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Magic weapons

Tools theme

*123*
105
games
47
platforms

Weapons that discharge magical energy or otherwise function on the principles of the arcane rather than science.

Notable people involved: Kevin Schilder, Jason Linhart, Paul S. Mudra, Bill Sloan and Kiri Naiman

Effects produced by these are occasionally indistinguishable from energy weapons, with only the appearance of the weapon itself showing it supposedly is magical. These also employ magical energy sources rather than energy cells. Unlike energy weapons, however, these can have supernatural powers that can't be explained by science without cutting some corners.

Weapons that have nothing clearly magical about them (e.g. swords with increased accuracy or damage) do not count. Guns that shoot out flaming squirrels, however, may be more appropriate.

This does not cover weapons that are enchanted by their user to exhibit traits of magic weapons, e.g. the very common fire enchantment that makes everything burn. See sorcery tag for that. Permanent enchantments can be seen to fit both cases equally.

Popular tags

2hmeleeweapons actionrpg axes bludgeons bows cannons carts crossbows drills-rig dungeoncrawler firearms firearms-early firstpersonshooter fistloads incendiarygrenades javelins jewelry keys knives lamp magicartefacts magicrings meleeweapons pickaxe polearms shields slings spears staves swords thrownweapons wands whips

Parent group

Magic

Related groups

Tools
Energy weapons, Magic artefacts

Activities
Sorcery

Games by year

8385878991939597990103050709111315171921 82460

The first Magic weapons video game was released in 1983.

Pony Canyon, Origin, GT Interactive and Atlus published most of these games.

Platforms

Windows17
Linux16
MS-DOS9
Amiga AGA4
Mac OS Classic4
Amiga3
BeOS3
GP2X2
Atari Falcon2
Apple II E2
NEC PC98012
X3602
PS32
NES2
Mac OS X2
C642
N641
GamePark 321
Lynx1
Xbox1
PS41
PS Vita1
Apple IIGS1
NeXT1
PS21
Unix1
Zeebo1
Tandy Coco1
Mega-CD1
OS/21

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