1: Gundam Daichi ni Tatsu  Rapport1983Despite never being released outside Japan, the game is completely in English. NEC PC8801labelimageminimize
Kidou Senshi Gundam Part 1: Gundam Daichi ni Tatsu  Rapport1983 NEC PC9801labelminimizeminimize
Kidou Senshi Gundam Part 1: Gundam Daichi ni Tatsu  Rapport1983 Sharp X1labelminimizeminimize
Kidou Senshi Gundam Part 1: Gundam Daichi ni Tatsu  Rapport1983 MICRO 7 - FM7labelimageminimize
Kidou Senshi Gundam: Jet Stream Attack  Bandai1984 MICRO 7 - FM7labelimageminimize
Kidou Senshi Gundam: Luna 2 no Tatakai  Bandai1984 MICRO 7 - FM7labelimageminimize
Kidou Senshi Gundam: Luna 2 no Tatakai  Bandai1984 Sharp X1labelimageminimize
Kidou Senshi Gundam: Luna 2 no Tatakai  Bandai1984 NEC PC8801labelimageminimize
Kidou Senshi Gundam: Luna 2 no Tatakai  Bandai1984NEC PC-6601mk2 NEC PC6001labelminimizeminimize
Kidou Senshi Gundam Part 2: Tobe! Gundam  Rapport1984 MICRO 7 - FM7labelimageminimize
Kidou Senshi Gundam Part 2: Tobe! Gundam  Rapport1984 NEC PC8801labelimageminimize
Kidou Senshi Gundam Part 2: Tobe! Gundam  Rapport1984 Sharp X1labelminimizeminimize
Mobile-Suit Gundam  Bandai1984 MSXlabelimageminimize
Kidou Senshi Gundam: Jet Stream Attack  Bandai1984 NEC PC8801labelminimizeminimize
Mobile Suit Z Gundam  Bandai1985 MICRO 7 - FM7labelimageminimize
Mobile Suit Z Gundam  Bandai1986 Sharp X1labelimageminimize
Mobile Suit Z Gundam  Bandai1986 NEC PC8801labelimageminimize
Kidō Senshi Z Gundam: Hot Scramble  Bandai (Game Studio)1986I admit to be quite a Gundam fan, but this game didn't impress me. Each of the stages consists of three parts. The first part plays on Earth and has you shooting down other mobile suits and aircrafts from first-person perspective. The second part is the same just in space. In the third part the perspective changes to a side-view shooting game inside space stations and huge spaceships where you have to find your way to the reactor and blow it up. This part resembles that of [game=#36978]Thexder[/game]. Graphics are average, the same music is played through all the parts and all the levels. The first-person parts look a bit better than the side-view part, but I didn't like the overly hectic shooting. And while the Gundam series always had a strong story, there is nothing story-wise to find ingame. So for me this wastes a lot of extra-motivational potential, similar as it was with the earlier released [game=#170413]Macross game[/game] for the Famicom. NESlabelimageminimize
SD Gundam World: Gachapon Senshi - Scramble Wars  Bandai (Human)1987"SD Gundam World: Gachapon Senshi - Scramble Wars" is the first Gundam game in a series featuring super deformed mecha characters. It is also one of the very first strategy games for the Famicom. At the start of the game you have the options to the one of ten different maps, the computer opponent and the starting size of your armies. A two-player option is available as well. Well, being a Gundam fan I was excited about checking out this game and to see how Gundam strategy games started out. But I was rather disappointed in the end. There are a few major issues. First of all the special combat mode. I was surprised to find out that combat takes place on a battlefield as a 1 vs. 1 action sequence. That alone isn't bad, but this battle mode is much too difficult, everything is much too fast and frantic. The second issue is the overly long time the computer opponent needs to make its moves. It resembles chess games on higher difficulty levels. This makes the strategy part a very slow affair. And sadly there is no connection between the ten maps. You can freely choose them at the start. There is no campaign and story mode. Considering Bandai would release a couple of sequels to this game it must have had some success in Japan, but it was no fun for me, at least in one player mode. In 2-player mode the two major flaws are not relevant and suddenly it becomes a well balanced strategy/action mix. Famicom Disk Systemlabelimageminimize
MS Field - Mobile Suit Gundam  FamilySoft1988 MSX2labelimageminimize
SD Gundam World: Gachapon Senshi - Scramble Wars Map Collection  Bandai (Human)1989"SD Gundam World: Gachapon Senshi - Scramble Wars Map Collection" is a sort of addon-disk to the first Gachapon Senshi game. It is a stand-alone product though as the original disk is not needed to play the game. The Map Collection disk could only be obtained from disk writer machines. Except for ten different maps the game is virtually the same as before. So its a disappointing addon for a disappointing game. How fitting. Famicom Disk Systemlabelimageminimize
MS Field - Mobile Suit Gundam  FamilySoft1989 NEC PC8801labelimageminimize
SD Gundam: Gachapon Senshi 2 - Capsule Senki  Bandai;Shinsei (Human)1989The second game in the "SD Gundam World: Gachapon Senshi"-series makes many things better than the first game. The playability of the one-player mode has drastically improved. The CPU makes its turns much faster, the difficulty level of the action combat between units is better balanced. It was much easier to get good results than in the first Gachapon Senshi game. And if you are still not able to beat the CPU in those fights there is the option to use the AUTO mode for fights, in which the CPU fights for you. The game features more maps (30 instead of 10), more units and a few more "fields" like moon craters or factories, thus also improving in quantity. All this said, the game still plays very similar. The graphical upgrades are marginal. The fights are easier, but still much too fast and not really fun to play manually. Although its not nearly as annoying as in its predecessor, the game would still have worked better as a pure strategy game without the action fights. The two-player game again is very solid and fun. My biggest disappointment with this game is the fact that there is still not a campaign mode or a real goal. You can choose every map individually from the very beginning, you can customize army size and starting money. After playing two maps I felt that I had seen everything there is. NESlabelimageminimize
MS Field - Mobile Suit Gundam  FamilySoft (Fill in Cafe)1989 NEC PC9801labelimageminimize
SD Gundam: SD Sengokuden: Kunitori Monogatari  Bandai1990This is one of those games that I seriously wanted to like, but just can't. Let's look at the positive aspects of this game first. The concept of mixing strategic movement of units over the map with action battles is not new, but interesting on paper. SD Gundam Gachapon Senshi for the Famicom came out earlier and is pretty similar, just with overhead battles instead of side-view battles scenes. And in SD Gundam Sengokuden: Kunitori Monogatari you can choose between a classic turn-based movement of the units and real-time movement. Due to the smaller maps and less units on the maps the game plays much faster than the Gachapon Senshi games, which is a good idea for a handheld game. Graphics are not bad. The maps look a bit simplistic, but the units and backgrounds of the battle areas look quite good for an early Gameboy game. And there is quite a large number of different units in the game. So far everything sounds good. However the game just plays so bad, especially the battle sequences. You cannot avoid them and they are a very crappy button-mashing affair. Too fast, too hectic, just plain unfun. It basically ruins the gameplay. The music is very annoying and only acceptable when turned off. And there is no story mode. You can choose every of the ten maps from the very beginning. All in all much wasted potential. GBlabelimageminimize
SD Battle Oozumou: Heisei Hero Basho  Banpresto1990Now this is an interesting concept. "SD Battle Oozumou: Heisei Hero Basho" is a sumo game with SD characters from several popular anime and tv series. Gundam, Ultraman, Kamen Rider and the Super Sentai series "Choushinsei Flashman". You can play with five characters from each series and two original Banpresto characters, which makes a total of 22 characters. That sounds much, but I could not find out any differences in playing them. The gameplay did not appeal to me. It plays like any other sumo game on the NES and its totally average. Despite the interesting and wacky scenario this game could not make me a fan of sumo wrestling. NESlabelimageminimize
SD Gundam: Gachapon Senshi 2 - Capsule Senki  Banpresto (Opera House)1990 MSX2labelimageminimize
SD Hero Soukessen: Taose! Aku no Gundan  Banpresto (Interlink)1990 NESlabelimageminimize
SD Gundam Gaiden: Knight Gundam Monogatari  Bandai (Tose)1990 NESlabelimageminimize
SD Gundam Gaiden: Lacroan Heroes  Bandai (Human)1990 GBlabelimageminimize
SD Gundam: Gachapon Senshi 3 - Eiyuu Senki  Yutaka (Tose)1990 NESlabelimageminimize
SD The Great Battle  Banpresto1990 SNESlabelimageminimize
Gundam Jaleco1991 Arcadelabelminimizeminimize
Mobile Suit Gundam - Tactical Operation FamilySoft1991 NEC PC8801labelimageminimize
Mobile Suit Gundam: Classic Operations  Family Soft1991 X68000labelimageminimize
SD Command Gundam - G-Arms Bandai1991 GBlabelimageminimize
SD Gundam Gaiden: Knight Gundam Monogatari: Ooinaru Isan Bandai1991 SNESlabelimageminimize
SD Gundam Psycho Salamander no Kyoui Banpresto (Sotsu Agency;Sunrise)1991 Arcadelabelimageminimize
SD Sengokuden 2 - Tenga Touitsu Hen Bandai1991 GBlabelimageminimize
Kidou Senshi Gundam F91: Formula Senki 0122  Bandai (Bandai;Nova Games)1991 SNESlabelimageminimize
SD Gundam Gaiden: Knight Gundam Monogatari 2: Hikari no Kishi  Bandai (Tose)1991 NESlabelimageminimize
SD Gundam: Gachapon Senshi 4: NewType Story  Bandai;Yutaka (Toshiba EMI)1991 NESlabelimageminimize
Mobile Suit Gundam: Hyper Desert Operation Family Soft1992 FM Townslabelimageminimize
SD Gundam Gaiden 2: Entaku no Kishi Sotsu Agency;Sunrise (Yutaka)1992 SNESlabelimageminimize
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