Optional tasks
Other (objects, etc.) concept
Player has optional tasks they may perform for one reason or another.
402
games
33platforms
Alternate names: Side quests, Optional objectives, Secondary objectives
LIN 2007
PS2 2005-06-21
DOS 1992-04-16
DOS 1994
WIN 2000-10-26
WIN 2011-05-17
GBC 2000-12-25
WIN 2001-03-15
WIN 2012-07-03
VITA 2016-02-09
WIN 2011-07-13
WIN 2000-06-29
This is NOT for things the player can do if they choose to or not (e.g. use stealth or not) but rather someone else (e.g. NPC) asks them to do it (and the game somehow tracks this as separate deed).
Although often considered a defining trait of RPGs, there are plenty that do not have them (mainly older console RPGs), so tagging even RPGs is of some value.
Although often considered a defining trait of RPGs, there are plenty that do not have them (mainly older console RPGs), so tagging even RPGs is of some value.
See also: freelancing, task generator
Related:
* Experience: Deeds
* Character advancement: Deeds
Related: (sources for the tasks)
* Neutral NPCs
* Safe zone
Related:
* Experience: Deeds
* Character advancement: Deeds
Related: (sources for the tasks)
* Neutral NPCs
* Safe zone
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Games by year
The first Optional tasks video game was released on December 1982.
Deep Silver, Ubisoft and Bethesda Softworks published most of these games.