showing 1 - 50 of 151 gameschevron_right
name arrow_downward | publisher(developer) | year | description | platform | |
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3-D Real Time Lunar Lander | ? | 1979 | Apple II E | labelminimizeminimize | |
Acornsoft Games Pack 10 | Acornsoft Limited | 1981 | Breakout Hectic Mastermind Ski Snake Track Simon Squash Moon Bombs-Away | Atom | labelminimizeminimize |
Acornsoft Games Pack 3 | Acornsoft Limited | 1981 | Rat Trap Lunar Lander Black Box | Atom | labelminimizeminimize |
Aircraft Lander | author | 19?? | Commodore PET | labelimageminimize | |
Alien Lander | Sierra Software | 1980 | Apple II E | labelminimizeminimize | |
Alunissage | ? | 1985 | VG5000 | labelimageminimize | |
Alunissage | Micro Video Corp | 1981 | Interact | labelimageminimize | |
Apollo | author | 2001 | Tandy Coco | labelminimizeminimize | |
Apollo 11 | Darkstar;Mastertronic (Darkstar) | 1983 | ZX Spectrum | labelimageminimize | |
Apple Barrel | CDS Software;SoftWareHouse | 1979 | Apple Barrel is a collection 25 applications including 9 games and a terrible instruction manual that attempts to be more entertaining than the games (that's not a very high bar to begin with). The manual includes apocryphal information. It comes on disk and cassette and the manual has complete listings of each application's code with hand written notes for the numerous errors in the printing. At the beginning of the manual the copyright is explained in fine print and includes an unusual [b]no profitable use clause[/b]. Some of the applications are utilities designed for profitable use. Later in the manual in the midst of poor humor, there is a long explanation that encourages users to modify the code and include the code in their derivative works. This long explanation makes no mention of copyright or profitable use. Taken together, there is a coherent copyright statement to be discerned that is not contradictory in itself, but it takes more effort than should be necessary. Because of this effort and the profitable use for tools clearly designed for it, this game is tagged as having a vague license. I have a suspicion, and no proof, that everything on the disk is actually Public Domain that the publisher has claimed as their own. Apple Barrel II is a different version of the package by a different publisher. It differs in the software it provides but not the games. Although, I cannot verify the games are not updated in some way, the same games provided by both packages. Thus, this entry applies to both. | Apple II E | labelminimizeminimize |
Apple Graphics Games | Reston | 1983 | Apple II E | labelimageminimize | |
Ariane Mondlandung | author | ? | Ohio Scientific | labelminimizeminimize | |
Astronaut | Scientific Research Inst. | 1977 | Altair 8800 | labelminimizeminimize | |
Astronaut | Scientific Research Inst. | 1977 | DEC PDP-1 | labelminimizeminimize | |
Astronaut | Scientific Research Inst. | 1977 | Sol-20 | labelminimizeminimize | |
bombardier | author | 2001 | Drop bombs on the skyscrapers to clear a land area. Your aircraft steadily loses altitude so try not to miss. Explosives will only destroy so much of a building; most will need 3 or more hits for total destruction. | Linux | labelimagesubject |
Caverns of Fire | Tomato Games | ? | Linux | labelminimizeminimize | |
Concord Lander | ? | 1980 | Commodore PET | labelimageminimize | |
Crashed Lander | author | 2016 | Linux | labelminimizeminimize | |
Crazy Gravity | author | 1996 | Win3.1 | labelminimizeminimize | |
Docking the Spaceship | Sinclair Research (International Computers Limited) | 1982 | [b]Compilation releases:[/b] - Games 4 | ZX Spectrum | labelimageminimize |
Docking the Spaceship | International Computers Limited | 1982 | Released as part of the "Super Programs 7" compilation. | ZX 81 | labelimageminimize |
Eagle | Salamander Software | 1983 | BBC | labelimageminimize | |
Eagle | Saguaro Software | 1984 | Tandy Coco | labelminimizeminimize | |
Earth-Port II | SoftSide | 1980 | TRS-80 | labelminimizeminimize | |
Final Approach | Apollo | 1982 | Atari 2600 | labelimageminimize | |
Final Flight! | MMG Micro Software | 1983 | Atari 400/800 | labelimageminimize | |
Final Flight! | MMG Micro Software | 1983 | C64 | labelimageminimize | |
Flight | Prickly-Pear Software | 1982 | Tandy Coco | labelminimizeminimize | |
Flight | Dragon Data (Prickly Pear Software) | 1982 | Dragon32 | labelimageminimize | |
Graphic Lander | Honeysoft | 1983 | MicroBee | labelminimizeminimize | |
Graphic Lunar Lander | ARESCO | 1979 | COSMAC VIP | labelminimizeminimize | |
Jumbo Lander | Courbois Software | 1980 | Commodore PET | labelimageminimize | |
Jupiter Lander | Commodore (HAL Laboratory) | 1982 | C64 | labelimageminimize | |
Jupiter Lander | Commodore (HAL Laboratory) | 1981 | VIC-1907 Cartridge | VIC-20 | labelimageminimize |
Kerbal Space Program | Squad | 2015 | Windows | labelimageminimize | |
Kerbal Space Program | Squad | 2015 | Mac OS X | labelminimizeminimize | |
Kerbal Space Program | Squad;Take-Two Interactive (Squad) | 2015 | Tag notes. Accepting a contract that gives an advance does not even suggest to the player that using that money elsewhere is always unethical and also nearly always illegal. In fact, there is no enforcement; cancellation, completion, or failure of the contract and modification of reputation, science points, and/or funds are the only rules. This makes embezzlement very easy and useful with no consequences (should the contract be fulfilled on time using replacement funds) to the game or the conscience of the protagonist or the actual player (unless the player knows about real embezzlement. Many children and some adults do not, or won't recognize when they are doing it in the game). An extreme example of locationaldamage in the game would be having a only center connecting part of a rocket explode due to heat from reentry friction. The remaining two rocket parts could continue falling undamaged. They could each land safely if they each had antiquate parachutes or a functioning command module and fueled engine to land softly. The two parts could even reconnect into a sing craft if equipped with compatible docking ports (and if a skillful player could align them _during reentry_). | Linux | labelminimizeminimize |
Kerbal Space Program: Making History Expansion | Private Division (Squad) | 2018 | Linux | labelminimizeminimize | |
Lander | TMA | 1990 | Win3.1 | labelimageminimize | |
Lander | T & D Subscription Software | 1983 | Tandy Coco | labelminimizeminimize | |
Lander | ? | 1982 | MS-DOS | labelimageminimize | |
Lander | author | 1982 | MS-DOS | labelimageminimize | |
Lander | Channel 8 Software | 1983 | C64 | labelimageminimize | |
Lander | author | 1989 | MS-DOS | labelimageminimize | |
Lander | author (Stacey Campbell) | 1989 | BSD | labelminimizeminimize | |
Lander | IM-1 in a Million Club | 1983 | APF | labelimageminimize | |
Lander | Commodore | 1977 | Commodore PET | labelimageminimize | |
Lander X | ? | 1980 | Commodore PET | labelimageminimize | |
Landfall | Virgin Games (author) | 1983 | BBC | labelimageminimize |