Neutral NPCs
Creatures entity
Includes neutral non-player characters that do not by default attack the player or anyone else without provocation. Usually not including people that can't be interacted by player's opponents.
333
games
45platforms
Alternate names: Bystanders, Non-belligerents
Name variations: civilians, non-combatants

PS4 2016-01

WIN 2008-10-17

WIN 2009-10-27

WIN 2005

WIN 2001-07-25

WIN 2008-09-05

PS3 2009-08-25

WIN 2010-04-21

X360 2008-10-21

X360 2009-11-17

PS3 2010-10-12

WIN 2006-06-26
Children:
* Unrestricted violence
* Penalty for harming non-combatants
Related:
* Safe zone
* Optional tasks
* Neutral Encounters - For cases where Neutral NPCs are encountered where one would expected hostile foes.
* Unrestricted violence
* Penalty for harming non-combatants
Related:
* Safe zone
* Optional tasks
* Neutral Encounters - For cases where Neutral NPCs are encountered where one would expected hostile foes.
NOT applicable to cases where there's a three or more factions where the factions outside of the main conflict do not side with either of the main factions (meaning, they work like any other monster that attacks anyone who comes too close).
Occasionally strategy games have "neutral" factions, these often do not function like normal factions with aggressive expansion, but they do not stand aside either if you approach them. These do NOT count.
Adventure and role-play games commonly have neutral NPCs, but their definitions do NOT require such. Therefore, this tag is effectively usable in all game types, even if the priority is on games other than adventure and role-play.
This does NOT include characters on the same side of the conflict as you, nor your companion nor your personal party of adventurers.
Nor does this include characters met only in safe / weapons-free zones.
Occasionally strategy games have "neutral" factions, these often do not function like normal factions with aggressive expansion, but they do not stand aside either if you approach them. These do NOT count.
Adventure and role-play games commonly have neutral NPCs, but their definitions do NOT require such. Therefore, this tag is effectively usable in all game types, even if the priority is on games other than adventure and role-play.
This does NOT include characters on the same side of the conflict as you, nor your companion nor your personal party of adventurers.
Nor does this include characters met only in safe / weapons-free zones.
The first Neutral NPCs video game was released in 1982.
THQ, Ubisoft and Harebrained Schemes published most of these games.