showing 46 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Ancient Domains Of Mystery  author1994Latest version: 1.1.1 (as of 2002-11)
Latest version on Steam (as of 2015-11-15)***For Linux and ELF. Runs on Amiga 3000 computers. ADOM is postcardware and the developer, Thomas Biskup, will accept food and cash donations. 1994, the encrpyted source code is included and the developer has invited people to crack it.
-Update 2006- sourcecode has still not been cracked.
[Zerothis]
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Ancient Domains Of Mystery  author1994# averted tags/concepts #
level scaling - only present in a cave northwest of Terinyo, the small village you encounter early on. Otherwise non-existant.***Latest version: 1.1.1 (as of 2002-11)
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Ancient Domains Of Mystery  author2006Latest version: 1.1.1b5 (as of ?) Mac OS Xlabelminimizeminimize
Ancient Domains Of Mystery  ?? OS/2labelminimizeminimize
Ancient Domains Of Mystery  author2001Support for BeOS/Haiku was dropped long ago (last was probably 1.0.0 back in 2001) and the port is no longer provided by the author even. BeOSlabelminimizeminimize
Ancient Domains Of Mystery  author? BSDlabelminimizeminimize
Anvil of Dawn New World Computing (DreamForge Intertainment)1995[b]Minimum[/b]
* DOS 5.0 or greater
* 486/33 CPU
* 4 MB RAM
* 5 MB free HD space
* 2X CD-ROM drive
* Mouse

[b]Recommended:[/b]
* 486/66 CPU
* 30 MB free HD space***The game's unusual in the manner that although you select one of the five heroes to play as in the beginning, you get to meet the other four in your travels.

The choice of hero mostly affects the voice-overs (and dialog with it) and appearance, attributes are freely customizable if you so desire.***The game was apparently re-released in 2007/01 with Windows XP support. Unable to verify this currently, though.
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Classic NES: Zelda II: The Adventure of Link  Nintendo2004The Famicom Mini (Classic NES) series is a compilation of some of the most popular Famicom (NES) titles for the GBA.
[cjlee001]
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Lands of Lore III  Electronic Arts (Westwood Studios)1999Practically unplayable on Windows XP and newer, crashes with segfault on lol3.dat whenever a video is about to play. This can be avoided by hitting esc key to skip it, but this requires reflexes and obviously depraves you of whatever bits of the story is revealed in them. Some have managed to run the game by removing certain background applications, but there seems to be no agreement what those are.***Latest version: 1.07a (as of 1999-05?)***Comes on 4 CDs.***[b][size=130]Easy To Play.
Hard To Resist.[/size][/b]

Armed with only your sword and spellbook, you must break free of your past to forever close dimensional rifts born from ancient magic. Fear not. Four guilds, the mystic Dawn, and a magical familiar companion will aid you in this perilous task. Be brave or all shall be lost for eternity... even your very soul.

[b]Knowledge At Your Fingertips[/b]
Your in-game journal is a manual that builds itself, giving you all the information you need as soon a you need it. Never be lost. Never be confused.

[b]Easy-to-Use Interface[/b]
An intuitive inventory system puts a vast array of weapons, items and spells at your fingertips.

[b]Breathtaking 3D Enhancements[/b]
Enter the grandeur of the most richly detailed Lands of Lore world ever as incredible lighting effects, realistic shadows and detailed texture maps intensify your every encounter.

[b]Fascinating And Diverse Worlds[/b]
Interact with intriguing characters as you trek through six distinct worlds, ranging from vast, frozen wastelands to underworld labyrinths.

[b]Spectacular Spells and Magic[/b]
Conjure dozens of spells including the Detonation Sphere, Banish, Hologram, Blade Turret, Cataclysm and many more.

[b]Interactive Character Development[/b]
Join up to four guilds—Warriors, Mages, Clerics, or Thieves—to customise your character and strengthen your skills.

[b]Weapons And Magic Items Galore[/b]
Choose from over 60 weapons to defend yourself and over 100 magic items to gain special abilities and ensure your survival.
[Box blurb]***[b]Minimum:[/b]
* Windows 95 or 98
* Pentium 166 MHz
* 32 MB RAM
* 450 MB free HD space
* 4X CD-ROM drive

[b]Recommended:[/b]
* Pentium II 233 MHz
* 64 MB RAM
* 12 MB VRAM (Voodoo II or other AGP 2x 3D GPU)
* 1 GB free HD space
* 32X CD-ROM drive
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Lands of Lore: Guardians of Destiny  Virgin Interactive (Westwood Studios)1997Latest version: 1.30 (as of 1998-02?)***Comes on 4 CDs. MS-DOSlabelimageminimize
Operation: Sabotage SoftSide1982 Apple II Elabelimageminimize
Operation: Sabotage Softside1982 Atari 400/800labelimageminimize
Operation: Sabotage Softside1982 MS-DOSlabelminimizeminimize
Operation: Sabotage SoftSide1982 TRS-80labelimageminimize
Rance III: Leazas Kanraku  Alice Soft1991 Win3.1labelimageminimize
Sentinel 3: Homeworld Origin8 Technologies2011 Androidlabelimageminimize
Sentinel 3: Homeworld Origin8 Technologies2010Sentinel 3: Homeworld - the third instalment of the highly acclaimed Sentinel sci-fi tower defense series!

Take the fight to the alien homeworld and unleash a massive arsenal of weaponry!

Get up close and personal on the battlefield in your power armor to execute devastating attacks and support your defenses!

New features:
* Universal support: works on all iPhones, iPod Touches & iPad!
* Campaign featuring 20 levels!
* A powerful new commander unit which can level up and gain new abilities as you play!
* Over 20 unlockable turrets, orbital ship weapons, automated drones and abilities at your disposal!
* Customize your weapon loadout in the Armory to match the demands of the mission.
* Stunning graphics & fx, with full high-resolution Retina display support!
* Endless modes for all maps with online highscores.
* Classic mode allows you to compete for scores in a pure skill-based game mode.
* Support for social gaming networks for achievements, global scores, friends and more using OpenFeint and GameCenter.
* View strategic layouts from the leaderboards - see how the best players think (OpenFeint required).
* New exclusive music by the creators of the Sentinel 2 music - Specimen A.
* Completely reworked and revamped game engine.

Classic Sentinel & Sentinel 2 features:
* Specialized structures and units provide unique tactical gameplay.
* Use the landscape and destructible defenses to maximize the effectiveness of your weapons.
* Unleash the Sentinel's incredible ship weapons system - if you've got the power to do so...
* Deploy mobile attack drones to harass the enemy and augment static defenses.
* Construct boosters to buff your offense, and upgrade to top-tier towers for devastating special moves!
* Resource harvesting and interest system adds a new dimension of risk and reward.
* Visually stunning environments, towers and enemies with fluid zooming and scrolling.

Good luck, Commander!***[media=youtube]oY4UYnBEttQ[/media]
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Sentinel 3: Homeworld Origin8 Technologies2012 Windowslabelminimizeminimize
Sentinel 3: Homeworld Origin8 Technologies2012 Mac OS Xlabelminimizeminimize
The Legend of Zelda: Collector's Edition  Nintendo (EAD Software Development Group 3;Nintendo;Nintendo Entertainment Analysis and Development)2003ゼルダコレクション is transliteration of "Zelda collection" but reads literally as [code]zeruda korekushon[/code].***[unfinished review]
I have an irrational fear of heights, this fear is occasionally triggered by images, mostly movies in theaters (there's a reason its called an [i]irrational[/i] fear). A couple of Super NES games manages to flip my stomach momently, but I quickly became desensitized in just a few seconds. Certain levels of Mario 64, took weeks before a felt comfortable having Mario approach edges without having him crawling like an infant. But, I got over heights in Mario 64. OoT wasn't near as bad as Mario 64 for me. Probably has something to do with the fact that OoT didn't include sneaky tricks [i]designed[/i] to make the player fall (ie:dead end with the green mushroom in Tall, Tall Mountain). In OoT, I quickly grew comfortable leaping on to the webs to break them, chicken flying and insane shortcut leaps into the Gerudo Valley and inside the Water Temple, etc. So I was not expecting to have a problem when I started playing OoT again GameCube. The most noticeable effect of seeing OoT and MM in progressive scan mode is the enhanced perception of depth of the world of Hyrule. The camera angles and pans during play, but especially in cut scenes, are much more impressive than they look on the N64. As you may have guessed, I'm having a bit of difficulty with OoT and my fear of heights. This is a unique experience for me, I've never had a game trigger my phobia a second time after becoming desensitized. Fortunately, I can appreciate the effect of depth in many place in the game that are not related to Link's height from the ground. For instance, The Camera angles when Link is listening to the Great Deku Tree. It stretches to the sky and talks of the creation of the Hyrule universe, the dangerous times approaching, and how everyone's future depends on YOU. Tree is telling this little child he is Hyrule's savior. Thousand foot tall, progressive scan, Mr. G. D. Tree can't do anything but he's telling a half pint child to fix everything while he's sitting in the dirt. The child's response: he gets up, brushes the dust from his tunic and heads out to do it. Wow, its even better in progressive scan.

Notably missing from this collection are [game=#6219]A Link to the Past[/game] and [game=#20701]Link's Awakening[/game]
[Zerothis]***Released 2003-11-07 in Japan, 2003-11-14 in Europe, 2003-11-17 in North America, and 2004-03-19 in all other regions.
A emulated collection of 4 previous Zelda games, a playable demo of Wind Waker, and two videos.
[list]
[*]The Legend of Zelda
[*]Zelda II: The Adventure of Link
[*]The Legend of Zelda: Ocarina of Time
[*]The Legend of Zelda: Majora's Mask
[*]The Legend of Zelda: Collector's Edition: A Retrospective (Video)
[*]The Legend of Zelda: The Wind Waker: Special Movie (Video)
[*]The Legend of Zelda: The Wind Waker: 20 minute playable Demo
[/list]
The WW demo lets you play the 1st sequences of the Forsaken Fortress, Windfall Island and Dragon's Roost. All games can be shown in 640x480p by holding the B button when turning on the GameCube. LoZ and AoL were 320x240i and even thought they are still drawn with 320x240 pixles, 640x480p does make a difference in image clarity. The 3D elements of OoT and MM, which were originally 320x240p and are much more noticeable improved. However, the 2D interface of these games is like LoZ and AoL, is only a slight improvement.

The emulation is not perfect, this most notable in Majora's Mask that can experience lag, graphic glitches and even freeze. Disabling the rumble feature generally improves the emulation. And, most of the same minor shading glitches that are present when running OoT and MM under PC emulators are also present in these GameCube emulations; how curious.

All packages are marked "NOT FOR RESALE" and it was never intended for retail sales. Instead it was made available to customers who pre-purchased GameCube units, purchased various limited edition GameCube bundles, registering a GameCube and two games at Nintendo.com, subscribed or renewed a subscription to Nintendo Power or Club Nintendo, the Stars Catalogue program, or proof of purchases from certain GameCube games. These promotions were different for the various regions and change periodically. Nintendo authorized an official strategy guide and continues to sell copies of the manual. despite the restrictions, some stores blatantly sold packages including only the game that they managed to obtain through manipulating the various promotions. A few authorized outlets continue to offer the unauthorized sale of used copies. This grey market and used game distributing is generally protected by Law in Europe and the USA, but is a risk for the distributor since Nintendo can stop doing business with them. Obviously, Nintendo did not intentionally offer this game to unauthorized (grey market) distributors and retailers directly, the intended distributors and outlets that manipulated promotions are engaged in grey marketing. Despite the relatively large number of this 'limited edition', it is genuinely rarer than most other GameCube games.

Since the original games were produced at various times when Nintendo had various company structures, their are different developers listed. Also, the Actual emulation (digital) repackaging was handled by Nintendo Entertainment Analysis and Development (EAD Team 4) and the US based Nintendo Software Technology Corporation.

[b]Tags[/b][spoiler=alternatetimeline with spoilers;Alternate Time Line with spoilers.]Applies to two games in this collection. First discussed will be the Ocarina of Time. When the Hero of Time removed the Master Sword from it's pedestal in the Temple of Time, he was held in place for 7 years while Gannon used the opened door to get access to the Triforce. But he was only able to gain access to the Triforce of Power, the other two pieces hid themselves from him. Freed seven years later, the Hero of Time found the world devastated by Gannon's war and Hyrule Castle replaced by Gannon's fortress. Due to possessing the Triforce of Power, Gannon became extremely difficult to kill. It is speculated that Gannon wished for immortality and his wish was mostly granted, but not quite complete, since he didn't have the whole Triforce. Meanwhile, The Hero of Time was able to use the Master Sword to return to the exact moment he'd first removed it. He could then affect the future in small ways. In the past, he could use the Master Sword again to travel to the future time after the war. But, he was unable to stop the war or go to a point in history before he'd opened the Door of Time and stop himself. In the future, the Hero of Time managed to disable Gannon and in that moment the seven sages sealed him in the Sacred Realm with his Triforce of Power. Now, Princess Zelda did have the power to send The Hero of Time back to a previous point using her magical Ocarina. The Hero and Zelda both had pieces of the Triforce that may have enable this feat, no other incidents of such a precisely controlled trip through time have happened with any other people in the canonical Zelda universe. This is where the timeline splits, Princess Zelda went on to rebuild Hyrule and presumably marry and have children in a world without the Hero of Time. But in the other time line, the child Hero came with knowledge of a possible future and one very important piece of advice for the young Princess Zelda. DON'T OPEN THE DOOR OF TIME. They fought with Gannon in what became known as the Imprisoning War because this war ended in baiting Gannon with the complete Triforce that was never taken out of the Sacred Realm. Gannon became trapped in the Sacred Realm with his Triforce.

AlternateTimeLine also applies to Majora's Mask. First it must be established that this game takes place in the alternate time line where the young Hero of Time warned young Zelda about a possible horrible future if the Door of Time was opened. But this isn't the reason for an Alternate Time Line. More to the point, The Hero was given the Ocarina of Time and a song by Princess Zelda that enabled him to repeatedly return to a key point in the past with important items and create a additional time lines. He did this repeatedly until he was able to create a time line in which he retrieved Major's Mask from the Skull Kid and defeated Majora. The 'failed' time lines were all presumably terminated by the natural yet extreme forces resulting from the collision of two planetary bodies near the physical location of the key point in time (this occurred in [b][i]ALL[/i][/b] other timelines when Majora was undefeated). Yet, the Hero seems to have been able to retrieve items from these different time lines that continued to exist.[/spoiler]Link can ride Epona in OoT and MM, shoot a bow an arrow in LoZ, OoT, and MM, go fishing in OoT, travel back a forth between two time periods that are 7 years apart in OoT, Travel back to a key place and point in time in MM and teleport around the land of Hyrule in OoT and Termina in MM by playing a song or finding a shortcut portal. Of note, Link does not teleport in LoZ, he is carried from place to place by a whirlwind. OoT is both a prequel and a remake. Despite taking place in a previous time than the previously released games (some of which are included in this package), it follows the formula developed by those previous games. Even to the point that 4 major roles reoccur, Gannon the demonic magician-thief lusting for power, Link the Hero, Zelda the Princess, The wise of sage who advises Link, and Impa the Loyal servant of Royalty. Stealth is required for the Hero to gain access to the outer then inner sections of Hyrule castle in OoT. The Hero is required to sneak past multiple guards without being seen, heard or touched by them. Additionally, some enemies will fail to notice the Hero under certain conditions; although these instances are merely helpful and not at all required. Stealth in MM is required and the Stone Mask is specifically for causing the Hero to go unnoticed by most characters and enemies in the game.
Shigero Miyamoto is "involved in Shinto" (apparently this is the politically correct term) and most of the Legend of Zelda games he designed either encourages or requires the main characters to participate Shinto like practices in order to beat the game. Shigero Miyamoto was a key author of LoZ, AoL and OoT. Additionally he had creative influence on the design on MM. The main Shinto practices presented are collection and use of spiritual relics and rituals at 'shrines'. Miyamoto has confirmed his Shinto faith publicly including during game related interviews. When asked if the Zelda games promoted shinto, he did not deny it.
[Someone more familiar with Shinto needs to expand or/and revise the above paragraph.]
OoT and MM feature, snowscapes, item durability (for a few specific items), day and night. All games feature melee combat, trap rooms, mountains, forest, bridges, monsters, and blobs. All but LoZ feature towns and magic. Some games feature ruins, outlaws, and plains. OoT features the inside of a megafish as a location. MM features the tragic introduction of the Scooby Tingle character, alien abduction, and off-screen action. Foes with Achilles' Heel type weaknesses are a mainstay of the series, especially bosses and Gannon. Naming your kid "Link" effectively chooses them to save the world while still a child in the Zelda universe. But Links age in LoZ, sequences of OoT, and AoL is debateably teen or adult. All but MM feature a mix of 2D and 3D type graphics in their attempts to represent a 3D environment. MM features tattoos and they are present in OoT. Nighttime enemy encounters in OoT a merely relentless, not random. But overworld enemy encounters in LoZ are both random and relentless.
[Zerothis]
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Ultima 4 for Exult -2002A recreation of Ultima IV that uses the Exult game engine, making it avialable for many platforms.

http://sourceforge.net/projects/xultima4
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Ultima 4 for Exult -2002A recreation of Ultima IV that uses the Exult game engine, making it avialable for many platforms.
Also for the Mac OS X platform.
[[link:http://sourceforge.net/projects/xultima4 SourceForge Project Page]]
[Zerothis]
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Ultima 4 for Exult -2002The project was registered in SF.net in 2002 yet there are no files, no sources, not even website and the project is listed as being in [u]planning[/u] stage. Added way too early to UVL if there's actually any progress. The links definitely are wrong if there's progress.***A recreation of Ultima IV that uses the Exult game engine, making it avialable for many platforms.

[[link:http://sourceforge.net/projects/xultima4 SourceForge Project Page]]
[Zerothis]
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Ultima 4 for Exult -2002A recreation of Ultima IV that uses the Exult game engine, making it avialable for many platforms.

[[link:http://sourceforge.net/projects/xultima4 SourceForge Project Page]]
[Zerothis]
Amigalabelminimizeminimize
Ultima 4 for Exult -2002A recreation of Ultima IV that uses the Exult game engine, making it avialable for many platforms.
[[link:http://sourceforge.net/projects/xultima4 Source Project Page]]
[Zerothis]
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Ultima 4 for Exult -2002A recreation of Ultima IV that uses the Exult game engine, making it available for many platforms.
[[link:http://sourceforge.net/projects/xultima4 SourceForge Project Page]]
[Zerothis]
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Ultima 4 for Exult -2002 Linuxlabelminimizeminimize
Ultima IV: Quest of the Avatar Origin1985
[4]***
[48]***Ultima IV is an RPG like none other before or since. There is no final boss to defeat and no princess (or artifact) to liberate. Rather, this game puts you on an almost spiritual journey to improve yourself in eight 'virtues' - Humility, Spirituality, Valor, Justice, Sacrifice, Honesty, and so on. Just about anything you can do in the game affects how you progress down this road: You must not steal, run from battles, or attack retreating enemies if you have any hope of winning the game. Once you have fully developed your eight virtues, you become the 'Avatar' - the embodiment of all that is good in Humanity - and the true nature of the quest is revealed. This unique RPG is definitely not for everybody, but it's still worth a try... especially for people who believe there can be nothing worthwhile in a video game.***Comes on two 5.25 inch disks, 4 sides, optionally supports 2 drives.
[Zerothis]
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Ultima IV: Quest of the Avatar Origin1988
[1]***
[52]***Comes on one 3.5" disk.
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Ultima IV: Quest of the Avatar Origin1986As a copy protection, all manufactured disks contained an unformulated section. If present, the game played normally. A simple copy to a fully formatted disk would cause all battles to be lost. The German publisher overlooked this subtle detail and produced copies of the game with fully formatted disks. Thus all legal buyers of Ultima VI for Atari 8-bit purchased an unplayable game. Atari 400/800labelimageminimize
Ultima IV: Quest of the Avatar Origin1988 Atari STlabelimageminimize
Ultima IV: Quest of the Avatar Pony Canyon1987 Sharp X1labelimageminimize
Ultima IV: Quest of the Avatar ?1997A shareware program, U4MBonGS, applied to the [[gameid:38015 Apple II E version]] allows this game to take advantage of some of the advanced features of the IIGS platform. Specifically stereo sound, and music with one MockingBoard soundcard, or stereo music and other enhancements with two soundcards. Apple IIGSlabelminimizeminimize
Ultima IV: Quest of the Avatar Pony Canyon (Newtopia Planning)1987 NEC PC9801labelimageminimize
Ultima IV: Quest of the Avatar Pony Canyon1988 X68000labelminimizeminimize
Ultima IV: Quest of the Avatar  Fujitsu (Origin)1992The Japanese title may read something like アヴァターの探求 or アヴァターのたんきゅう, though I'm uncertain how to transliterate "Avatar" properly (currently assuming avatā [アヴァター]) FM Townslabelimageminimize
Ultima IV: Quest of the Avatar  Origin (Origin Systems)1985Comes on two 5.25' disks. In 1997 the full version of this game was 'made available for free download' at selected sites by Origin. However, it remains proprietary and not defined as "freeware" or "public domain" (these downloads can disappear or the priced raised at any time at Electronic Art's option). Several homebrew upgrades exist for this game that add features such as VGA graphics and Midi sound. The xu4 project allows this game to run on Windows, Linux, Mac OS 8, Mac OS X, and other operating systems. xu4 Also allows extensive modding of the graphics, enemies, items, and certain game logic.

The Ultima series continued to innovate with the release of each game in the series. With the 4th game released for Apple ][ and then ported to IBM-PC, the genre was taken to bran new places. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result.
[Zerothis]
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Ultima IV: Quest of the Avatar  Pony Canyon1987 NEC PC8801labelimageminimize
Ultima IV: Quest of the Avatar  Sega (Origin)1990Lord British, the wise and compassionate ruler of Britannia, wishes to erase the legacy left behind by the three Evil Lords. To do so, he must find an Avatar. An Avatar is one who has achieved enlightenment in the 8 Virtues - Honor, Valor, Sacrifice, Compassion, Justice, Spirituality, Honesty and Humility. Only the most virtuous of souls can complete the perilous journey that lies ahead! If you think that you're the savior for whom Lord British is searching, then prove your worth by taking on the Quest of the Avatar!***
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Ultima IV: Quest of the Avatar  Pony Canyon (Newtopia Planning)1987Product ID: L118Y5551
Comes on two 3.5" disks
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Ultima IV: Quest of the Avatar  Pony Canyon (Origin)1987 MICRO 7 - FM7labelminimizeminimize
Ultima IV: Quest of the Avatar  Origin1985
[52]***
[48]***Comes on two 5.25" disks.

The Ultima series continued to innovate with the release of each game in the series. With this 4th game, the genre was taken to bran new places. There is no evil big bad enemy to defeat, and the point of the game is not to take advantage of people to get stuff to go defeat the enemy. Rather, the point of the game is for the main character to become a champion of virtue. The goals are literally honesty, humility, honor, spirituality, valor, justice, compassion, sacrifice, courage, truth, and love. Actions, inactions, even words can have less than apparent unhelpful or helpful consequences. Yes, there are still monsters to fight and treasures to find, but this makes up less than 1/8th of the game and the care and purpose in handling these things is more important than the end result.

The [i]Ultima IV Construction Set[/i], [b]not official[/b], was available not long after the game's release. While the title would suggest it is a legitimate level editor, the package is in fact an illegal bootleg of Ultima IV. It even includes digital versions of all materials of the game. This overly complete violation of copyright does also include a level editor.
[Zerothis]
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Ultima: Quest of the Avatar  FCI;Pony Canyon (Infinity;Atelier Double)1989The ruthless Triad of Evil has been vanquished and peace now reigns in the land. But without the threat of danger the people have become corrupt. Darkness dwells in their hearts and minds. The countryside is plagued by dragons, trolls, and long-dead wizards. Only an Avatar, a shining example of heroism, can destroy the monsters and conquer the internal wickedness with his mastery of magic and weapons. Become the Avatar! Save Britannia! And master the challenges of the ultimate quest--the search for good within yourself. NESlabelimagesubject
Warframe Digital Extremes2013Un juego multijugador cooperativo muy interesante.
Con una enorme capacidad de personalización (especialmente pagando) y misiones de todo tipo, permite al jugador de gasto 0 (It's FreeToPlay) los elementos básicos para entretenerse mucho con las mecánicas del juego.

8 de 10***Borrows heavily from darkSector's original concepts and darkSector itself is included (at least in part) in the background lore of Warframe.

Some greater detail on this can be read from the unofficial wiki: [url]http://warframe.wikia.com/wiki/Story_and_History[/url]***[media=youtube]Gx5RDaGVkZE[/media]***Closed beta started on 2012-10-24.
Open beta started on 2013-03-21.***[b]Minimum:[/b]
* Windows XP w/ SP 3
* Core 2 Duo E6400 or Athlon 64 4000+ CPU
* 2 GB RAM
* GeForce 8600 GT or Radeon HD 3600 GPU
* 1 GB HD space
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Warframe Digital Extremes2013 PS4labelimageminimize
Zelda II: The Adventure of Link  Nintendo1988There is an extremely obscure bug in the game whereby the attack value which normally maxes out at 8 can be set to something else. "0" and "F" have been seen. Both of these, with two exceptions, will allow Link to kill any enemy with one hit. The exceptions are the Thunderbird boss which requires one hit but the thunder spell must still be cast on it first. Shadow Link still requires 8 hits. No one has discovered what triggers this bug. It can be saved and in fact cannot be undone from a saved game.***
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[37]***Link returns to Hyrule to search for the Triforce and to awaken Zelda from an endless sleep. Embark on a quest to find the Triforce of Courage and save Hyrule from ruin. Learn magic spells, talk to people in towns to get clues, collect items to increase your power and explore six palaces where the underlings of the evil Ganon await you.

This sequel to the Adventure classic uses a side-scrolling visual engine unique to the series for more technical combat, and features more in-depth world roaming as Link encounters townsfolk while on his quest.***A year and a half after the original Famicom Disk System release in Japan, Nintendo brought this game to the west on cartridge. Desptite being a quite good game, Zelda 2 is my least favorite of the classic Zelda games. It surely explored a new gameplay style but the levels were too difficult and I didn't like the random enemy encounter battle system (the similar "[game=#7581]The Battle of Olympus[/game]" would prove to be much better balanced in my eyes). Graphics and sound are very good for its time. Nintendo understood how to program their 8-bit console.
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