Character advancement: Point distribution
Video game concept
A method of character advancement in RPGs and other games where arbitrary points are used to "buy" stats, skills and such as soon as gained or through external intermediaries.
387
games
34platforms

PS2 2002-01-30

GBA 2004-11-16

WIN 2011-03-04

PS3 2009-10-20

WIN 2004

N64 2000-11-21

LIN 2011-11

WIN 2007-02-05

WIN 2001-11-15

VITA 2015-07-30

XBOX1 2014-01-28

FLA 2010-06
# RPG elements #
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal
Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary
Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
These "points" may be awarded for completing quests, gaining levels, or other deeds but are separate from experience.
The "external intermediaries" bit refers to NPC trainers, hardware/software upgrade machines, and whatever else you only find occasionally or in specific places (e.g. in safe zones).
The "external intermediaries" bit refers to NPC trainers, hardware/software upgrade machines, and whatever else you only find occasionally or in specific places (e.g. in safe zones).
The first Character advancement: Point distribution video game was released on August 10, 1987.
Square Enix, Blizzard and Atari published most of these games.