showing 34 games

name arrow_downwardpublisher(developer)yeardescriptionplatform
Alpha Prime IDEA Games;Meridian4 (Black Element Software)2006[b]unusual protagonist[/b] — the protagonist is the only person (in game, though in background story he is only one of few) resistant to the mind altering effects of "hubbardium", using it to induce a "reflex boost" state at which time seems to slow down, instead of causing delirium and addiction.***Strong story, fast paced shooting action. However, if you cannot shoot, then there is your RECON, hacking device enabling you to remotely control various devices you meet on your way through the dark halls and corridors of Alpha Prime. If that's not enough, you can drug your mind and sharpen your senses by injecting a small dose of hubbardium. And all the time you will be surrounded by physical world in a very literal sense, because almost everything that moves, moves thanks to advanced real-time physics algorithms.

* Hacking – need to know who or what is hiding around the corner or behind the door? Use the camera and everything will be revealed at once!
* Remote control – make use of the environment and clear your way without having to actually fight!
* Machines – have you something heavy to move somewhere else, remove an obstacle from your path? Do you want to get to some otherwise unreachable location? No problem. Just use this Loader.
* Bullet time – time seems to fly too quickly to your liking? A small dose of hubbardium will fix it. For a time...
* Car – nothing like a little ride under the starlit sky! Jump in and enjoy the otherworldly vistas of Alpha Prime!
* Compatible with Matrox TripleHead2Go , enabling gamers to connect 3 screens with a maximum resolution of up to 3840x1024*.
[Black Element Software]
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ArmA II  505 Games (Bohemia Games)2009Controllable vehicles...
Tracked vehicles: 2S6M Tunguska, AAV P7A1, BMP-2, BMP-3, M1A2 TUSK, M1A1, M270 MLRS, T-72, T-90, ZSU-23 Shilka
Rotary wing aircraft: AH-1Z Super Cobra, Ka-52 Alligator (Hokum B), MH-60S Knighthawk, Mi-8MTV-3 (Hip), Mi-24D (Hind), UH-1Y Venom
Fixed wing aircraft: A-10 Thunderbolt, AV-8B Harrier, C-130J Super Hercules, F-35B Lightning, MQ-9 Reaper, MV-22 Osprey, Pchela-1T, Su-34 (Fullback), Su-25 (Frogfoot)
Wheeled vehicles: BRDM-2, BTR-90, BM-21 Grad, HMMWV, "Utility truck", LAV-25, MTVR, DShKM, UAZ-469, Ural 375, GAZ-3937 Vodnik
Watercraft: RHIB, PBX, and some civilian motorboats
... and a variety of civilian vehicles including plain urban cars, trucks, bicycles (mountain bikes), motorbikes, etc.***A supremely frustrating (to the point of being comparable to [game=#169380]IWBTG[/game]) simulation game, especially online, since you're given no identification on your enemy, thus you're supposed to wait for them to identify you as the enemy and open fire which usually turns into quite quick death for you. Even telling how to identify your allies positively (and thus who isn't your ally) by insignia, uniform appearance, etc. would've been extremely useful. Despite this, it's a very impressive simulation shooter though not very enjoyable online to me due to having no way of telling friend and enemy apart.***Latest version: 1.05 (as of 2009-12-22)***Officially not called nor published under any form of "Armed Assault" title, only ArmA. However, it's often mistakenly called Armed Assault 2.***[b]Minimal:[/b]
* Windows XP or Vista
* Dual-Core CPU (3 GHz P4, 2 GHz Core2, 3200+ Athlon)
* 1 GB RAM
* 256 MB VRAM
* GeForce 7800 or Radeon 1800 GPU

[b]Recommended:[/b]
* Quad Core CPU
* 2 GB RAM
* 512 MB VRAM
* GeForce 8800GT or Radeon 4850 GPU

Firewall/router ports:
* TCP/UDP: 2302 (configurable)
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Backfire!  Data East1995 Arcadelabelimageminimize
Bandits: Phoenix Rising  PAN Vision (GRIN)2003 Windowslabelimageminimize
Battalion author1999 Linuxlabelimageminimize
Battalion author1994 Linuxlabelminimizeminimize
Battalion author? BSDlabelminimizeminimize
Battalion author? Unixlabelminimizeminimize
Battalion author1994 Solarislabelminimizeminimize
Battleships ??This game required simultaneous use of a monitor and a TV for two player mode.
[Zerothis]
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Burnout Paradise  Electronic Arts (Criterion Games)2009Un juego de carreras gamberro, que recuerda al Hot Pursuit o al Flatout.

Muy buen juego, especialmente en multijugador. La banda sonora también es uno de sus fuertes.

7 de 10***[b]circadian cycle[/b] - this can be disabled and its speed adjusted according to player's wishes (from 24h day to 24min day to "current time")***Note that Burnout Paradise was not released for PC/Windows before the Ultimate Box compilation, so the compilation is the only release for it.
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Codename: Panzers - Cold War  Atari (InnoGlow;StormRegion)2009[b]Minimum:[/b]
* Windows XP or Vista
* 1.8 GHz Core 2 Duo or Athlon X2 4400+ CPU
* 1 GB RAM
* GeForce 6800 or Radeon X800 GPU
* 5 GB HD space

[b]Recommended:[/b]
* 3 GHz Core 2 Duo or Athlon X2 5600+ CPU
* 2 GB RAM
* Radeon HD4850 or GeForce 8800 GPU***Originally developed by [company= StormRegion]StormRegion[/company] and was to be published by [company=10tacle]10tacle Studios[/company] before both went bankrupt. StormRegion is still credited for their work (at least on the website).***2009-05-06 on Steam, by Atari
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Far Cry: Primal Ubisoft (Ubisoft Montreal)2016 Windowslabelimageminimize
Galaxy Game Computer Recreations1971[media=youtube]rVprIIDDLYY[/media]***Galaxy Game is a space combat arcade game developed in 1971 during the early era of video games. Galaxy Game is an expanded version of the 1962 Spacewar!, potentially the first video game to spread to multiple computer installations. It features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players.***The very first coin-op arcade game. It beat [game=#2951]Computer Space[/game] by 2 months. It had two displays and sets of controls for multiplayer. Later 4 then 8 displays and controls were added for more players. Games were a dime (10 cents) each or a quarter (25 cents) for 3 plays. Arcadelabelimagesubject
Mario Bros.  Nintendo1983MW-56
One of the multiscreen titles that fold vertically.
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Neverwinter Nights  Atari;Infogrames (BioWare)2002Latest version: 1.69 (as of ?)

Comes on 3 CDs***[b]Minimum:[/b]
* Windows 98, ME, 2000 SP2 or XP
* 450 MHz Pentium II or K6 CPU
* 96 MB RAM (128 MB for 2000/XP)
* 16 MB VRAM
* TNT2 GPU
* 1.2 GB HD space
* 8X CD-ROM drive
* LAN or internet connection for multiplayer

[b]Recommended:[/b]
* 800 MHz Pentium III or Athlon CPU
* 128 MB RAM (256 MB for 2000/XP)
* 2 GB HD space
* GeForce 2 or Radeon GPU***A Forgotten Realms Northern Sword Coast game. Designed to simulate the best of the pen-and-paper Dungeons & Dragons 3rd edition experience.
[anonomouse]***Released in USA 2002-06-18, Germany 2002-06-28, Europe/Australia/New Zealand 2002-07-03, Japan 2003-03-20, and Poland 2003-11-20
[Zerothis]
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Neverwinter Nights: Hordes of the Underdark  Atari (BioWare)2003Neverwinter Nights: Hordes of the Underdark is the second expansion for the revolutionary role-playing game Neverwinter Nights. BioWare has created a dark and dangerous world of adventure set in the world of Dungeons & Dragons. Your hands are callused from many years of weapon play, your mind is sharp from hundreds of books studied, your feet are nimble from slipping unseen and unheard past thousands of guards and your faith is unshakable in the gods you worship... but will it be enough for this final terror? Will you stand once more for those who cannot? You are the last hope for the Forgotten Realms, you must face the unstoppable, you must decide the fate of all. You are a hero... but are you a legend? Epic levels, new prestige classes, new creatures, spells, feats, weapons and new tilesets to explore... endless adventure!***Latest version: 1.69 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 or XP
* 800 MHz Pentium III CPU
* 128 MB RAM (256 MB for XP)
* 32 MB VRAM
* 1.5 GB HD space
* 8X CD-ROM drive
* LAN or internet connection for multiplayer

[b]Recommended:[/b]
* 1.3 GHz Pentium IV CPU
* 256 MB RAM (512 MB for XP)
* 64 MB VRAM***[b]missing images:[/b] package, title and in-game screens
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Neverwinter Nights: Kingmaker Atari (BioWare)2005 Windowslabelminimizeminimize
Neverwinter Nights: Shadows of Undrentide  Atari (BioWare)2003Latest version: 1.69 (as of ?)***[b]Minimum:[/b]
* Windows 98, ME, 2000 SP2 or XP
* 450 MHz Pentium II or K6 CPU
* 128 MB RAM
* 32 MB VRAM
* TNT2 GPU
* 600 MB HD space
* 8X CD-ROM drive
* LAN or internet connection for multiplayer

[b]Recommended:[/b]
* 800 MHz Pentium III or Athlon CPU
* 256 MB RAM
* GeForce 2 or Radeon GPU
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Sniper Elite III  Rebellion2014 Windowslabelimageminimize
Space Nerds in Space  author2013This is a starship simulator where each player has one job and manages one station, which is their computer, and everyone gets a main viewscreen. The idea is to use many computers in a room together and a large projector to create essentially a starship bridge, or in other words, and actual live in person starship simulator. The main view screen is top notch state-of-the-art graphic views of space like you would expect to see on the main viewscreen of the Enterprise. But the crew members stations are purely funtional, lots of text and vector graphics, what every sci-fi fan expect to see at a starship workstation. The game runs on Linux but supports any computer as a live booter. Linuxlabelminimizesubject
Space Nerds in Space  author2013 Windowslabelminimizeminimize
Space Nerds in Space  author2013 Mac OS Xlabelminimizeminimize
spellcast author?Spellcast is a classic game of might and magic for the X Windowing
System. Two or more wizards duke it out with spells, summons, and
plain old poking with fingers. Good for hour[s] of fun.
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Supreme Commander  THQ (Gas Powered Games)2007Three opposing sides - the Cybran Nation, the Aeon Illuminate and the United Earth Federation - have been fighting in the Infinite War all across the galaxy, spreading chaos and unrest. You are a Supreme Commander and you have to take one of the sides and put an end to this war.

As in most strategy games, you have to build up a base, gather resources and build armies to fight off your enemies. But being created by Chris Taylor of Total Annihilation fame, the RTS also has many unique features, such as a huge unit cap of 500 units per side, different resource management, queue up commands and waypoints, diverse unit types and even dual screen support.

Players can play through the Campaign and carry on the story as one of the sides, or fight off computer enemies in Skirmish and human opponents in Multiplayer.***
[100]***
[12]***Latest version: 1.1.3280 (as of ?)***For 1-8 players, with teams or in FFA.

The skirmish/multiplayer mode includes AI that cheats (there's non-cheating AI, too) for those who want the challenge.***[b]Minimum:[/b]
* Windows XP SP2 or Vista
* 1.8 GHz CPU
* 512 MB RAM
* 8 GB free HD space
* 128 MB VRAM
* GeForce 6x00 or better

[b]Recommended:[/b]
* 3.0 GHz CPU or better
* 1 GB RAM or more
* 256 MB VRAM or more
* GeForce 6800 or better

Multiplayer port: 16010 (configurable)***'spiritual successor' to [game=#47246]Total Annihilation[/game].
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Supreme Commander 2  Square Enix;Eidos Interactive (Gas Powered Games)2010[b]Minimum:[/b]
* Windows XP, Vista or 7
* 3 GHz single-core CPU
* 1 GB RAM
* 256 MB VRAM
* 5 GB HD space

[b]Recommended:[/b]
* 2.6 GHz dual-core CPU
* 2 GB RAM***In Supreme Commander 2, players will experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

* A deep and powerful story - element adds a personal, human aspect to a storyline previously focused on warring factions and the politics that fuel them. The single player campaign features three character-driven storylines set 25 years after the events of Supreme Commander: Forged Alliance
* Command enormous armies made up of customizable land, air and naval units. Each of the three diverse factions – The United Earth Federation (UEF), the Cybran Nation and the Illuminate – have been completely redesigned from the original game, with many units.
* Experimental units - returning with new designs and greatly enhanced looks....and some new tricks that can be unlocked through research
* New Supreme Commander Gameplay Experience - players now have the ability to research new technologies and units and deploy them instantly on the battlefield, allowing them to upgrade a base-level tank to a high-powered, multi-barreled, AA-sporting monster by the end of a given game.
* Strategic Mode UI - the redesigned UI that is faster, takes up less screen real-estate and gives better player feedback
* New rendering technology that allows us to create visually spectacular environments
[?]
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Supreme Commander 2  ? (Gas Powered Games)2011 Mac OS Xlabelminimizeminimize
Supreme Commander: Forged Alliance  THQ (Gas Powered Games)2007The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:
* New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
* New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
* Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
* New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
* New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.***Latest version: 1.5.3599 (as of ?)***For 1-8 players, with teams or in FFA.***People who play the game in skirmish or multiplayer against or with AI controlled players may be interested in the following fan-made AI MODs.
* [url=http://forums.gaspowered.com/viewtopic.php?t=23929]Duncane AI fix[/url]
* [url=http://code.google.com/p/sorian-ai-mod/]Sorian AI MOD[/url]

Official map editor is available through GPGNet client only.***Commonly labeled as stand-alone expansion to [game=#158479]Supreme Commander[/game], but FA is its own game, it does not expand the base SupCom nor is it compatible with it (though some maps work with both).
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The Ninja Warriors Taito (Romstar)1988
[57]***This arcade had 3 screens connected together! It's a side-scrolling action game where you play one of 2 ninja warriors, on their quest to kill the evil dictator. Your weapons were either your knives, or your stars which were limited in use. You didn't get any powerups, but you could get some more stars by slaying some enemies. Some arcade machines had the volume up waayy too high, in which literally deafened some ears. Stage 2, the tank, comes to mind. 1 or 2 player simultaneous play, with continues for every credit.
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Wings of Prey  Gaijin Entertainment;YuPlay (Gaijin Entertainment)2009 Windowslabelimageminimize
World in Conflict  Sierra Entertainment;Ubisoft (Massive Entertainment)2007Latest version: 1.0.1.0 (as of ?)***[b]Minimum:[/b]
* Windows XP or Vista
* 2 GHz single-core or any dual-core CPU
* 512 MB RAM
* 128 MB VRAM
* GeForce 4 MX or Radeon 8500 GPU
* 8 GB HD space

[b]Recommended:[/b]
* 2.5 GHz CPU
* 1 GB RAM
* 256 MB VRAM

[b]Ports:[/b]
* TCP: 3004
* UDP: 48000 - 48100***Used SecuROM 7.x copy protection. The single-player campaign will not run if of [url=http://en.wikipedia.org/wiki/Process_Explorer]Process Explorer[/url] older than v11 has not yet been run for the current boot. Or if Process Explorer v11 or earlier [i]has[/i] been run in the current boot. Or if some versions of FileMon and RegMon have been run in the current boot. The exact details of the cause of these problems have never been fully determined.
[Zerothis]
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X³: Reunion  Deep Silver (Egosoft)2005A game about the vastness of the space in a very big universe filled with all kinds of stuff (as ships, stations, asteroids...) and comprising a lot of different ways to play the game (militar, merchant, raider, police, transporter, salvager...) Its complexity and freedom are almost infinite, and has very clever features as speeding the time (for long travels) and very well-crafted reputation and market systems.

But there are 3 big issues with the game:
-The interface and controls are straight horrendous, forcing to employ the auto-pilot more than it should.
-The mission panel is very spartan and doesn´t records any indication of a possible mission (only points at already signed contracts, not featuring indications recieved in messages)
-Theres only 1 message log (important and worth-saving messages merge with a gigantic clutter of mundane conversations and tips)
These 3 problems make the in-game progress very difficult and immensely slow, and the game very boring/frustrating to play.

3 of 10***Greatest flaw in this that I see is that there's no task tracker. You're forced to remember and make notes yourself of what you agree to do and what others tell you to do, though you can review the message log as you like, it's hardly intuitive. This is especially bad considering the game's a sandbox.***Latest version: 2.5 (as of 2007)***[b]Minimum:[/b]
* Windows 98SE, ME, 2000 or XP
* 1.7 GHz Pentium IV CPU
* 512 MB RAM
* 128 MB VRAM
* 2 GB HD space

[b]Recommended:[/b]
* 2.4 GHz Pentium IV CPU
* 1 GB RAM
* 256 MB VRAM
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Xbattle author?xbattle is a concurrent multi-player game which combines elements of
strategy with arcade-like action to capture a wide range of military
scenarios. Opponents play from separate displays, with commands being
executed concurrently -- the players do not take "turns", but rather they
all issue their commands simultaneously. There can be any number of
players, with each player assigned to a specific team, indicated by marker
colors. The game board is a matrix of cells (square, hexes, etc.) that can
be occupied by colored troops, with the goal of the game being to eliminate
the enemy from the board by attacking cells occupied by enemy troops. A
wide variety of command line options (and previously configured game files)
provide an abundance of different scenarios and gaming environments.
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Xbattle author1991 BSDlabelminimizeminimize
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