Experience: Literal
Other (objects, etc.) concept
130
games
33platforms
Experience (and thus advancement) is gained by literally doing what you want to get better at, meaning you get better at swimming by swimming, get more accurate with guns by shooting with them, get better at preparing food by cooking, etc.
Notable people involved: Linda Currie, Thomas Holmes, Dimitri Joannides, John R. Gray and Achim Heidelauf
Alternate names: Character advancement: Literal experience, Learn by doing
PS2 2005-12-08
C64 1985
WIN 2012
X360 2009-10-20
LIN 1994
WIN 2002-04-04
OCS 1989
LIN 2001
LIN 1997
WIN 2018-10-17
WIN 2013-11-13
A800 1986
# RPG elements #
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Some games have this in a limited form, such as "weapon familiarity".
At the most extreme point, games in this category don't have anything akin to the classic level system used by the oldest RPGs (and those that mimic their system) out there.
This also means you don't gain experience from doing quests either, besides what ever skills you used to finish it but that's no different from any other use of skills and the questing should not give any boosts to it lest it be in the realm of regular experience system.
At the most extreme point, games in this category don't have anything akin to the classic level system used by the oldest RPGs (and those that mimic their system) out there.
This also means you don't gain experience from doing quests either, besides what ever skills you used to finish it but that's no different from any other use of skills and the questing should not give any boosts to it lest it be in the realm of regular experience system.
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Games by year
The first Experience: Literal video game was released in 1984.
Bethesda Softworks, Pony Canyon, Origin and Phr00t Software published most of these games.