Optional tasks
Other (objects, etc.) concept
Player has optional tasks they may perform for one reason or another.
402
games
33platforms
Alternate names: Side quests, Optional objectives, Secondary objectives
WIN 2009-12-11
WIN 2012-10-16
PS3 2014-03-04
WIN 2013-10
WIN 2008-08-31
WIN 2012-01-11
WIN 2009-10-31
PS3 2011-10-18
WIN 2007
WWW 2011
WIN 2011-07-29
MAC 2000-06-29
This is NOT for things the player can do if they choose to or not (e.g. use stealth or not) but rather someone else (e.g. NPC) asks them to do it (and the game somehow tracks this as separate deed).
Although often considered a defining trait of RPGs, there are plenty that do not have them (mainly older console RPGs), so tagging even RPGs is of some value.
Although often considered a defining trait of RPGs, there are plenty that do not have them (mainly older console RPGs), so tagging even RPGs is of some value.
See also: freelancing, task generator
Related:
* Experience: Deeds
* Character advancement: Deeds
Related: (sources for the tasks)
* Neutral NPCs
* Safe zone
Related:
* Experience: Deeds
* Character advancement: Deeds
Related: (sources for the tasks)
* Neutral NPCs
* Safe zone
The first Optional tasks video game was released on December 1982.
Deep Silver, Ubisoft and Bethesda Softworks published most of these games.