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Ballistics

Other (objects, etc.) concept

*123*
231
games
39
platforms

Models projectile physics by allowing them to bounce off and penetrate certain materials as well as drop due to gravity, possibly including effects of wind and others.

Notable people involved: Matt Thorson, Dark Flame Wolf, Arne Niklas Jansson, Eiji Aonuma and Herman Miller

Alternate names: Projectile physics, Bullet physics, Bullet drop

See also: overpenetration (technically part of ballistics but often treated separately)

Related: (shooter realism)
* Dynamic accuracy

If you were looking for bullet physics library, go here.
Aspects:
* Gravity affects projectiles - bullets/arrows drop with distance rather than flying in a straight line unaffected by gravity
* Drag or air resistance - projectile speed drops with distance traveled, may affect only effective range of the weapon but may involve reduced damage/penetration properties
* Wind shear - wind blows projectiles off course
* Overpenetration
* Ricocheting
* Overmatch
* Materials

Common in tactical shooters, some others also use it to improve realism.

For strategy games this can be assumed to indicate the game simulates the flightpath of the projectiles rather than doing hitscanning (and does this to see if the projectile actually hits, not just for the graphics).

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Parent group

Simulation elements

Child group

Impact angle

Games by year

838587899193959799010305070911131517 24612180

The first Ballistics video game was released in 1983.

Nintendo published most of these games.

Platforms

Windows67
Linux41
X36016
Xbox9
Mac OS X8
NES8
PS37
SNES7
N646
MS-DOS6
Wii6
GameCube5
Wii U4
PS24
GBA4
PS43
Mac OS Classic2
Pandora2
GP2X2
GBC2
3DS2
Amiga2
BeOS2
GB1
ABC 801
Mega Drive1
Zaurus1
C641
Atari ST1
Android1

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