showing 25 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Congo the Movie: The Lost City of Zinj  Sega1996 Saturnlabelimageminimize
Digger T. Rock: The Legend of the Lost City  Milton Bradley (Rare)1990Ready for tunnels of underground fun? Our hero, Digger T. Rock, is mining for a legendary lost city - and he needs you to dig in and help out! Burrow through mysterious caverns, each one a "mine-boggling" maze of unknown dangers. Battle fierce foes like dinosaurs, ghouls and cranky cavemen with clubs. Collect rocks, dynamite, ladders and jewels, and use them wisely. Dig deep to uncover secrets, like how to open cavern doors - and how to reach them before they slam shut! Dare to dig down to the deepest, most dangerous cavern... and discover what lies beyond!***
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Final Fantasy VII  Square1997Final Fantasy VII has quickly become one of the best-selling Role Playing games of all time. Combining fully polygonal characters with pre-rendered backgrounds and a stirring musical score by Nobuo Uematsu, Final Fantasy VII is a worthwhile addition to any RPG collection. The story centers on the young mercenary Cloud Strife, who is fighting against the evil Shinra, Inc. Along the way, he meets an unforgettable cast of characters such as his childhood friend Tifa Lockhart and the grumpy pilot Cid Highwind. All together, it is an unforgettable and engrossing single-player game that can last for over 60 hours!***
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[27]***Final Fantasy VII, is one of the best game avalaible for the PSX, the graphics are impressive, the sound Incredible, has more than 1 hour of Full motion Video, and the best of all the storyline is amazing, superb, if you like the RPG the you must have This game. And the VIII too.***This is personally my least favourite Final Fantasy. They did well with the conversion to 3D, but I found the lack of decent story, the bad translation, the below average graphics etc. to be quite a turn off while playing. However, on the flip side of the coin, the spell effects are unrivalled by any other game of its time. The Materia system was an interesting devlopment, but all in all the game is too unbalanced to make it a truly enjoyable experience.***As far as I'm concerned, I think the complete opposite. The graphics were in no way bad for PSX at that time. The combat system was even more balanced than in V or VI, while the story is so huge as to draw you in and flash through the amazing 30 hours of gameplay. Oh and the translation is no worse than most other Japanese RPGs, the PC version tidied this up a bit I think. Plus Sephiroth's sword is kick-butt.***Witness the birth of the 3D RPG. Well, not quite, but a gigantic game with an incredible storyline, coupled with real-time action combat that had be honed through 6 previous games. A favourite instantly, this game brought RPGs out of Japan and selling widely in the West for the first time.***This game was one of the most enveloping games I have ever played. The story was decent (to say the least), and the musical score was heartwarming. I will remember it forever.
[DeviantBlade]***FF7 is seriously overrated, and has produced more fanboys/fangirls than I'd care to count. However it's not all bad, it's pretty decent.
Just not as godly as some would make it out to be.
[Haoie]***I agree with Haoie (above). Actually, got to like the second or third disc and stopped playing. The mini-games and all the damn little secrets were starting to wear me out. I give it credit for being the RPG that brought Japanese RPGs to the masses in the West, but that's about it.
[cjlee001]***Lack of story?! That man seems to not know what a good storyline is... I love this game. If I could play it in my sleep I would...
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Final Fantasy VII  ?? PS3labelminimizeminimize
Final Fantasy VII  Square2019Mako. The discovery of this natural resource drawn directly from the planet's life force marked the dawn of a new era, and now the energy sustains the lives of people across the world. However, the Shinra Company has monopolized mako production, and in doing so established a powerful hegemony--its influence reaching the far corners of the globe.

Cloud, a former member of Shinra's military organization, SOLDIER, joins the anti-Shinra resistance group AVALANCHE, despite caring little for their motives. During one of the group's attempts to stop the company, they learn of the return of Sephiroth, Cloud's nemesis, and that with his reemergence, the planet is in greater danger than anyone had expected.

With the fate of the world riding on their success, Cloud and his allies set out to quell this deadly threat.***
[12]
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Final Fantasy VII  Eidos;Square Enix (Square;Square Enix)1998The game was re-released in 2012 with the following added: cloud saves, achievements, and an easy access cheat ("Character Booster"). And updated to run on modern Windows OS.***Supposedly, this is not a code port. None of the original source code was used by the outside team from Hawaii that brought this game to Windows. When FF7 for PlayStation was completed, the entire team was reassigned or fired and their unique hardware was sold or dismantled. The source code was unique to the development hardware. Without the specialized hardware, the source code was not compileble or even modifiable in any useful way. Square had neither the people nor the code to do a port. All the new team had was the data specific to the PSX (barely useful) and unuseable source code. Eventually the team discovered that what they had been given was not even from the final PSX version, it was roughly rendered temporary data and pre-alpha code that had never actual been successfully compiled. And to top it off, no one on this new team had every worked on a game before. All this is known because all of the debug information (including rants and raves by the team) were unintentionally left in the executable.***First PC conversion of a Final Fantasy game that finally brought the bizarre numbering system in line in both Japan and Europe/USA.

PC RPGs were never the same again, the gigantic storyline and superb combat translated into the keyboard PC layout with surprising success.
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Gothic 2: The Night of the Raven  JoWooD Productions (Piranha Bytes)2003"When you're in need of something and don't know where to find it, go to Khorinis. There you can surely buy it." -- Saying (author unknown) The mine valley of Khorinis. The glorious days of the once productive mines in this small seaside region were long over. Surrounded by the impenetrable magical barrier, the slaves eked out their miserable existence in this apparently natural prison.
One brave man managed to burst the bonds of imprisonment. Following his own call to freedom, he ventured deep into the subterranean temples. Willing to do whatever was necessary, he went out to banish Evil and destroy the magical barrier forever. Spurred by the hatred of men long-suppressed, the prisoners streamed trough the only pass to freedom.
No one in Khorinis had been prepared for this. Too long had they lived under the deceptive notion of security granted by the apparently indestructible magical dome. The small militia garrison could not put up enough forces against the onrush. After numerous bloody clashes, many captives escaped and found safety in the woods or rugged mountains of the surrounding countryside.
The steadily escalating number of raids in the vicinity of the town wall and the bandits' ever-increasing boldness seemed to paralyze the whole town. Angered by the militia's inability to protect their farms, some of the farmers formed an alliance with the refugees, no longer willing to pay allegiance to the king.
Khorinis is facing an uncertain future. Due to the farmers' decreasing production, more and more of the food deliveries do not take place, and the stocks diminish continuously. The militia's might ends at the town gate. Outside the town wall, nobody is safe from the bandits' armed raids. There is war in Khorinis. A civil war.
But there is something else that could not be foreseen. Evil is not dead, rearing its ugly head again. But this time it is set on delivering the deathblow to humanity, and no one can stop it.
No one?***Adds one more area to the game as well as re-balances the gameplay otherwise. Pretty much like a huge patch.***English version was released as part of the Gothic 2 Gold combined re-release (2005-11-29), never sold in English separately.
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Lost Chronicles of Zerzura dtp entertainment (Cranberry Production)2012This game is from the makers of Black Mirror 2 and 3. A young inventor named Feodor is building a flying machine with his brother in Barcelona. But his brother is soon snatched away by the Inquisition, and Feodor is left alone to travel through several countries and experience diverse cultures in order to answer the question of what unfathomable mysteries are hidden in Zerzura. This point & click adventure game’s mythical atmosphere is strongly influenced by Zerzura itself, the Inquisition appearing as the mighty antagonist, a medieval setting on the edge of the rise of the modern age, innovative puzzles as well as the realistic, sinister graphics style. Windowslabelimagesubject
Lost City of Aquatica iWin (Camel 101)2009 Windowslabelminimizeminimize
Lost City of Aquatica Camel 1012009 Mac OS Xlabelminimizeminimize
Lost Horizon Deep Silver (Animation Arts)2010[b]Minimum:[/b]
* Windows XP, Vista, or 7
* 2 GHz Pentium IV CPU
* 512 MB RAM
* 64 MB VRAM
* 4.5 GB HD space***1936: Soldiers of the Third Reich roam the world seeking occult weapons for their insane plans of conquest.
When Fenton Paddock, a former British soldier and hapless smuggler, is asked to look for his friend Richard, who went missing in Tibet, he has no idea that this search will lead him across three continents to a secret that could turn the whole world upside down.

Enough mystery? Not in the mood for another crime story? "Lost Horizon" brings the classic adventure back to its roots: the 1930s, exotic settings all over the world, and the dangerous quest for one of the greatest secrets of mankind makes adventurers' hearts beat faster. The Makers of the award-winning Secret Files series invite you to experience a technically outstanding, carefully designed game featuring an absolutely thrilling story at the side of Kim and Fenton.

* Unique handmade graphic style
* Exotic settings you've never seen before
* Movie-like story by novelist Claudia Kern
* Both realistic and funny dialogues
* Excellent technical appearance and minimal system requirements
* Fast-paced presentation of the exciting story in movie style
* Innovative puzzle design, always fair and logical
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Mass Effect Microsoft Game Studios (BioWare)2007 X360labelimageminimize
Mass Effect  Microsoft Game Studios (BioWare;Demiurge Studios)2008Mass Effect is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations.***
[100]***
[12]***Latest version: 1.02 (as of ?)
Version history:
* 1.01 (?)***Not as great as I expected, and the driving around in Mako is horrible most of the time as well as the final bit of the ending just makes me feel sickly. My recommendation is, if you want to enjoy this game, stick to the main story and avoid any side exploration/quests completely, and try to bear the last bit of the ending (the parts where humans talk). Replayability comes mostly from dialogs as otherwise the game gets quite dull, and unfortunately you need those dialogs to progress your renegade/paragon ranks to open the more interesting dialog choices since these are separate from your regular leveling and skills.***[b]Free expansions:[/b]
* [url=http://masseffect.bioware.com/galacticcodex/bringdownthesky.html]Bring Down the Sky[/url]

[b]Non-free expansions:[/b]
* Pinnacle Station (2009-10)***Comes on 2 DVDs but I have no idea what the second DVD is supposed to be for (backup?).***[b]technomagic[/b] — the "biotics" used in the game do not really fit into any of the groups we have neatly, technomagic and psionics being the closest, but since the ME universe also has psychics, technomagic is all that there's left.
[b]multiple endings[/b] — more like ending with variations; the core of it stays the same. [spoiler=Ending spoiler;Close spoiler]However, a notable difference is that if the alien council survived or not, depending on if you chose to save them. If you didn't, humanity will take charge, otherwise humanity is invited to take place as the fourth council race. Other, "more important", details stay the same regardless.[/spoiler]
[b]special agent protagonist[/b] — player is appointed a job similar to this somewhat early in the game, so this isn't true from the start.
[b]nationalism[/b] — the protagonist and his higher ups are constantly trying to drive the cause of the Human Alliance, it's importance and how you're part of it is constantly hammered at you and occasionally you get to do the same for others.
[b]unlikely sentients[/b] — Rachni, Geth to some degree (in mythos puts them on par with rogue A.I.), the plant creature, and some others
[b]dialog-keywords[/b] / [b]dialog-stance[/b] — some are full sentences but not actually what is said, generally these are only choices on what to discuss and [i]how[/i] to respond (aggressively or calm negotiator style)***[b]Minimum:[/b]
* Windows XP or Vista
* 2.4 GHz Intel or 2.0 GHz AMD CPU
* 1 GB RAM (XP), 2 GB RAM (Vista)
* GPU w/ Shader Model 3.0
* GeForce 6800 or ATI X1300 XT
* 12 GB free HD space
* 1X DVD-ROM drive

[b]Recommended:[/b]
* 2.6+ GHz Intel or 2.4+ GHz AMD CPU
* 2 GB RAM
* ATI X1800 XL or GeForce 7900 GTX or better***US 2008-05-27
EU 2008-06-05
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Severance - Blade of Darkness  Codemasters (Rebel Act)2001Among the first games, if not the first, to have fully dynamic/real-time shadows.

Also among the first ones (not [i]the[/i] first one, mind) where you can chop off limbs from your enemies and they continue to live and fight you, until they bleed to death. (IIRC, organic mobs did bleed, undead didn't.. long time since I last played)
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The Lost City Sinclair User1989 ZX Spectrumlabelimageminimize
The Lost City ?? C128labelminimizeminimize
The Lost City of Malathedra Ethereal Darkness Interactive2008[b]Minimum:[/b]
* Windows 2000, XP or Vista
* 512 MB RAM
* 1 GB HD space
* 64 MB VRAM

[b]Recommended:[/b]
* 2 GB RAM
* 256 MB VRAM
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The Mummy  Konami (KCE Nagoya)2000 GBClabelimageminimize
Thief  Square Enix;Eidos Interactive (Eidos Montreal)20142008 rumors, quickly becoming considered vaporware
2009-05-11 officially announced
2011 unofficially projected release
2013 more news appeared, suggesting either near future cancellation, on hold, or refactoring of the project
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Thief  Square Enix;Eidos Interactive (Eidos Montreal)2014 X360labelminimizeminimize
Thief  Square Enix;Eidos Interactive (Eidos Montreal)2014Garrett, the Master Thief, steps from the shadows into the City, a treacherous place ruled by a tyrannical Baron and his brutal Watch. When the citizens rise in bloody revolution, Garrett's thieving skills are all he can trust as he walks a fine line between politics and the people, revealing a darker secret that threatens to tear his world apart.***
[100]***
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Thief  Square Enix;Eidos Interactive (Eidos Montreal)2014Into The City’s shadowy world steps Garrett, The Master Thief in a first-person adventure that offers players total freedom to choose their own path to overcome the challenges and madness of a city on the brink of revolution.***
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Thief  Square Enix;Eidos Interactive (Eidos Montreal)2014 PS4labelimageminimize
Thief  Feral Interactive (Eidos Montreal;Feral Interactive)2015 Mac OS Xlabelminimizeminimize
Xavier Fox: The Lost City TBA (Vision Games)2006 Xboxlabelminimizeminimize
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