Character advancement: Deeds
Video game concept
A method of character advancement where character abilities or statistics are grown when they complete certain tasks.
29
games
21platforms
Alternate names: quests, tasks, missions
8801 1987-07
LIN 2004
MSX2 1987
SMS 1990
LIN 2003
DOS 1985-09-16
SX1 1987
C64 1985
IIE 1985
ST 1988
9801 1987-07-18
WIN 2008-06-27
# RPG elements #
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Popular tags
actionstrategy mmog ultima ultimaageofenlightenmentParent group
Games by year
The first Character advancement: Deeds video game was released in 1985.
Origin, Pony Canyon and Interplay published most of these games.