Character advancement: None
Video game concept
8
games
5platforms
Offers no method of character advancement even though it is an RPG.
Notable people involved: Glen Dahlgren and Exadv1
CPC 1988
WIN 2003-02-16
DOS 1992-11
DOS 1992
WIN 2011-10-24
# RPG elements #
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Unlikely, but not impossible. RPGs can exist with zero character advancement (character evolution is different).
Popular tags
starcontrolParent group
Games by year
The first Character advancement: None video game was released on December 1986.
Mark Data Products, Sundog Systems, Accolade and Chip published most of these games.