Sorcery
Activities theme
Player character can or must employ knowledge of the arcane, cast magic spells or do other sorcerous deeds.
1301
games
76platforms
Alternate names: Witchcraft, Spellcasting
WIN 2007
WIN 2007-10-30
IIGS 1991
WIN 1997
DOS 1993-12
WIN 2014-01-20
WIN 1998-04-30
PS4 2016-06-28
WIN 2006-12-04
WIN 1999-06-30
PS1 1999-02-11
PS1 1998-03-27
[ Sorcery ]
Manner: Instant - Delayed - Held
Safety: Safe - Hazardous
Variants: Ingredients - Pre-casting
Manner: Instant - Delayed - Held
Safety: Safe - Hazardous
Variants: Ingredients - Pre-casting
This is NOT for cases where the player uses magic artefacts or other tools that produce magic-like effects, but for actual spellcasting - drawing magical symbols, uttering words of power, weaving magical energies, cursing, or whatever else. So cases where the player employs their Supreme Wand of Flaming Death do NOT count.
The use of intermediary objects becomes somewhat confusing with foci and inscribed magic symbols, but there's a clear difference in that the object itself does not have any magical properties the user invokes but rather uses the object to help do what they can do otherwise without aid. In case of inscribed runes, the act becomes closer to enchanting objects but can be occasionally considered a variation of drawing those symbols in air.
Object enchantment and summoning should not be considered part of this tag, even if magic is used by the player to accomplish them.
The use of intermediary objects becomes somewhat confusing with foci and inscribed magic symbols, but there's a clear difference in that the object itself does not have any magical properties the user invokes but rather uses the object to help do what they can do otherwise without aid. In case of inscribed runes, the act becomes closer to enchanting objects but can be occasionally considered a variation of drawing those symbols in air.
Object enchantment and summoning should not be considered part of this tag, even if magic is used by the player to accomplish them.
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Child group
Related groups
Tools
Magic artefacts, Magic weapons
Creatures
Mystic protagonist
Activities
Summoning
Other
Superhuman powers
Games by year
The first Sorcery video game was released in 1981.
SSI, Electronic Arts and Paradox Interactive published most of these games.