Extra lives
Video game concept
Player character has multiple "lives", that are basically how many tries a player has before a Game Over.
9352
games
155platforms
Alternate names: Tries, Continues
A800 1981
ARCD 1982
X68K 1990-02-03
DOS 1983
VCS 1983
A800 1985
PCW 1986
OCS 1988
C64 1991
A800 1983
DOS 1990
A800 1983
These usually don't have any mechanism to save your game progress as they originate from systems (arcade) where such things were impossible (and undesirable).
Continues are treated as lives in terms of this.
By default it can be assumed that depletion of lives forces player to restart the current level, except in case of arcade games where we can assume permadeath is the case. Otherwise permadeath tag should be used as appropriate to distinguish cases.
Continues are treated as lives in terms of this.
By default it can be assumed that depletion of lives forces player to restart the current level, except in case of arcade games where we can assume permadeath is the case. Otherwise permadeath tag should be used as appropriate to distinguish cases.
Popular tags
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Child groups
Games by year
The first Extra lives video game was released in 1975.
Atari, Mastertronic and Sega published most of these games.
Platforms
C64 | 1212 | ||
---|---|---|---|
ZX Spectrum | 920 | ||
Amstrad CPC | 631 | ||
MS-DOS | 542 | ||
Amiga | 485 | ||
Arcade | 437 | ||
Apple II E | 363 | ||
Atari 400/800 | 353 | ||
Atari ST | 333 | ||
MSX | 272 | ||
NES | 267 | ||
Tandy Coco | 266 | ||
VIC-20 | 264 | ||
BBC | 209 | ||
C16/Plus4 | 168 | ||
Linux | 162 | ||
Atari 2600 | 155 | ||
GB | 127 | ||
Windows | 122 | ||
Electron | 101 | ||
Mac OS Classic | 87 | ||
Dragon32 | 87 | ||
Mega Drive | 85 | ||
Memotech MTX | 84 | ||
Oric | 74 | ||
PC Engine | 66 | ||
Master System | 64 | ||
ColecoVision | 59 | ||
Atari 5200 | 55 | ||
NEC PC8801 | 48 |