Experience: Deeds

Other (objects, etc.) concept

Experience is gained by doing various deeds, such as completing or progressing missions, tasks, quests, or other objectives.


Alternate names: Quests, Missions, Tasks, Objectives

The first video game about Experience: Deeds was released in 1979.

Origin, Beamdog and Pony Canyon has published most of these games

This is an alternative to xp-kills (but is likely to co-exist with it). In situations that would reward XP for killing an enemy, if the player can instead negotiating, bribe, charm, cast a spell, intimidate, force surrender, befriend, recruit, or otherwise end a conflict in some way that does not result in the death of the opponent, and they receive XP for this accomplishment, then xp-deeds applies.
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# RPG elements #

Experience gain:
* None
* Deeds
* Kills
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Intermediary

* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)

Parent group



Windows 91
Linux 33
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Mac OS X 11
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Android 5
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Xbox 3
Internet Only 3
BeOS 3
Switch 2
GP2X 2
Zaurus 2
Apple II E 2
Atari 400/800 2
NEC PC9801 2
PS2 2
Lynx 1
MSX2 1
Flash 1
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Apple IIGS 1
PS4 1
Atari ST 1
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