Multiple experience pools
Other (objects, etc.) concept
Player can gain more than one type of experience, usually split by activity type.
40
games
26platforms
Alternate name: Multiple types of experience
FMT 1992
PS2 2007-05-21
8801 1987-07
LIN 2004
C64 1985
WIN 1999-05-05
WIN 2004-09
DOS 1996
PS3 2016-01
MSX2 1987
OCS 1988
PS4 2016-01
This is a limited form of literal experience and does NOT overlap with it. Getting better at something that is only vaguely related to something you were doing (in addition to what you actually were doing) is hardly the same as getting better at what you were doing.
# RPG elements #
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
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Games by year
The first Multiple experience pools video game was released in 1985.
Pony Canyon, Origin and Atlus published most of these games.