Trash
Other (objects, etc.) entity
59
games
19platforms
Player can find, collect and fiddle with large number of items that have no use what so ever.
Notable people involved: James Dollar, Doug Church, Richard Garriott, Paul Neurath and John Miles
Alternate name: Unusable junk
X360 2011-11-11
WIN 2006-03-20
WIN 2010-11-05
DOS 1992-05
XBOX1 2015-11-10
DOS 1992-09
WIN 2012-11-24
SMS 1989-05
OCS 1994
WIN 2011-11
SNES 1994-05
DOS 1995
This is a change from games where every object you can pick up you can also use for something fairly important, and an exact opposite of games where everything you pick up must and does have a plot or game progress related use (see hoarding). Difficult for people who have a habit of collecting everything they see in games.
In some cases this may still be considered even if said trash can be used as missile weapons (thrown), as improvised weapons, salvaged for "parts", and so on. Also, there may be NPCs who do buy junk, although the price they give for it is usually hardly worth the effort.
At the core, this is an element for immersion, making the game world seem less purpose built for player's victory over the plot.
In some cases this may still be considered even if said trash can be used as missile weapons (thrown), as improvised weapons, salvaged for "parts", and so on. Also, there may be NPCs who do buy junk, although the price they give for it is usually hardly worth the effort.
At the core, this is an element for immersion, making the game world seem less purpose built for player's victory over the plot.
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Games by year
The first Trash video game was released on May 1989.
Bethesda Softworks and Spiderweb Software published most of these games.