Includes neutral non-player characters that do not by default attack the player or anyone else without provocation. Usually not including people that can't be interacted by player's opponents.
Alternate names: Bystanders, Non-belligerents
Name variations: civilians, non-combatants
* Unrestricted violence
* Penalty for harming non-combatants
* Safe zone
* Optional tasks
* Neutral Encounters - For cases where Neutral NPCs are encountered where one would expected hostile foes.
Occasionally strategy games have "neutral" factions, these often do not function like normal factions with aggressive expansion, but they do not stand aside either if you approach them. These do NOT count.
Adventure and role-play games commonly have neutral NPCs, but their definitions do NOT require such. Therefore, this tag is effectively usable in all game types, even if the priority is on games other than adventure and role-play.
This does NOT include characters on the same side of the conflict as you, nor your companion nor your personal party of adventurers.
Nor does this include characters met only in safe / weapons-free zones.
The first Neutral NPCs video game was released in 1982.