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namepublisher(developer)year arrow_downwarddescriptionplatform
Donkey Kong  MGA?The fold-in-half Multiscreen game, now in keychain size. Game & Watchlabelminimizeminimize
Donkey Kong  MGA? Game & Watchlabelminimizeminimize
Donkey Kong  Nelsonic (Tiger)?A normal sized wristwatch and a Donkey Kong game. I'm gonna go out on a limb and say it has a yellow band. Game & Watchlabelminimizeminimize
Mario Brothers  Nelsonic (Tiger)?A normal sized wristwatch and a Mario game. Known to have a blue band. Game & Watchlabelminimizeminimize
Mario Kart Raider ?? NESlabelimageminimize
Super Mario Bros. 3  Nintendo? Game & Watchlabelminimizeminimize
Super Mario Bros. 64 author?The is as pixel perfect a recreation of the original game as a stock Commodore 64 can achieve. To make it truly pixel perfect, one must use the SuperCPU expansion. Without it, some sprites will not have full animation, color, and/or resolution (although, such deficiencies may go unnoticed). C64labelminimizeminimize
Super Mario Java  Amit Ranaware? Linuxlabelimageminimize
Super Mario Race  Nintendo? Game & Watchlabelminimizeminimize
Famicom Super Mario Bros. Nintendo198? X68000labelimageminimize
Mario Brothers  Section 9198?An unofficial Mario Bros. version I guess. Sadly it is nearly unplayable. C16/Plus4labelimageminimize
Donkey Kong  Nintendo;Falcon (Nintendo)1981Crazy Kong - Part II is not a bootleg of "Donkey Kong"!! Falcon DID have a license from Nintendo, but it was NOT for the US. Crazy Kong - Part II was supposed to be for sale outside the US (South America, Europe, etc.), but the lag in production of arcade DK's by Nintendo for a 3 month period during 1981-82 made demand for any DK type game go through the roof. At this time, Nintendo of America was moving from NY-NJ to Redmond WA and there was a 4 month backlog on orders. This opened the door for the illegal Crazy Kongs to fill the demand. Approximately 20,000 Crazy Kong were distributed illegally in the U.S.

The main difference between Crazy Kong and "Donkey Kong" is the sound, and color capabilities. Crazy Kong ran on hardware that had the same processor as "Donkey Kong", but its video capabilities were lacking, and it had a totally different sound chip. Basically what all this means is that Crazy Kong had terrible sound, and some definite strangeness in the color area. The background music is missing entirely, and most of the sound effects have been changed. For example, in Crazy Kong, Mario makes a 'Hiya!' sound when he jumps, instead of the 'Boing!' that he makes in "Donkey Kong". The graphics use slightly different colors, which change from level to level. The Kong animations are also different, and often do not match up with the in game action. There are also mild changes in gameplay. Kong doesn't toss out nearly as many barrels, and there are other mild changes such as gaps in platforms that were not in the original, and the manner in which the elevators work has changed as well.

There were lots of different Crazy Kong cabinets. The most common one was similar in design to the "Donkey Kong" cabinet, but the artwork was more realistic, and the monitor bezel had a circular clear area, as opposed to the rectangle that most games had. Crazy Kong could also be found in cocktail format. These were usually conversions, and were only decorated with an instruction card.***[media=youtube]aSsyM2-70Nk[/media]***Many official instruction exists:

1. Insert coin (s).
2. Select one or two players.
3. Controller moves Jumpman in 4 directions.
4. Jump button makes Jumpman jump.
5. If Jumpman reaches top, Donkey Kong takes the lady higher up, and structure changes shape.
6. When a certain structures have been cleared, Jumpman saves the lady.

This one is quote silly, as the controlled character sounds like the Kong instead of Jumpman (Mario)

- Rescue the lady by using the control lever!
- Drive the Kong into upper corner by clearing each difficult situation in limited time.
- You can get points when the Donkey jumps.
- When extra score is reached, you will have another man.
- If you finish early, the remaining time will be added as an extra bonus points.***The little man that you control in-game was originally named Jumpman and was latter renamed to the Mario that you know today. Mario was also a carpenter and latter changed jobs to a plummer.
[Airhead91]***First game designed by Shigeru Miyamoto, and Nintendo's first success. A masterpiece derived from Space Panic's platform ideas, this game also introduced Mario to the gaming scene (although he was originally known as Jumpman). Biggest game of 1981.
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Donkey Kong Coleco1982 Intellivisionlabelimageminimize
Donkey Kong Coleco1982NO, It was created by Nintendo, who authorized Coleco to make reproductions under its license, in an entire legal framework that is absolutely registered, which is why Coleco always presented its version of Donkey Kong, under the Nintendo license.

It can be argued who manufactured the catridge, or ported the programming from one system to another, but in terms of creation and development, it is purely Nintendo's.

"The difference is that manufacturing is more repetitive steps to have some product over and over again. Software Development is more about creating things almost new, each product is different for each custome"***The little man that you control in-game was originally named Jumpman and was latter renamed to the Mario that you know today. Mario was also a carpenter and latter changed jobs to a plummer.***[media=youtube]nI9WwdVb-_A[/media]***
[126]***
[48]***
[48]***There are 16K and 24K Digital Data Pack tape versions. Also available on 5¼ disk.
ColecoVisionlabelimageminimize
Donkey Kong Nintendo1982DK-52
The first multiscreen Game & Watch.
Game & Watchlabelimageminimize
Donkey Kong Namco1982 customlabelminimizeminimize
Donkey Kong Coleco1982 Coleco Adamlabelminimizeminimize
Donkey Kong  Coleco;Zellers;Star Game (Coleco)1982[media=youtube]1Py4AEKTi4A[/media]***
[126]***You are Mario and that big old gorilla, Donkey Kong, has run off with your girlfriend. It's up to you to struggle up those ladders and balance on those beams to rescue your lady fair. She's held captive at the very top. But Donkey Kong is not ready to giver her up so easily. He's tossing barrels and fireballs at you at every turn. It's up to you to outmaneuver that wily ape. Good luck, your lady awaits.***Published by Coleco / Zellers / Star Game / CBS Electronics / Pet Boat

Coleco had gotten the rights to a guaranteed bestseller. They had 90 days before Christmas to take advantage of it. They went searching for an independent programmer with Atari VCS experience. At this point in history experience VCS programmers worked for Atari or they worked for Activision. It has been said there were only 7 VCS programmers in the world that didn't work for Atari, at that time, and 6 worked for Activision. They were able to track down Gary kitchen who had independently using his own resources, reverse engineered the VCS and several games in order know how it worked. He had developed one VCS game that US Games had published.

Coco a management apparently had reasoned that they had the hottest arcade game license and it would sell no matter what. The game didn't have to be good, just needed to turn on and not crash, people would buy it. Kitchen was able to become authorized to use a 4K cartridge rather than a 2K cartridge. he had never in fact worked with 4K cartridges but he knew that the 2K cartridge especially wouldn't cut it. He would have liked to have had a six or a cake cartridge and has stated that an 8K cartridge version would have had four full levels. With the 4K cartridge, and only 90 days, the game would only get two levels. And informed his bosses that do the game property would take 3 to 4 months and at least a 6K cartridge. They said thank you and send him back to work on the 4K cartridge. It has been said that Coleco had no other path to the VCS version of Donkey Kong. Kitchen has assured people that even if he had been given an 8K cartridge, the 90 day deadline still would have arrived at the game that he provided.

From a business point of view, Coleco expected to sell every copy they manufactured. They had little incentive to spend three to four times more money on the cartridge and still sell the same number of them. They had every disincentive to delay the game until after Christmas. They would have most definitely sold less copies of the game in that case.

Gary kitchen has expressed a desire to do an 8K version of Donkey Kong for the Atari VCS but adamantly states that he never will so long as he continues to work with Nintendo.

There are some aspects to this game which are notable achievements. There is no flicker which was a problem with a number of arcade games converted to the VCS platform. And preserves the slanted platforms. Many VCS conversions did not bother with slanted platforms from arcade games and simply redesigned the levels to have only horizontal platforms.***
[48]
Atari 2600labelimagesubject
Donkey Kong Jr.  Nintendo (Nintendo EAD)1982Mario has kidnapped Junior's Papa!

Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's father.

Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored.

Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes. However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior.

In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot. Once all four levels are cleared, the game levels will start over at a higher difficulty.

Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade.
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Donkey Kong Atari1983This is the US version. Not to be confused with the different EU version by Ocean from 1986. C64labelimageminimize
Donkey Kong Atari1983Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company but marked the introduction of two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong.

Donkey Kong is a platform-action game that has Mario scale four different industrial-themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty.

Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse, and umbrella for additional bonus points.

Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in many conversions of the original coin-op game for early 1980's consoles and computer systems, Donkey Kong only used two or three of the original levels, with the cement factory most often omitted.***[media=youtube]rmypbmT3TkM[/media]***RX8031 16k cartridge. 3 common variations of this game exist. The ©1988 variation is a blue cartridge and was marketed as a XEGS game.
Atari 400/800labelimagesubject
Donkey Kong Atari1983 TI99labelimageminimize
Donkey Kong Atari1983You are Mario, and that big old gorilla, Donkey Kong, has run off with your girlfriend. It's up to you to struggle up those ladders and balance on those beams to rescue your lady fair. She's held captive at the very top. But Donkey Kong is not ready to give her up so easily. He's tossing barrels and fireballs at you at every turn. It's up to you to outmaneuver that wily ape. Good luck, your lady awaits!***[media=youtube]Lwra05JY83o[/media] MS-DOSlabelimagesubject
Donkey Kong Atari1983RX8513
16k
VIC-20labelimageminimize
Donkey Kong Jr. Namco1983 customlabelminimizeminimize
Donkey Kong Jr.  Coleco1983 ColecoVisionlabelimageminimize
Donkey Kong Jr.  Coleco1983Adam cassette, UPC: 0-76930-20545-7
Also available on 5¼ disk.

(Zerothis)
Coleco Adamlabelminimizeminimize
Donkey Kong Jr.  Coleco1983 Intellivisionlabelimageminimize
Donkey Kong Jr.  Atari1983RX8040 16k cartridge.
A later publishing was marketed for XEGS
Atari 400/800labelimageminimize
Mario Bros. Atari;CCE;Zirok1983 Atari 2600labelimageminimize
Mario Bros. Atari1983
[131]***CX-5247. Rarity 3 scarce. North America NTSC. 1 player or 2 players simultaneous.
The game freely allows for cooperative or competitive play without enforcing either. Indeed, its is very enjoyable for players to agree to cooperate on dispatching enemies, competing over coins, but stop short of trying to kill each other. Hit the platform from below to disable enemies walking above. Then kick 'em while their down to remove them from the screen. A disabled, or ignored enemy will eventually come back stronger and faster. Collect 5 of the coins generated by defeating enemies to advance to the next level. A lot like the [game=#123]arcade version[/game] except for a more animated death.
[Zerothis]
Atari 5200labelimagesubject
Mario Bros. Atari1983 Apple II Elabelimageminimize
Mario Bros. Atari1983RX8051 16k prototype cartridge. Atari 400/800labelimageminimize
Mario Bros.  Nintendo1983A hit from under and pest flips over.
Then a kick into the water.
Bonus Coin comes out of pipe each time you hit one off.
Grab all the coins for a perfect score.
Hit POW switch and flip pests on all floor.
Jump! Punch! Kick them off when they're down.
Watch the slippery floor!
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Mario's Bombs Away  Nintendo1983PB-94 Game & Watchlabelminimizeminimize
Mario's Cement Factory Nintendo1983Help Mario transfer cement into the trucks below, but be careful not to fall!
[Jacquismo]
Game & Watchlabelminimizeminimize
Mario's Cement Factory  Nintendo1983CM-72 Game & Watchlabelminimizeminimize
Mario's Cement Factory–Wide Screen Nintendo1983ML-102 Game & Watchlabelimageminimize
Mario Bros.  Nintendo1983MW-56
One of the multiscreen titles that fold vertically.
Game & Watchlabelimageminimize
Donkey Kong  Nintendo (Nintendo EAD)1983[media=youtube]https://youtu.be/F1kcC4gxBFg[/media]***
[142]***
[22]***
[52]***One of the launch games for the Famicom/NES system in Japan. Considering the game's release date, it features great graphics and solid gameplay, which comes close to its arcade counterpart. The NES version only features three levels, instead of four as in the arcade version. Surely this game is a classic, although in my personal opinion the game and its three short levels become boring quite soon and doesn't reach the status of later games in which a certain plumber named Mario made his reappearance.***Donkey Kong has kidnapped Pauline, and it is up to Mario, the fearless carpenter, to come to her rescue. Throwing fate to the wind, Mario tries desperately to climb the labyrinth of structural beams from the top of which Donkey Kong taunts him. Help our hero ascend the metal structure by dodging an assortment of fireballs, steel beams, and exploding barrels the angry ape hurls at him. Prepare yourself for a never-ending adventure as Donkey Kong takes Pauline away to the next level every time Mario gets to the top. Based on the arcade game of the same name, this classic will keep hardcore and casual gamers entertained for hours.
NESlabelimagesubject
Donkey Kong Jr.  Nintendo (Nintendo EAD)1983[media=youtube]https://youtu.be/y6t5zOsWAmU[/media]***
[52]***Donkey Kong Jr. was one of the launch games for the Famicom/NES release in Japan. An excellent arcade conversion, especially considering the release date of 1983. The game is a little improvement of the original Donkey Kong gameplay, although the concept stays basically the same with the only difference that now Mario is the bad guy (kind of) and Junior Kong wants to rescue his father. All in all a good game for its time and surely a classic, though very limited when compared to later platform games from the post 'Super Mario Bros' era.***Based on the popular arcade game, Donkey Kong Jr. is the sequel to the immensely successful Donkey Kong. Play as Donkey Kong's son, Junior, and rescue your dad who has been kidnapped and imprisoned in a cage by Mario. Use your jumping and climbing abilities to clamber up vines and chains, gather vital fruit and keys, and open the cage to free your father. Make sure you avoid the pesky birds, nasty electric sparks, and creepy chompers! Four different worlds filled with numerous climbing and jumping puzzles await you in this timeless classic.
NESlabelimagesubject
Donkey Kong Jr.  Coleco;Atari;CBS Electronics1983Mario has kidnapped Junior's Papa!

Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's father.

Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored.

Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes. However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior.

In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot. Once all four levels are cleared, the game levels will start over at a higher difficulty.

Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade.***Published by Coleco / Atari / CBS Electronics / CCE / Tron
Atari 2600labelimagesubject
Mario Bros.  Nintendo (Intelligent Systems;Nintendo)1983
[100]***
[62]***
[49]***NES-MA-GBR is used in official Nintendo documentation but the cartridge shows only "GBR"
NES-MC-NOE, UPC: 0-45496-63070-6, Mario Bros. (Classic Series) published 1993-04-13 in Germany.***You can play alone, or team up with a friend as Mario and Luigi tackle this underground adventure together. There are plenty of cagey critters to conquer -- turtles, crabs and fireflies, to mention a few. You'll progress through endless levels of challenge collecting gold coins and building your score as you go.***1 player or 2 players simultaneous.
[Zerothis]***Enjoyable arcade port and one of the earliest Famicom/NES games ever released. One of the better platform games of the pre Super Mario Bros. era.***Overly simple, straight-forward, yet strangely fun 2-player game. There was a way to access it from [game=Super Mario Bros. 3]Super Mario Bros. 3[/game].
[cjlee001]
NESlabelimagesubject
Donkey Kong Atari (Atari;Nintendo)1984 Apple II Elabelimageminimize
Mario Bros.  Atari1984 C64labelimageminimize
Mario Bros. Special  Hudson Soft (Westside)1984 NEC PC8801labelimageminimize
Mario Bros. Special  Hudson Soft1984 NEC PC6001labelimageminimize
Mario Bros. Special  Hudson Soft1984 MICRO 7 - FM7labelimageminimize
Mario Bros. Special  Hudson Soft1984 Sharp X1labelimageminimize
Punch Ball Mario Bros.  Hudson Soft1984 NEC PC8801labelimageminimize
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