Trash
Other (objects, etc.) entity
Player can find, collect and fiddle with large number of items that have no use what so ever.
57
games
18platforms
Alternate name: Unusable junk

LIN 2012

DOS 1992-09

DOS 1992-05

WIN 2006-03-20

DOS 1992-03

WIN 2012-11-24

WIN 2003-10-28

XBOX 2002-06-04

WIN 2002-05-07

DOS 1997-09

SNES 1994-05

OCS 1994
The first video game about Trash was released on March 1992.
Bethesda Softworks, Spiderweb Software and Exult Team has published most of these games
This is a change from games where every object you can pick up you can also use for something fairly important, and an exact opposite of games where everything you pick up must and does have a plot or game progress related use (see hoarding). Difficult for people who have a habit of collecting everything they see in games.
In some cases this may still be considered even if said trash can be used as missile weapons (thrown), as improvised weapons, salvaged for "parts", and so on. Also, there may be NPCs who do buy junk, although the price they give for it is usually hardly worth the effort.
At the core, this is an element for immersion, making the game world seem less purpose built for player's victory over the plot.
In some cases this may still be considered even if said trash can be used as missile weapons (thrown), as improvised weapons, salvaged for "parts", and so on. Also, there may be NPCs who do buy junk, although the price they give for it is usually hardly worth the effort.
At the core, this is an element for immersion, making the game world seem less purpose built for player's victory over the plot.