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Character advancement: Point distribution

Video game concept

A method of character advancement in RPGs and other games where arbitrary points are used to "buy" stats, skills and such as soon as gained or through external intermediaries.

352
games
28
platforms

The first video game about Character advancement: Point distribution was released on August 10, 1987.

Square Enix, Atari and Deep Silver has published most of these games

# RPG elements #

Experience gain:
* None
* Deeds
* Kills/Defeats
* Game progress
* Objects
* Literal

Character advancement:
* None
* Static
* Literal experience
* Experience distribution
* Point distribution
* Deeds
* Perks
* Objects
* Game progress
* Time
* Intermediary

Other:
* Multiple experience types
* Shared experience
* Undefined experience (games missing info on how experience is gained)
* Undefined advancement (games missing info on how character advancement works)
These "points" may be awarded for completing quests, gaining levels, or other deeds but are separate from experience.

The "external intermediaries" bit refers to NPC trainers, hardware/software upgrade machines, and whatever else you only find occasionally or in specific places (e.g. in safe zones).

Parent group

Advancement

Platforms

Windows 155
Linux 72
Mac OS X 29
X360 21
PS3 16
PS2 9
Android 7
Internet Only 6
Mac OS Classic 5
PS4 4
PS Vita 3
Flash 3
MS-DOS 2
BeOS 2
BSD 2
Xbox 2
Wii 2
PSP 2
iOS 1
Wii U 1
PS 1
Xbox One 1
NES 1
GBA 1
Mega Drive 1
GameCube 1
SNES 1
N64 1

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