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namepublisher(developer)year arrow_downwarddescriptionplatform
7 e Mezzo ?? Arcadelabelimageminimize
Asteroids Emulator author?This game comes in two different versions. A C64 version and a SuperCPU version. The original Asteroids coin-op used a 6502 much like the CPU of the C64. The Asteroids machine code runs without modification. The video and sound was done in circutry, without the CPU. This is only what the Commodore must emulate. The SuperCPU version uses the much faster 65816 which can also run the machine code directly with many more CPU cycles left over to do graphics and sound. Arcadelabelminimizeminimize
Black Touch Yang Gi Co? Arcadelabelimageminimize
Funcube 5 Namco? Arcadelabelimageminimize
Funny Strip ?? Arcadelabelimageminimize
Gallop Racer 3 Tecmo? Arcadelabelimageminimize
Puzzle Time Elettronica Video-Games? Arcadelabelimageminimize
Sliver ?? Arcadelabelimageminimize
Streets of Rage Sega? Arcadelabelimageminimize
Tank Battle  MicroProse? Arcadelabelimageminimize
Wonder Stick Yun Sung? Arcadelabelimageminimize
X-treme Strike Virtuality?X-treme Strike immerses the player in perilous intergalactic warfare requiring nerves of steel. You must fly your attack ship to defeat the enemy defenses on the planet below, battling through ever increasing defense waves.
You are equipped with a head mounted targeting sight and unlimited firepower. Watch your fuel gauge, these guys don't take prisoners. The better you are, the further you get and the longer you play.
Probably the ultimate in inter-galactic challenges!
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Game of Draughts University of Manchester1951I accompany two different sources

https://historyofinformation.com/detail.php?entryid=3731

https://www.guinnessworldrecords.com/world-records/first-computer-game***[media=youtube]fiELVJ2_89s[/media]***[media=youtube]eOV7OtpoWfU[/media]***In February 1951 British computer scientist Christopher StracheyOffsite Link finished a program for the game of draughts, or checkers. The game ran for the first time on the Pilot ACE at the National Physical LaboratoryOffsite Link, Teddington, on July 30, 1951, but completely exhausted the machine's memory.

"When Strachey heard about the Manchester Mark 1Offsite Link, which had a much bigger memory, he asked his former fellow-student Alan Turing for the manual and transcribed his program into the operation codes of that machine by around October 1951. The program could 'play a complete game of draughts at a reasonable speed' " (Wikipedia article on Christopher Strachey, accessed 09-12-2012).
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Tennis for Two Brookhaven National Laboratory1958Source

https://www.m-e-g-a.org/research-education/research/t42-tennis-for-two/***[media=youtube]6QYNlPLzj90[/media]***Tennis for Two (also known as Computer Tennis) is a sports video game that simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist William Higinbotham designed the game in 1958 for display at the Brookhaven National Laboratory's annual public exhibition after learning that the government research institution's Donner Model 30 analog computer could simulate trajectories with wind resistance. He designed the game within a few hours, after which he and technician Robert V. Dvorak built it over a period of three weeks. The game was displayed on an oscilloscope and played with two custom aluminum controllers. Its visuals show a representation of a tennis court viewed from the side, and players adjust the angle of their shots with a knob on their controller and try to hit the ball over the net by pressing a button.

The game was very popular during the three-day exhibition, with players lining up to see the game, especially high school students. It was shown again the following year with a larger oscilloscope screen and a more complicated design that could simulate different gravity levels. It was then dismantled and largely forgotten until the late 1970s when Higinbotham testified in court about the game during lawsuits between Magnavox and Ralph H. Baer over video game patents. Since then, it has been celebrated as one of the earliest video games, and Brookhaven has made recreations of the original device. Under some definitions Tennis for Two is considered the first video game, as while it did not include any technological innovations over prior games, it was the first computer game to be created purely as an entertainment product rather than for academic research or commercial technology promotion.

It was exhibited Brookhaven National Laboratory's annual public exhibition and considered by some definitions to be the earliest video game ever made. It was on display for three days when originally displayed and returned the next year with a bigger oscilloscope screen and ability to adjust gravity (moon or Jupiter). It was then dismantled and largely forgotten until the late 1970s when Higinbotham testified in court about the game during lawsuits between Magnavox and Ralph H. Baer over video game patents. Since then, it has been celebrated as one of the earliest video games, and Brookhaven has made recreations of the original device. Under some definitions Tennis for Two is considered the first video game, as while it did not include any technological innovations over prior games, it was the first computer game to be created purely as an entertainment product rather than for academic research or commercial technology promotion.

Naturally this game served as an inspiration for Ralph Baer for some of the games on his brown box which would later be sold as the Magnavox Odyssey.***This machine was never in arcades nor coin operated nor sold nor patented. It is technically the property of the US government. It is considered by some to be the first videogame ever created. Made in 1958 to entertainment visitors to Brookhaven National Laboratory, NY. It was the idea and implementation of William Higinbotham, a physicist in the Manhattan Project who witnessed the detonation of the first atomic bomb. Dave Potter and many of the scientists at the lab assisted him in modifying an oscilloscope with a 5 inch screen into a tennis simulation. The laboratory tour at the time consisted of walking the visitors up to the equipment, waiting for photographs to be taken then walking them out. Higinbotham wanted liven up the tour a bit. Let the let visitors actually handle some of the equipment the lab used. He decided a game was a good way to do this. Higinbotham considered using a digital computer that the lab was building, but the technology was not yet ready, the room was too small (for a digital computer), and digital computers wouldn't be ready for videogames for many years yet. So he used an [u][b]analog[/b][/u] computer with an oscilloscope for a CRT monitor.
Higinbotham used a technique to draw everything that produced no flicker which has become the standard for every videogame system since, except for many vector games. He invented this technique independently from Baer's technique which is essentially the same thing except Baer's technique was (and is) patented, although at a later date. Each player held a box with a button and a knob. The button was pressed to 'swing' and the knob controlled the angle of the swing. Since there were no controls to move the player, and the player was not drawn, this was done automatically when the swing button was pressed. The force of the hit was not adjustable. The player could hit the ball anytime it was on their side of the net. Gravity, wind speed, angles, bounce and friction were all calculated. So it wasn't exactly PONG.

Dave Ahl played the game when he took the tour as a small child, but he didn't sign the guest book :) He has said he remembers the tour vividly but cannot recall when his father setup a telescope on their roof where he viewed sputnik that same year. It has been reported that after over an hour of play, he said 'this could be something important', just before his parents pried the paddle out of his hands. He would later be a witness in court called by Atari when they were sued for steeling the idea for PONG. There is a rumor that Ralph Baer took the tour also. Some would say Baer got the idea for videogames from this visit, but this is not at true. It is well documented that Baer came up with the idea in 1951. It is also rumored that Noland Bushnell took the tour, he would have been about 15 years old at the time. However, it is unlikely either of these two legends would seen played the game, since it was only on the tour twice, and Dave Ahl was the one who played it one of those times.
[Zerothis]
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Mouse in the Maze Massachusetts Institute of Technology (Author)1959Source:

https://www.mobygames.com/game/89585/mouse-in-the-maze/
https://ultimatehistoryvideogames.jimdofree.com/mouse-in-the-maze/
https://time.graphics/event/1893972***[media=youtube]U_-Npom1im8[/media]***Created by MIT students, this game calls for players to draw a maze with a light pen. A mouse goes through the maze, to find cheese.
"Mouse", AKA "Mouse in the Maze", by John E. Ward, 1959, for the TX-0 (MIT). A simulator-simulator, simulating Claude Shannon’s relay-based maze solving simulator "Theseus" (1950).

(Note: Despite the caption of the video below, I wouldn’t regard "Mouse" as an actual video game as it still lacks the realtime interaction part. Interactions are restricted to the setup of the maze and starting the simulation.)
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Knowledge Computer Scientific Amusement Company (Edex Teaching Systems)1964Source

http://allincolorforaquarter.blogspot.com/2016/06/the-ultimate-so-far-history-of-nutting.html***[media=youtube]PZ6t6xx0hDQ[/media]***Knowledge Computer is an educational trivia game that uses film strips and buttons to give multiple choice answers. Initially built for the US military, a coin operated version followed after investor interest.
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Sports World Nutting Associates1969Source:

https://www.mobygames.com/game/107424/sports-world/***[media=youtube]ZU6F8roGpYU[/media]***Sports World is a trivia game similar to Computer Quiz but focused entirely on sports questions.
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Daly CP Author1970Daly CP is a chess program written in assembly. The program played at the first United States Computer Chess Championship in 1970, finishing second place. Unlike most chess programs which dialed in to a remote mainframe, the workstation was on-site and used a graphical user interface with a pen input device. customlabelimagesubject
Golf IQ Nutting Associates1970[media=youtube]yJXT_MCm87w[/media]***Golf IQ is a trivia game that aks multiple choice questions about golf. Questions are displayed on the screen and the player answers them by pressing the button corresponding with the correct answer. The goal is to score as much points as possible. Arcadelabelminimizesubject
Star Trek For-Play1972Star Trek is a clone of Computer Space, which was released the previous year. The use of the Star Trek name is unauthorized, and it bears little resemblance to the television series, and flyer artwork features inaccurate depictions of the USS Enterprise. Arcadelabelimagesubject
Pong  Atari1972[media=youtube]fhd7FfGCdCo[/media]***Pong is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.***1500 units were made of Bushnell's second attempt. A simple two-way controlled tennis game with the immortal opening 8 words: "Insert coin. Avoid missing ball for high score." First successful video game, it made a huge amount of money for Atari.

demographic-female. In 1972, society did not completly view buying a drink for someone to show interest as an equal transacrion along male and female lines. As in, some men would be off-put having a women buy them a drink and some women were reluctant to do so. But no social norms restricted anyone from inviting a game partner to share a session they had purchased. Additionally, Bushnel was keenly aware that the local univesity was traing up its first large batch of females to graduate with business degrees. An invitation to play Pong not only avoided an outdated social issue, it was cheaper than a drink. Bushnell also knew science had dermined that females tend to have significantly better fine motor skills and would often experience the empowerment of winning against a male opponent (in addition to witnessing this himself with Spacewar).
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Pong Fun Games Fun Games (Fun Games )1972Someone might ask, was Pong or Pong Fun games first?

The truth, known to everyone, is that Pong came first. In the case of Fun Games, which was founded by some former collaborators of Syzygy and Atari (both are literally the same thing) who openly cloned the game, of course, ATARI sued for its part, a lawsuit that was suspended, because in turn ATARI, was sued by Magnavox.

Magnavox also sued Fun Games, who chose to pay royalties to Magnavox, although the Fun Games video game was poorly sold, due to these discrepancies, perhaps being one of the reasons why there are no images of the Arcade to this day.***Pong Fun Games was pro-
duced by Fun Games Inc. in 1972.
The game is a sit down Pong
style coin op. videogame for 2 people.
Each has 2 knobs. It has 8 games vari-
ations, a score keeper and a glass top.

other source: https://www.arcade-history.com/?n=pong-fun-games&page=detail&id=284527
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Four-court Hal Computer1973A Pong clone from Hal Computers.

Four Court was produced by Hal Computers in 1970.

Hal Computers released 3 different machines in our database under this trade name, starting in 1970.

Other machines made by Hal Computers during the time period Four Court was produced include Duck Hunt, and Halgame.
[Becoro]
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Gotcha Color Atari1973[media=youtube]fqCASA1Kgwo[/media]***Gotcha is an arcade video game developed by Atari and released in October 1973. It was the fourth game by the company, after the 1972 Pong, which marked the beginning of the commercial video game industry, and the 1973 Space Race and Pong Doubles. In the game, two players move through a maze, which continually changes over time. One player, the Pursuer, attempts to catch the other, the Pursued; if they do, a point is scored, and the players reset positions. The game emits an electronic beeping sound, which increases in pace as the Pursuer gets closer to the Pursued, and each game lasts a set amount of time. Arcadelabelimagesubject
Lo-Boy Leader Midway (Midway;Ramtek)1973It is a variant of Leader, from Midway, with the difference of being on a horizontal screen. Arcadelabelimagesubject
Paddle Derby Nutting Associates1973Also released as "Paddle Derby [Model 752-B]" with clutched pot knob controls.
Also released as "Paddle Derby [Model 752-A]" with clutched pot knob controls.***A one- to four-player paddle games, Paddle Derby is a blazing race between opponents - each time a player hits his ball, his color bar advances. Player 1's playfield was red. Player 2's playfield was blue. Player 3's playfield was yellow. Player 4's playfield was green. The first player to the end of the track wins!
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Pong in a Barrel Atari1973Greg McLemore, the International Arcade Museum director, was able to find and obtain an original Pong InABarrel in February, 2005. After it arrived, we were pleasantly surprised to discover that it not only worked, but that it was serial 001. It was originally used on location in an arcade in Santa Clara, California.When we asked Nolan Bushnell the creator of Atari about it, he responded, We made about 20 wine barrel games and I am surprised you have one. We stopped because the wine barrels would come apart. They were probably in the first 200 units produced very early and before we moved production to the Martin Ave. location. They were after we were in regular production. I would guess February of 73.This game should not be confused with the later BarrelPong game, which was created by AtariSyzygy in conjunction with Hunter Electronics of Sydney, Australia for the Australian marketplace.

Pong In-A-Barrel was produced by Atari in 1973.

Atari released 139 different machines in our database under this trade name, starting in 1972.

Other machines made by Atari during the time period Pong In-A-Barrel was produced include Doctor Pong, Gotcha, Snoopy Pong, Space Race, Pong Doubles, and Pong.
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Pro Soccer - Pro Tennis Pro Games1973Pro Soccer - Pro Tennis © 1973 PGI [Pro Games, Incorporated.]. Arcadelabelimagesubject
Strikes and Spares Mirco Games1973Cocktail table bowling game

Strikes and Spares was produced by Mirco in 1973.

Mirco released 4 different machines in our database under this trade name, starting in 1970.

Other machines made by Mirco during the time period Strikes and Spares was produced include Challenge, and Dawn Patrol.ocktail table bowling game

Strikes and Spares was produced by Mirco in 1973.

Mirco released 4 different machines in our database under this trade name, starting in 1970.

Other machines made by Mirco during the time period Strikes and Spares was produced include Challenge, and Dawn Patrol.
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T.T Soccer Taito1973It's a Taito video game. Arcadelabelimagesubject
Table Tennis Nutting Associates1973excerpt from the flyer:
"From Nutting Associates
-Where video game technology began..."
Table Tennis is our new video action
game. Its unique combination of special
features makes it better than any coin
video game yet devised - for the opera-
tor, for the player, and for the location
owner.
It’s housed in a handsome and contempo-
rary cabinet that’s actually a durable and
attractive piece of furniture. This feature
make Table Tennis ideally suited for so-
phisticated lounges, country clubs and
other entertainment spots.
Functionally, Table Tennis is an exciting
1-, 2- or 4-player game with an electroni-
cally controlled "ball" bouncing from
side to side of the four borders of the
screen and across a "net." Object of the
game is just like real table tennis - to out-
manoeuvre the other player’s paddle and
collect points.***Table Tennis was produced by Nutting Associates in 1973.

Nutting Associates released 14 different machines in our database under this trade name, starting in 1968.

Other machines made by Nutting Associates during the time period Table Tennis was produced include Missile Radar, Computer Space 2 Player, Watergate Caper, Wimbeldon, Wimbledon, Computer Space Ball, Psychic, Paddle Derby, Computer Space, and Astro Computer.

A two- to four-player game with a ball bouncing from side-to-side off the borders of the screen. The object of the game is to try to out-maneuver the other player's paddle and score a point.
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Laser Clay Shooting System Nintendo1973Although it could be argued that it isn't technically a video game, because it uses film rather than electronic video signals, Laser Clay Shooting System was Nintendo's first venture into the video game market.

In 1973, bowling was declining in popularity in Japan, so Hiroshi Yamauchi and Gunpei Yokoi thought of this concept to install in deserted bowling alleys. A 16 mm film projector provides moving targets, which players have to shoot with light guns. Smaller models were later manufactured for use in arcades under the name "Mini Laser Clay." This game gave way to Nintendo's many light gun peripherals and games.***The Laser Clay Shooting System (レーザークレー射撃システム) is a light gun shooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; players would fire at the targets with a rifle, in which a mechanism of reflections would determine whether or not the "laser shot" from the rifle hit the target.

The concept behind the Laser Clay Shooting System came from Hiroshi Yamauchi, while Gunpei Yokoi was behind the development of the system. It was released in deserted bowling alleys in Japan in 1973; upon release, it was a commercial success. However, the success of the system quickly evaporated as a result of the 1973 oil crisis and the ensuing recession in Japan, which left Nintendo ¥5 billion in debt and on the verge of bankruptcy. In 1974, Yamauchi, in an attempt to revive Nintendo, released a smaller, cheaper version of the Laser Clay Shooting System, titled "Mini Laser Clay". Deployed mostly in arcades, players shoot moving targets, provided by a 16mm film projector, at an arcade cabinet. This system featured several games and achieved significant success for Nintendo throughout the mid to late 1970s, which helped the company out of its financial situation.
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Astro Race Taito1973"Most exciting new video game
featuring spaceships journey in the
cosmos. Manage the ship at your
side to pass through a meteoric
swarm without crashing into it."***Astro Race was produced by Taito in 1973.

Taito released 487 different machines in our database under this trade name, starting in 1967.

Other machines made by Taito during the time period Astro Race was produced include Pro Hockey, Davis Cup, Elepong, Speed Race, Basketball, Western Hill, Crown Sportsman Strength Tester, Cycle Rider, Sky FighterII, and Crown Soccer Special.

A space game where players race against opposing ships while avoiding comets and meteors.
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Baseball  Ramtek;Seeburg Corp.;Volly (Ramtek)1974Baseball, also known as Deluxe Baseball, is a baseball arcade game for one or two players. Each of the players is shown on the field as little characters. Pitches can be fast, slow or curved and result in a walk or strike. The outfielders can be repositioned.

Under the license of Ramtek, its subsidiary company Volly, launched this same video game under the name Batter Up in Canada.


Launched in 1975 as Deluxe Baseball by Seeburg Corp.
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Countdown Volly (Volly;Ramtek)1974"The new sophisticated game of elimination
for 2 or 4 players."

Countdown is a competitive game of elimination where players try to send the ball to any of the opponents goals.

The game is for 2 or 4 Players, it has a black & white display and uses 4 Paddles Knobs (on the control panels). Each player starts with 5 points, and loses a point every time he allows a goal. When he’s down to zero, he’s out of the game. But the game goes on with the remaining players, until there’s only the winner left.

Countdown, like all VOLLY games, is built in Canada, with the kind of quality you expect from a reputable Canadian manufacturer. And of course, being right here in Canada makes it easier for us to supply you with parts - we always keep a full supply handy, and are geared to rush them to distributors - usually the same day requested.
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Coup Franc Atari France;Atari;Volly (Atari France;Atari)1974Coup Franc is the first game from Atari Europe division. It is also the 1st game on a cocktail table before QuadraPong. The first versions of this tables were available with Coup franc and few weeks later the 2nd versions were available with Quadra Pong.

Coup Franc was produced by Atari in 1974.

Atari released 139 different machines in our database under this trade name, starting in 1972.

Other machines made by Atari during the time period Coup Franc was produced include Puppy Pong, Gran Trak 20, Pin Pong, Pursuit, Gran Trak 10, Doctor Pong, Gotcha, Coupe Davis (Pong Doubles), Pong Doubles, and Snoopy Pong.
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Flim-Flam Meadows Games1974Now your customers can have the longest lived video game in the history of the industry in a beautiful new cocktail table. No need to discourage business with that "arcade" look - the elegant simplicity of this new cocktail table is ideal for even the most sophisticated of environments. Now you can let a proven profit-maker work for you in
airports, hotel lounges and restaurants. Our padded simulated-leather pedestal suits your plusher locations while rich walnut-grained formica table top prevents scratching so your game always looks good. A tinted scratch-resistant plexiglass panel reduces monitor glare for a more apperance. Non-removable push buttons, ultrareliable joysticks with cermet ports and a sealed reinforced table top keep this game up after the others go down.***[media=youtube]AVKOjKl3dPU[/media]***Flim-Flam is a Pong variant. Players control their on-screen paddles using joysticks and can move in all directions. The goal remains to hit the ball against the opposing side of the screen. The game is released in a two-player upright model and a two or four player cocktail model. What makes the game unique compared to contemporaries is a button that players can press which alters the speed and course of the ball. Players can choose between three skill levels changing the size of their paddle.
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Fun Four Bailey International1974[media=youtube]Qdrm1ch4RJU[/media]***"16 exciting play fields"
Fun Four feature four selectable games
are Targets, Soccer, Hockey and Tennis.
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Pong/Hockey Electromotion1974Pong/Hockey is a selectable pong
or hockey cocktail table game. It has ro-
tary controls under the top on all 4 sides.
Up to four can play.
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Scoring Volly (Ramtek)1974A 2 to 4 player hockey game from Volley.

Scoring was produced by Volly Industries Ltd. in 1974.

Volly Industries Ltd. released 6 different machines in our database under this trade name, starting in 1974.

Other machines made by Volly Industries Ltd. during the time period Scoring was produced include Countdown, Happy Hour Cocktail Table, Flip-Out, Batter Up, and Tennis / Hockey.
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Table Hockey Sega1974Table Hockey is a discrete logic arcade game released by Sega in 1974. It is essentially Pong with two sets of paddles, the "table" referring to the fact it comes in a cocktail cabinet. Arcadelabelimagesubject
Wipe Out  Ramtek;Volly1974Wipeout increases the excitement and player involvement of coin-operated elimination games. A special "frustration bumper" bounces the ball in random patterns so players don’t get bored. It’s a
new game every time. There’s also a unique scoring system - adjustable from 5 to 7 points - displayed at each goal, that player loses a point. The game ends when all except one player are down to
zero. The results? Plenty of action for the money, and the kind of competitive challenge that keeps people coming back for more.
• 25¢ and 50¢ play produces more profit per
square foot oflor space.
• Can be played by two or four players.
• Attractive, vertical cabinet fits in anywhere.
• All solid state for low maintenance and long life.
• Commercial quality TV monitor insures reliabil-
ity.
• One year logic board warranty.
• Engineered interior design prevents tampering,
simplifies service.
UNEQUALED SERVICE
Ramtek video games are backed by the most responsive service in the industry. When repairs are needed, they’re done fast. And new logic boards can be in the air within 24 hours. When it comes to service, Ramtek doesn’t play games.***Wipe Out is a four player Pong variant. Each player controls a paddle at one side of the screen and must prevent a ball from hitting their side or lose a point. When a player loses all points he's out of the game (wipe out!). The last player in the game wins. At the center of the screen is a cross which when touching the ball deflects it at a random angle to keep the players on their toes.
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Challenge Mirco Games1974Manufacturer Mirco Release 1974 Class Wide Release Genre Ball and Paddle Mode 4 Players simultaneous Gameplay Competitive Panel Layout Multiple Player Controls Rotary: Analog
Monitor Orientation: Horizontal Type: Raster: Standard Resolution CRT: Black and White Sound Amplified Mono (one channel) Cabinet Styles Upright Cocktail In March, 1974 Mirco in- troduced Challenge, an upright four-player game that offered a free game to players who beat the computer in player-versus-machine mode. While Mirco claimed it was the first video game to offer such a feature (likely a false claim), it wasn’t enough to cover for the fact that Challenge was another unin- spired game (not to mention that four-player games had already
been on the market for at least eight months). "allincolorforaquarter.blogspot.no" Challenge "Challenge -
The Table top video with the free
game."
excerpt from the flyer: The initial reaction to our top video has been exceptional. High earnings and continuous play have been the experience of opera- tors all across the country. (1) Playabillity Our machine is a 1-2-4-player. The extended play option, where one or two players can beat the machine and win a FREE GAME insures a continuous cash flow. (2) Reliability Microm Inc., the
parent company of Micro Games, Inc. is known worldwide for the testing of Printed Circuitry. The thorough analysis we conduct for certain broad based computer in-
dustries is conducted on our video games. A 144 hour complete systempower cycle analysis in conjunction
with a voltage margin checkout in- sures continued reliability. Dimensions: 27" high 33" diameter Wt. 170 lbs.***Challenge -
The Table top video with the free
game."
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Quadra Pong Atari1974[media=youtube]bP3idyROGes[/media]***Quadrapong is a 4-player variation of the famous hit Pong.

A ball is bouncing from to side off the four walls of the screen trying to penetrate each player's goal. A beeping sound simulates its rebounds. Each player tries to keep the ball out of his goal with his paddle. If the ball penetrates his goal, he loses of one his 4 initial points with which he begins the game. When all are gone, his goal closes. Players are eliminated until only the victor is left.

Although Atari was at the origin of Pong (largely inspired by Magnavox Odyssey's Tennis game though), by 1975 only 10% of all pong games were made by Atari. The competition was fierce. Atari had to innovate and started creating variations of its Pong hit: Pong Doubles, Quadrapong, Super Pong, etc...

Quadrapong was in fact initially conceived by Kee Games in 1973, under he name Elimination!, but as Kee Games was a kind of subsidiary of Atari, the game was quickly adapted and sold as Quadrapong.

Elimination and its Quadrapong counterpart were the first cocktail cabinet arcade video games.

Pong and most of its variants, including Quadrapong, were succesfully ported to the Atari VCS 2600 system, within the "Video Olympics" cartridge.

In 1980, the gameplay format was expanded into the Atari arcade game Warlords, which was also ported to Atari's home consoles and computers.
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Electro-Fun 401 Electromotion1974Electro-Fun 401 is a ball and paddle game created by Electromotion and released in May 1974. Arcadelabelimagesubject
Knockout Ramtek;Exidy1974Knockout is a ball and paddle game created by Ramtek, and released in Sep. 1974.

The theory was, this was a (prototype?) production discrete logic game that was (not?) released by Ramtek and instead went over to Exidy after the Ramtek split, where it was renamed TV Pinball.
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Knock Out! Digital Games Incorporated1974Knock Out is a 1 to 4 player tabletop ball and paddle
game. The game run on discrete circuitry. I has a 19" solid state monitor, illuminated coin switch and side mounted knobs.
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Ric-O-Chet Project Support1975The information that exists about this machine is very poor. However, we know that it was manufactured sometime in 1975, according to its cover, it was a "hockey" game, very much in the style of those that appeared with the first "PONG", I learned the rest of the information from a contact in Seattle who knew the game and could confirm to me that it was more of the same, in terms of the time.

I can attest that in this publication UVLIST has the best source of information.
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Table Tennis II Nutting Associates1975Three Tennis games in one : single-player with free game feature, regular two- to four-player tennis, and slammer. the game feature paddle-size selection (regular or small) Arcadelabelimagesubject
Tank III KEE Games;Atari (KEE Games)1975There is a controversy about whether this game exists or not, personally, I was leaning towards it not existing. This is because this game is actually a version of TANK II, which was played only as a single player, and did not stand out at all in Arcade.
However, the controversy was ended thanks to the ATARI catalog, published in 2019, by ATARI itself, with all its games from this time.

I found it necessary to talk about this, because there are no images of the Arcade; As I was able to find out with specialized contacts, practically only a dozen TANK III Arcades were produced.***Tank III © 1975 Kee Games.

The third in the Tank series. While previous versions of Tank required 2 players to play, Tank III could be played single player.
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