showing 8 games
name arrow_downward | publisher(developer) | year | author(s) | platform | |
---|---|---|---|---|---|
Amnesia: A Machine for Pigs | Frictional Games (thechineseroom) | 2013 | Brady Jones (environment artist) Maarten de Meyer (effect programmer) Maarten de Meyer (artist) Peter Howell (designer) Samuel Justice (audio designer) Wesley Tack (lead artist) | Windows | labelimagesubject |
F.E.A.R. | Vivendi Universal (Monolith Productions) | 2005 | Craig Hubbard (lead game designer) | Windows | labelimagesubject |
F.E.A.R. | Vivendi Universal (Monolith Productions;Day 1 Studios) | 2006 | Craig Hubbard (lead game designer) | X360 | labelimageminimize |
F.E.A.R. | Vivendi Universal (Monolith Productions;Day 1 Studios) | 2007 | Craig Hubbard (lead game designer) | PS3 | labelimagesubject |
F.E.A.R. 2: Project Origin | Warner Bros. Interactive (Monolith Productions) | 2009 | John Mulkey (lead game designer) | Windows | labelimageminimize |
F.E.A.R. 2: Project Origin | Warner Bros. Interactive (Monolith Productions) | 2009 | John Mulkey (lead game designer) | PS3 | labelimageminimize |
F.E.A.R. 2: Project Origin | Warner Bros. Interactive (Monolith Productions) | 2009 | John Mulkey (lead game designer) | X360 | labelimageminimize |
F.E.A.R. 3 | WB Games (Day 1 Studios) | 2011 | John Carpenter Steve Niles | Windows | labelimagesubject |