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Character advancement: Plot progress

Video game concept

*123*
29
games
8
platforms

A method of character advancement where they become more skilled, powerful, knowledgeable when the plot/game progresses.

Notable people involved: Kiri Naiman, Jason Linhart, Bill Sloan, Eric Halloran and Herb Perez

Alternate name: Game progress

# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary

Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Should only be used if the player character gains something from this that can't be gained otherwise.

More commonly used in story-driven games or games that try to be story driven but aren't. Often by unlocking new skills or abilities.

Occasionally this is combined with the other advancement methods with this serving as the unlocking part, and the other advancement method actually taking the unlocked thing. It also may be that progress simply awards the player with points of advancement.

Popular tags

baldursgate bhaalspawn dungeoncrawler dungeons-series godgame prototype-series strategyrpg

Parent group

Advancement

Games by year

93959799010305070911131517192123 41230

The first Character advancement: Plot progress video game was released in 1993.

Kalypso Media Digital and Beamdog published most of these games.

Platforms

Linux14
Windows7
Mac OS Classic2
MS-DOS2
PS31
X3601
Mac OS X1
PS41

Most common companies