Donkey Kong
type: platformer
genre: Donkey Kong-like, Room based platformer
series: Donkey Kong, Mario
perspective: side view
player options: single player
languages: eng
genre: Donkey Kong-like, Room based platformer
series: Donkey Kong, Mario
perspective: side view
player options: single player
languages: eng
3.8/5
Personal review
Official description
Many official instruction exists:
1. Insert coin (s).
2. Select one or two players.
3. Controller moves Jumpman in 4 directions.
4. Jump button makes Jumpman jump.
5. If Jumpman reaches top, Donkey Kong takes the lady higher up, and structure changes shape.
6. When a certain structures have been cleared, Jumpman saves the lady.
This one is quote silly, as the controlled character sounds like the Kong instead of Jumpman (Mario)
- Rescue the lady by using the control lever!
- Drive the Kong into upper corner by clearing each difficult situation in limited time.
- You can get points when the Donkey jumps.
- When extra score is reached, you will have another man.
- If you finish early, the remaining time will be added as an extra bonus points.
# 2019-05-13 02:33:52 - official description
1. Insert coin (s).
2. Select one or two players.
3. Controller moves Jumpman in 4 directions.
4. Jump button makes Jumpman jump.
5. If Jumpman reaches top, Donkey Kong takes the lady higher up, and structure changes shape.
6. When a certain structures have been cleared, Jumpman saves the lady.
This one is quote silly, as the controlled character sounds like the Kong instead of Jumpman (Mario)
- Rescue the lady by using the control lever!
- Drive the Kong into upper corner by clearing each difficult situation in limited time.
- You can get points when the Donkey jumps.
- When extra score is reached, you will have another man.
- If you finish early, the remaining time will be added as an extra bonus points.
# 2019-05-13 02:33:52 - official description
Technical specs
Editor notes (2)
Crazy Kong - Part II is not a bootleg of "Donkey Kong"!! Falcon DID have a license from Nintendo, but it was NOT for the US. Crazy Kong - Part II was supposed to be for sale outside the US (South America, Europe, etc.), but the lag in production of arcade DK's by Nintendo for a 3 month period during 1981-82 made demand for any DK type game go through the roof. At this time, Nintendo of America was moving from NY-NJ to Redmond WA and there was a 4 month backlog on orders. This opened the door for the illegal Crazy Kongs to fill the demand. Approximately 20,000 Crazy Kong were distributed illegally in the U.S.
The main difference between Crazy Kong and "Donkey Kong" is the sound, and color capabilities. Crazy Kong ran on hardware that had the same processor as "Donkey Kong", but its video capabilities were lacking, and it had a totally different sound chip. Basically what all this means is that Crazy Kong had terrible sound, and some definite strangeness in the color area. The background music is missing entirely, and most of the sound effects have been changed. For example, in Crazy Kong, Mario makes a 'Hiya!' sound when he jumps, instead of the 'Boing!' that he makes in "Donkey Kong". The graphics use slightly different colors, which change from level to level. The Kong animations are also different, and often do not match up with the in game action. There are also mild changes in gameplay. Kong doesn't toss out nearly as many barrels, and there are other mild changes such as gaps in platforms that were not in the original, and the manner in which the elevators work has changed as well.
There were lots of different Crazy Kong cabinets. The most common one was similar in design to the "Donkey Kong" cabinet, but the artwork was more realistic, and the monitor bezel had a circular clear area, as opposed to the rectangle that most games had. Crazy Kong could also be found in cocktail format. These were usually conversions, and were only decorated with an instruction card.
Becoro # 2024-03-01 12:43:10
The main difference between Crazy Kong and "Donkey Kong" is the sound, and color capabilities. Crazy Kong ran on hardware that had the same processor as "Donkey Kong", but its video capabilities were lacking, and it had a totally different sound chip. Basically what all this means is that Crazy Kong had terrible sound, and some definite strangeness in the color area. The background music is missing entirely, and most of the sound effects have been changed. For example, in Crazy Kong, Mario makes a 'Hiya!' sound when he jumps, instead of the 'Boing!' that he makes in "Donkey Kong". The graphics use slightly different colors, which change from level to level. The Kong animations are also different, and often do not match up with the in game action. There are also mild changes in gameplay. Kong doesn't toss out nearly as many barrels, and there are other mild changes such as gaps in platforms that were not in the original, and the manner in which the elevators work has changed as well.
There were lots of different Crazy Kong cabinets. The most common one was similar in design to the "Donkey Kong" cabinet, but the artwork was more realistic, and the monitor bezel had a circular clear area, as opposed to the rectangle that most games had. Crazy Kong could also be found in cocktail format. These were usually conversions, and were only decorated with an instruction card.
Becoro # 2024-03-01 12:43:10
First game designed by Shigeru Miyamoto, and Nintendo's first success. A masterpiece derived from Space Panic's platform ideas, this game also introduced Mario to the gaming scene (although he was originally known as Jumpman). Biggest game of 1981.
# 2002-11-22 19:54:12
# 2002-11-22 19:54:12
Project team
coding
Hirohisa Komanome (programmer)Minoru Iinuma (programmer)Mitsuhiro Nishida (programmer)Toshihiko Nakago (program)Yasuhiro Murata (programmer)Tags (24)
video game
culture
other
hardware
software
locations
tools
activities
game genre
Related games
has influenced
Aldo's Assault (MS-DOS)
has this clone
Zany Kong (BBC)
The King (Dragon32)
The King (Tandy Coco)
ported to
Donkey Kong (ZX Spectrum)
Donkey Kong (Tandy Coco)
Donkey Kong (Amiga)
Donkey Kong (TRS-80)
Donkey Kong (Famicom Disk System)
Donkey Kong (C64)
Donkey Kong (MS-DOS)
Donkey Kong (Intellivision)
Donkey Kong (Apple II E)
Donkey Kong (Atari 2600)
Donkey Kong (NES)
Donkey Kong (VIC-20)
Donkey Kong (Atari 7800)
Donkey Kong (Amstrad CPC)
Donkey Kong (MSX)
Donkey Kong (TI99)
Donkey Kong (Atari 400/800)
Donkey Kong (C64)
Donkey Kong (ColecoVision)
version of
Donkey Kong (custom)
Aldo's Assault (MS-DOS)
has this clone
Zany Kong (BBC)
The King (Dragon32)
The King (Tandy Coco)
ported to
Donkey Kong (ZX Spectrum)
Donkey Kong (Tandy Coco)
Donkey Kong (Amiga)
Donkey Kong (TRS-80)
Donkey Kong (Famicom Disk System)
Donkey Kong (C64)
Donkey Kong (MS-DOS)
Donkey Kong (Intellivision)
Donkey Kong (Apple II E)
Donkey Kong (Atari 2600)
Donkey Kong (NES)
Donkey Kong (VIC-20)
Donkey Kong (Atari 7800)
Donkey Kong (Amstrad CPC)
Donkey Kong (MSX)
Donkey Kong (TI99)
Donkey Kong (Atari 400/800)
Donkey Kong (C64)
Donkey Kong (ColecoVision)
version of
Donkey Kong (custom)
Contributors (10)
AndreaD
teran01
zerothis
dandyboh
Air Head
Sanguine
uvlbot-1
michaelr
Becoro
Carney
teran01
zerothis
dandyboh
Air Head
Sanguine
uvlbot-1
michaelr
Becoro
Carney
Rate and review
6
LIKE
1
PLAYED
14
FINISHED
6
OWN
3
PLAYING
2
WANT