Multiple experience pools

Other (objects, etc.) concept

Player can gain more than one type of experience, usually split by activity type.


Alternate name: Multiple types of experience

The first video game about Multiple experience pools was released in 1985.

Origin, Pony Canyon and Atlus has published most of these games

This is a limited form of literal experience and does NOT overlap with it. Getting better at something that is only vaguely related to something you were doing (in addition to what you actually were doing) is hardly the same as getting better at what you were doing.
# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Intermediary

* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)

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