Character advancement: Objects
Video game concept
A method of character advancement where character abilities or statistics are grown when the player finds certain objects, or certain number of said objects.
76
games
27platforms
WIN 2016-05-17
SX1 1987
MSX2 1987
OCS 1988
A800 1986
WII 2008-10-21
DOS 1995-10
DOS 1985-09-16
X360 2011-08-23
SMS 1990
X360 2008-10
WIN 2014-07-22
# RPG elements #
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
These are usually hidden away.
Usually makes little sense unless the character is a machine of some sort or if the objects are of magical or of some high tech nature.
Usually makes little sense unless the character is a machine of some sort or if the objects are of magical or of some high tech nature.
Popular tags
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Games by year
The first Character advancement: Objects video game was released in 1982.
Square Enix, Pony Canyon and Origin published most of these games.