Groups

 

Character advancement: Objects

Video game concept

A method of character advancement where character abilities or statistics are grown when the player finds certain objects, or certain number of said objects.

72
games
28
platforms

The first video game about Character advancement: Objects was released in 1982.

Square Enix, Origin and Pony Canyon has published most of these games

# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary

Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
These are usually hidden away.

Usually makes little sense unless the character is a machine of some sort or if the objects are of magical or of some high tech nature.

Parent group

Advancement

Platforms

Windows 22
Linux 9
X360 6
PS3 4
Mac OS X 3
PS2 3
Amiga 2
Wii 2
MS-DOS 2
C64 1
Apple II E 1
NEC PC9801 1
Atari 400/800 1
Atari ST 1
BeOS 1
MICRO 7 - FM7 1
Master System 1
Sharp X1 1
FM Towns 1
X68000 1
Atari 5200 1
NEC PC8801 1
PS4 1
MSX2 1
PS Vita 1
Atari 2600 1
Apple IIGS 1
NES 1

By year

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