Groups

 

Character advancement: Static

Video game concept

A method of character advancement where character stats increase - when levels are gained - outside of player's control in a predictable manner. Such as level 1 character has 100 hp while level 10 has 150, and this is true for each run of the game.

291
games
46
platforms

The first video game about Character advancement: Static was released in 1985.

Atari, Bethesda Softworks and Beamdog has published most of these games

# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary

Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)

Parent group

Advancement

Platforms

Windows 107
Linux 52
Mac OS X 18
PS3 11
MS-DOS 10
X360 8
Mac OS Classic 7
PS2 6
PS4 5
OS/2 4
Flash 4
BeOS 4
NES 4
PS Vita 4
Unix 3
BSD 3
PS 3
NeXT 3
NEC PC9801 2
Android 2
SNES 2
Xbox 2
Internet Only 2
Xbox One 2
GamePark 32 2
Master System 1
GameCube 1
Solaris 1
Tandy Coco 1
Win3.1 1

By year

Popular tags

actionadventure actionrpg baldursgate bhaalspawn borderlands-series cardbattle collectiblecardgame darksiders-series dawnofwar diablo dungeoncrawler ectsaward elderscrolls eschalonseries finalfantasy hackandslash homm landsoflore lootemup match3 metroidvania mightandmagic mmog nwn roguelike roguelite strategyrpg survivalhorror tactical torchlight-series ultima ultimaageofenlightenment wargame