Instant magic
Video game concept
All or most magic is instantly discharged.
31
games
10platforms
Name variations: instantaneous magic
WIN 2002-04-04
MAC 2000-06-29
IIE 1989
WIN 2007-10-16
PS1 1998-03-27
WIN 2001-06-29
WIN 2001-11-12
WIN 2011-05-16
WIN 2000-01-31
MAC 1996-12
DOS 1990
WIN 2006-06-26
[ Sorcery ]
Manner: Instant - Delayed - Held
Safety: Safe - Hazardous
Variants: Ingredients - Pre-casting
Parent:
* Magic > Sorcery
Manner: Instant - Delayed - Held
Safety: Safe - Hazardous
Variants: Ingredients - Pre-casting
Parent:
* Magic > Sorcery
This is in contrast to actual spellcasting which requires time to use magic symbols and/or utter any magic words that trigger the magical effect. Time isn't even spent in gathering or focusing energy for more powerful spells. Usually any long term spell effects don't require anything from the spellcaster, or possibly some detrimental effect to their magical energy reserves (reduced regeneration or constant drain while active), but no concentration or any such thing is needed.
This also includes magic that is triggered by uttering the spell name or similar methods, in similar vain as you hear people shouting the names of their particular attacks or techniques as they perform them in popular media (especially in eastern media). Flicks of wand, hand or such are also included, but not elaborate gestures with them.
This also includes magic that is triggered by uttering the spell name or similar methods, in similar vain as you hear people shouting the names of their particular attacks or techniques as they perform them in popular media (especially in eastern media). Flicks of wand, hand or such are also included, but not elaborate gestures with them.
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Games by year
The first Instant magic video game was released in 1989.
Blizzard, Electronic Arts and Runic Games published most of these games.