Supreme Commander

a.k.a. SupCom

published by THQ in 2007-02-20, developed by Gas Powered Games, running on Windows
type: strategy
genre: Science Fiction, Real-Time Strategy, Wargame
setting: Future
perspective: bird's-eye
player options: LAN, Internet, single player
game engine: Moho
languages: eng fre ita spa
4.1/5
GFXSFXPresent.ControlsMusicVoiceStoryObject.Atmos.AIDiffic.
STEAM Powered

Comments (2)

For 1-8 players, with teams or in FFA.

The skirmish/multiplayer mode includes AI that cheats (there's non-cheating AI, too) for those who want the challenge.
Sanguine # 2009-04-24 10:43:28
'spiritual successor' to Total Annihilation.
# 2006

Technical specs

display: textured polygons, textured polygons
Minimum:
* Windows XP SP2 or Vista
* 1.8 GHz CPU
* 512 MB RAM
* 8 GB free HD space
* 128 MB VRAM
* GeForce 6x00 or better

Recommended:
* 3.0 GHz CPU or better
* 1 GB RAM or more
* 256 MB VRAM or more
* GeForce 6800 or better

Multiplayer port: 16010 (configurable)
Sanguine # 2007-10-13 05:56:57

Editor note

Latest version: 1.1.3280 (as of ?)
# 2009-11-27 16:33:54

Authors / Staff

management

Chris Taylor (creative director)
Gary Wagner (producer)

coding

Jon Mavor (lead programmer)

graphics

Ian Walker (terrain artist)

3d artist

Sung Campbell (unit modeler)

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External reviews (2) - average: 88%

review sourcecountryissuedatescore   
IGN2007*9/1090%
Metacritic2007*86/10086%
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Contributors (5)

AndreaD
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Sanguine
uvlbot-1
Cebion

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Supreme Commander in-game screen.
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Supreme Commander (Windows)
Supreme Commander (Windows)
Supreme Commander (Windows)
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