Character advancement: Objects

Video game concept

A method of character advancement where character abilities or statistics are grown when the player finds certain objects, or certain number of said objects.

76
games
27
platforms
# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary

Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
These are usually hidden away.

Usually makes little sense unless the character is a machine of some sort or if the objects are of magical or of some high tech nature.

Popular tags

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Parent group

Advancement

Games by year

8284868890929496980002040608101214161820 123690

The first Character advancement: Objects video game was released in 1982.

Square Enix, Pony Canyon and Origin published most of these games.

Platforms

Windows 24
Linux 10
X360 6
Mac OS X 5
PS3 4
PS2 3
Amiga 2
Wii 2
MS-DOS 2
Apple II E 1
NEC PC9801 1
Atari 400/800 1
Atari ST 1
BeOS 1
MICRO 7 - FM7 1
Master System 1
Sharp X1 1
FM Towns 1
X68000 1
PS4 1
NEC PC8801 1
PS Vita 1
MSX2 1
Atari 2600 1
Apple IIGS 1
NES 1
C64 1

Most common companies