Jumping
Activities theme
1752
games
108platforms
WIN 2002-03
GEN 1991
WIN 2010-06-08
WIN 2007-10-30
WIN 2003-09-16
WIN 2013-09-25
MAC 1998-10-31
MSX 1987
X360 2010-05-14
CD32 1994
MSX 1987
COCO 1983
Trivial thing to do yet many games lack it even if it would help.
Not for games where this is done automatically or activated only at certain "hotspots".
Should NOT be used for platformers as for them this is a given.
Not for games where this is done automatically or activated only at certain "hotspots".
Should NOT be used for platformers as for them this is a given.
Popular tags
actionadventure aircontrol backstabbing blocking claiming corpselooting crafting dashing dodging driving firstpersonshooter hackandslash ledges lockpicking metroidvania midairjumping physics reload-manual rescue riding ropeswinging shopping sorcery stealing stealth stealth-sight stealth-sound swimming trampling unarmedfighting underwaterdiving walking walljumpingParent groups
Games by year
The first Jumping video game was released in 1978.
Activision, Ubisoft, Capcom and Valve published most of these games.
Platforms
Most common companies
Activision | 44 | |
---|---|---|
Ubisoft | 29 | |
Capcom | 28 | |
Valve | 27 | |
Nintendo | 26 | |
2K Games | 25 | |
Sega | 25 | |
Bethesda Softworks | 23 | |
Deep Silver | 21 | |
Electronic Arts | 20 | |
Eidos | 19 | |
Square Enix | 19 | |
THQ | 18 | |
Atari | 16 | |
Devolver Digital | 13 | |
Eidos Interactive | 13 | |
LucasArts | 13 | |
Interplay | 11 | |
GT Interactive | 11 | |
Konami | 11 |
Child groups
Air control | Player has abnormal amount of control over movement while in air. | 1990 / 2022 | 110 games | |
Automatic jumping | When a designated area is reached (edge, or distinctly marked spot) where jumping is needed, character will jump without additional input from player. | 1998 / 2017 | 11 games | |
Bunny hopping | Players can reach much higher speeds by repeatedly jumping while running in any direction, with the speed increasing with each jump. Used for the speed benefit as well as to make targeting harder for the opponents. | 1996 / 2013 | 41 games | |
Charged jump | Player can charge up the jump power to control how far or high they jump. | 1990 / 2017 | 23 games | |
Crouchjump | Players can jump higher by crouching at the height of the jump. | 1998 / 2013 | 8 games | |
Held jump | Jump height is dependant on how long the jump button is pressed, but this is not pre-charged, jump starts (near) immediately upon pressing jump button and drop starts soon after releasing it or reaching maximum height. | 2015 / 2016 | 3 games | |
Maintained jump | Player maintains the upward motion of the jump with the jump button held and releases it at any time to start the downward part of the jump. In other words, higher jump with longer press of the jump button, but they start immediately upon pressing it. | 2011 / 2016 | 21 games | |
Mid-air jumping | Player character can, for some obscure reason, jump again in mid-air once or more often (during "single" jump), reaching much higher or farther they normally would. | 1984 / 2023 | 300 games | |
Superjump | The protagonist can jump abnormally high and far. | 1984 / 2019 | 38 games | |
Targeted jump | A method of precise jumping in otherwise imprecise system. Player somehow targets where to jump. | 1984 / 2016 | 8 games | |
Wall jumping | Pouncing off walls to reach greater heights. | 1985 / 2020 | 204 games | |
Water jumping | Player can somehow jump from water surface without having anything solid beneath their feet to produce that jump. | 1996 / 2018 | 32 games |