#123#
 

Jumping

Activities theme

*123*

Parent groups

Locomotion, Platformer elements

Games by year

788082848688909294969800020406081012141618202224 14436721080

The first Jumping video game was released in 1978.

Activision, Ubisoft, Capcom and Valve published most of these games.

Platforms

Windows441
Linux428
Mac OS X82
X36078
PS370
MS-DOS51
NES39
PS230
Amiga27
C6426
Apple II E25
Tandy Coco23
BeOS21
PS420
Mac OS Classic19
Xbox19
ZX Spectrum16
Arcade16
BSD14
Memotech MTX12
MSX11
Amstrad CPC11
Xbox One10
Atari 260010
SNES10
Atari 400/8009
Amiga AGA9
Pandora9
Mega Drive8
Wii U8

Most common companies

Child groups

Air controlPlayer has abnormal amount of control over movement while in air.1990 / 2022110 games
Automatic jumpingWhen a designated area is reached (edge, or distinctly marked spot) where jumping is needed, character will jump without additional input from player.1998 / 201711 games
Bunny hoppingPlayers can reach much higher speeds by repeatedly jumping while running in any direction, with the speed increasing with each jump. Used for the speed benefit as well as to make targeting harder for the opponents.1996 / 201341 games
Charged jumpPlayer can charge up the jump power to control how far or high they jump.1990 / 201723 games
CrouchjumpPlayers can jump higher by crouching at the height of the jump.1998 / 20138 games
Held jumpJump height is dependant on how long the jump button is pressed, but this is not pre-charged, jump starts (near) immediately upon pressing jump button and drop starts soon after releasing it or reaching maximum height.2015 / 20163 games
Maintained jumpPlayer maintains the upward motion of the jump with the jump button held and releases it at any time to start the downward part of the jump. In other words, higher jump with longer press of the jump button, but they start immediately upon pressing it.2011 / 201621 games
Mid-air jumpingPlayer character can, for some obscure reason, jump again in mid-air once or more often (during "single" jump), reaching much higher or farther they normally would.1984 / 2023300 games
SuperjumpThe protagonist can jump abnormally high and far.1984 / 201938 games
Targeted jumpA method of precise jumping in otherwise imprecise system. Player somehow targets where to jump.1984 / 20168 games
Wall jumpingPouncing off walls to reach greater heights.1985 / 2020204 games
Water jumpingPlayer can somehow jump from water surface without having anything solid beneath their feet to produce that jump.1996 / 201832 games