Character advancement: Deeds
Video game concept
29
games
21platforms
A method of character advancement where character abilities or statistics are grown when they complete certain tasks.
Notable people involved: Semilogic Entertainments, Joe Hitchens, Bryan A. Ford, David Perry and Zachary Girouard
Alternate names: quests, tasks, missions
C64 1985
9801 1987-07-18
WIN 2008-06-27
NES 1989-09-20
A800 1986
LIN 2004
MAC 2002-12-30
SMS 1990
LIN 1996
DOS 1985-09-16
OCS 1988
FMT 1992
# RPG elements #
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Popular tags
actionstrategy mmog ultima ultimaageofenlightenmentParent group
Games by year
The first Character advancement: Deeds video game was released in 1985.
Origin, Pony Canyon and Interplay published most of these games.